The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (OpenGLContext& c) noexcept
  32. : context (c), totalSize (0), maxCacheSize (c.getImageCacheSize()) {}
  33. static CachedImageList* get (OpenGLContext& c)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList (c);
  40. c.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. struct CachedImage
  68. {
  69. CachedImage (CachedImageList& list, ImagePixelData* im)
  70. : owner (list), pixelData (im),
  71. lastUsed (Time::getCurrentTime()),
  72. imageSize ((size_t) (im->width * im->height))
  73. {
  74. pixelData->listeners.add (&owner);
  75. }
  76. ~CachedImage()
  77. {
  78. if (pixelData != nullptr)
  79. pixelData->listeners.remove (&owner);
  80. }
  81. TextureInfo getTextureInfo()
  82. {
  83. TextureInfo t;
  84. if (texture.getTextureID() == 0)
  85. texture.loadImage (Image (pixelData));
  86. t.textureID = texture.getTextureID();
  87. t.imageWidth = pixelData->width;
  88. t.imageHeight = pixelData->height;
  89. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  90. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  91. lastUsed = Time::getCurrentTime();
  92. return t;
  93. }
  94. CachedImageList& owner;
  95. ImagePixelData* pixelData;
  96. OpenGLTexture texture;
  97. Time lastUsed;
  98. const size_t imageSize;
  99. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  100. };
  101. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  102. private:
  103. OpenGLContext& context;
  104. OwnedArray<CachedImage> images;
  105. size_t totalSize, maxCacheSize;
  106. bool canUseContext() const noexcept
  107. {
  108. return OpenGLContext::getCurrentContext() == &context;
  109. }
  110. void imageDataChanged (ImagePixelData* im) override
  111. {
  112. if (CachedImage* c = findCachedImage (im))
  113. if (canUseContext())
  114. c->texture.release();
  115. }
  116. void imageDataBeingDeleted (ImagePixelData* im) override
  117. {
  118. for (int i = images.size(); --i >= 0;)
  119. {
  120. CachedImage& ci = *images.getUnchecked(i);
  121. if (ci.pixelData == im)
  122. {
  123. if (canUseContext())
  124. {
  125. totalSize -= ci.imageSize;
  126. images.remove (i);
  127. }
  128. else
  129. {
  130. ci.pixelData = nullptr;
  131. }
  132. break;
  133. }
  134. }
  135. }
  136. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  137. {
  138. for (int i = 0; i < images.size(); ++i)
  139. {
  140. CachedImage* c = images.getUnchecked(i);
  141. if (c->pixelData == pixelData)
  142. return c;
  143. }
  144. return nullptr;
  145. }
  146. void removeOldestItem()
  147. {
  148. CachedImage* oldest = nullptr;
  149. for (int i = 0; i < images.size(); ++i)
  150. {
  151. CachedImage* c = images.getUnchecked(i);
  152. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  153. oldest = c;
  154. }
  155. if (oldest != nullptr)
  156. {
  157. totalSize -= oldest->imageSize;
  158. images.removeObject (oldest);
  159. }
  160. }
  161. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  162. };
  163. //==============================================================================
  164. struct Target
  165. {
  166. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  167. : context (c), frameBufferID (fbID), bounds (width, height)
  168. {}
  169. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  170. : context (c), frameBufferID (fb.getFrameBufferID()),
  171. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  172. {
  173. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  174. }
  175. Target (const Target& other) noexcept
  176. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  177. {}
  178. Target& operator= (const Target& other) noexcept
  179. {
  180. frameBufferID = other.frameBufferID;
  181. bounds = other.bounds;
  182. return *this;
  183. }
  184. void makeActive() const noexcept
  185. {
  186. #if JUCE_WINDOWS
  187. if (context.extensions.glBindFramebuffer != nullptr)
  188. #endif
  189. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  190. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  191. glDisable (GL_DEPTH_TEST);
  192. }
  193. OpenGLContext& context;
  194. GLuint frameBufferID;
  195. Rectangle<int> bounds;
  196. };
  197. //==============================================================================
  198. class PositionedTexture
  199. {
  200. public:
  201. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  202. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  203. {
  204. if (clip.contains (et.getMaximumBounds()))
  205. {
  206. createMap (texture, et);
  207. }
  208. else
  209. {
  210. EdgeTable et2 (clip);
  211. et2.clipToEdgeTable (et);
