120 Commits (158220ddfa0addc1169633c0090a151151b4aa8c)

Author SHA1 Message Date
  Tom Poole 4153d59e39 Formatting 1 year ago
  reuk f012f8c280
OpenGL: Keep track of previously-attached VAOs and buffers when creating additional GL-backed Graphics contexts 1 year ago
  reuk af2a4a7e2a
OpenGL: Avoid enabling GL_TEXTURE_2D in core profile contexts 2 years ago
  reuk a59cba010b
ColourGradient: Create lookup tables using non-premultiplied colours 2 years ago
  reuk 02b5ab748a OpenGL: Add support for a few more OpenGL profiles 2 years ago
  Tom Poole 2ec861d99e Update licensing banners to JUCE 7 3 years ago
  Tom Poole dea3fe60e4 Update copyright banners 3 years ago
  reuk 3768349a05
Font: Make Font and TypefaceCache threadsafe 3 years ago
  reuk 7ac6911ccc
Windows: Fix clang/gnu compiler warnings 3 years ago
  reuk 31a7c62baf
Windows: Fix and suppress some analysis warnings 4 years ago
  reuk 54423f6583
OpenGL: Add GLEW-inspired dynamic function loading 4 years ago
  reuk 394c4fd475 Clang: Fix warnings when building with clang 10 4 years ago
  ed 009d685179 Updated all license headers 4 years ago
  ed d510b73cdf Normalised all whitespace before args in std::function 5 years ago
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  Tom Poole 2d16374b14 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  jules f58eacc135 Added more unique_ptr use, for functions that create LowLevelGraphicsContext or ImageType objects. 6 years ago
  jules 359132ed55 More zero -> nullptr fixes 6 years ago
  jules 95a3f0b039 Whitespace 6 years ago
  jules 1e6bbb8da9 Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 6 years ago
  jules 49aa9c9db4 Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 6 years ago
  jules 49ddaddbae Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated 7 years ago
  jules 38295f332b Converted some old typedefs to using declarations 7 years ago
  Tom Poole ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 7 years ago
  jules 1a60fa9765 More ScopedPointer/unique_ptr compatibility work 7 years ago
  jules a9eafbc90f Some tidying up in AffineTransform, and added a new fromTargetPoints method 7 years ago
  jules a9bc970ff8 Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
  jules 9d56e2990d Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily 7 years ago
  jules 2dc9316420 Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility) 7 years ago
  jules 369d59f656 Added a template to allow the HeapBlock class to be given signed ints or other types that are not size_t for its size parameters 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  hogliux b5afccc37c Updated file headers and the README with the JUCE 5 license 8 years ago
  jules 38d49a5ee7 Modernised a few RectangleList iterators 8 years ago
  hogliux 9f3fb1c0a6 Added a compiler error if your compiler is too old and removed numerous code checks for old compilers which are now deprecated 8 years ago
  hogliux 082b15969f Fix OpenGL 2D custom shader crash on newer Android devices 9 years ago
  jules 2a1234b6ac Simplified some inter-module dependencies and exception-catching fallbacks 9 years ago
  jules 9f7eb07ce5 OpenGL: changed image invalidation to allow non-GL threads that draw into images to correctly invalidate the GPU-cached version 9 years ago
  hogliux c7b8e77031 Update copyright notice 9 years ago
  Timur Doumler be9a2ff1bb Implemented support for Android OpenGL native ARGB pixel format. 10 years ago
  Fabian Renn-Giles ad3c04cdac Remove colour swizzle to fix inverted colour bug on Samsung phones 10 years ago
  Fabian Renn-Giles bb70069626 Remove colour swizzle to fix inverted colour bug on Samsung phones 10 years ago
  jules c240ca4eaf Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 10 years ago
  jules fd7b9a8542 Workaround for leak of openGL textures when Images are deleted without an active GL context. 10 years ago
  jules 2f1ef234ce Tightened up a few places where numeric conversion warnings could happen. 10 years ago
  jules af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 11 years ago
  jules e449f1a8af Workarounds for a couple of MSVC quirks. 11 years ago
  jules b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 11 years ago
  jules fa2b42a742 Android GL fixes. 11 years ago
  jules 56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago