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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Creates an openGL frame buffer.
-
- @tags{OpenGL}
- */
- class JUCE_API OpenGLFrameBuffer
- {
- public:
- /** Creates an uninitialised buffer.
- To actually allocate the buffer, use initialise().
- */
- OpenGLFrameBuffer();
-
- /** Destructor. */
- ~OpenGLFrameBuffer();
-
- //==============================================================================
- /** Tries to allocates a buffer of the given size.
- Note that a valid openGL context must be selected when you call this method,
- or it will fail.
- */
- bool initialise (OpenGLContext& context, int width, int height);
-
- /** Tries to allocates a buffer containing a copy of a given image.
- Note that a valid openGL context must be selected when you call this method,
- or it will fail.
- */
- bool initialise (OpenGLContext& context, const Image& content);
-
- /** Tries to allocate a copy of another framebuffer.
- */
- bool initialise (OpenGLFrameBuffer& other);
-
- /** Releases the buffer, if one has been allocated.
- Any saved state that was created with saveAndRelease() will also be freed by this call.
- */
- void release();
-
- /** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
- and will release the GL buffer.
- After saving, the original state can be restored again by calling reloadSavedCopy().
- */
- void saveAndRelease();
-
- /** Restores the framebuffer content that was previously saved using saveAndRelease().
- After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
- */
- bool reloadSavedCopy (OpenGLContext& context);
-
- //==============================================================================
- /** Returns true if a valid buffer has been allocated. */
- bool isValid() const noexcept { return pimpl != nullptr; }
-
- /** Returns the width of the buffer. */
- int getWidth() const noexcept;
-
- /** Returns the height of the buffer. */
- int getHeight() const noexcept;
-
- /** Returns the texture ID number for using this buffer as a texture. */
- GLuint getTextureID() const noexcept;
-
- //==============================================================================
- /** Selects this buffer as the current OpenGL rendering target. */
- bool makeCurrentRenderingTarget();
-
- /** Deselects this buffer as the current OpenGL rendering target. */
- void releaseAsRenderingTarget();
-
- /** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
- GLuint getFrameBufferID() const noexcept;
-
- /** Returns the current frame buffer ID for the current context. */
- static GLuint getCurrentFrameBufferTarget() noexcept;
-
- /** Clears the framebuffer with the specified colour. */
- void clear (Colour colour);
-
- /** Selects the framebuffer as the current target, and clears it to transparent. */
- void makeCurrentAndClear();
-
- /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
- The lineStride is measured as a number of pixels, not bytes - pass a stride
- of 0 to indicate a packed array.
- */
- bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
-
- /** Writes an area of pixels into the framebuffer from a specified pixel array.
- The lineStride is measured as a number of pixels, not bytes - pass a stride
- of 0 to indicate a packed array.
- */
- bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
-
- private:
- class Pimpl;
- std::unique_ptr<Pimpl> pimpl;
-
- class SavedState;
- std::unique_ptr<SavedState> savedState;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
- };
-
- } // namespace juce
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