  212. createMap (texture, et2);
  213. }
  214. }
  215. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  216. : textureID (texture), area (r), clip (clipRegion)
  217. {}
  218. GLuint textureID;
  219. Rectangle<int> area, clip;
  220. private:
  221. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  222. {
  223. EdgeTableAlphaMap alphaMap (et);
  224. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  225. textureID = texture.getTextureID();
  226. area = alphaMap.area;
  227. }
  228. struct EdgeTableAlphaMap
  229. {
  230. EdgeTableAlphaMap (const EdgeTable& et)
  231. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  232. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  233. {
  234. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  235. et.iterate (*this);
  236. }
  237. inline void setEdgeTableYPos (const int y) noexcept
  238. {
  239. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  240. }
  241. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  242. {
  243. currentLine[x] = (uint8) alphaLevel;
  244. }
  245. inline void handleEdgeTablePixelFull (const int x) const noexcept
  246. {
  247. currentLine[x] = 255;
  248. }
  249. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  250. {
  251. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  252. }
  253. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  254. {
  255. memset (currentLine + x, 255, (size_t) width);
  256. }
  257. HeapBlock<uint8> data;
  258. const Rectangle<int> area;
  259. private:
  260. uint8* currentLine;
  261. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  262. };
  263. };
  264. //==============================================================================
  265. class ShaderPrograms : public ReferenceCountedObject
  266. {
  267. public:
  268. ShaderPrograms (OpenGLContext& context)
  269. : solidColourProgram (context),
  270. solidColourMasked (context),
  271. radialGradient (context),
  272. radialGradientMasked (context),
  273. linearGradient1 (context),
  274. linearGradient1Masked (context),
  275. linearGradient2 (context),
  276. linearGradient2Masked (context),
  277. image (context),
  278. imageMasked (context),
  279. tiledImage (context),
  280. tiledImageMasked (context),
  281. copyTexture (context),
  282. maskTexture (context)
  283. {}
  284. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  285. //==============================================================================
  286. struct ShaderProgramHolder
  287. {
  288. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  289. : program (context)
  290. {
  291. JUCE_CHECK_OPENGL_ERROR
  292. if (vertexShader == nullptr)
  293. vertexShader = "attribute vec2 position;"
  294. "attribute vec4 colour;"
  295. "uniform vec4 screenBounds;"
  296. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  297. "varying " JUCE_HIGHP " vec2 pixelPos;"
  298. "void main()"
  299. "{"
  300. "frontColour = colour;"
  301. "vec2 adjustedPos = position - screenBounds.xy;"
  302. "pixelPos = adjustedPos;"
  303. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  304. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  305. "}";
  306. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  307. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  308. && program.link())
  309. {
  310. JUCE_CHECK_OPENGL_ERROR
  311. }
  312. else
  313. {
  314. lastError = program.getLastError();
  315. }
  316. }
  317. OpenGLShaderProgram program;
  318. String lastError;
  319. };
  320. struct ShaderBase : public ShaderProgramHolder
  321. {
  322. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  323. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  324. positionAttribute (program, "position"),
  325. colourAttribute (program, "colour"),
  326. screenBounds (program, "screenBounds")
  327. {}
  328. void set2DBounds (const Rectangle<float>& bounds)
  329. {
  330. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  331. }
  332. void bindAttributes (OpenGLContext& context)
  333. {
  334. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  335. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  336. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  337. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  338. }
  339. void unbindAttributes (OpenGLContext& context)
  340. {
  341. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  342. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  343. }
  344. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  345. private:
  346. OpenGLShaderProgram::Uniform screenBounds;
  347. };
  348. struct MaskedShaderParams
  349. {
  350. MaskedShaderParams (OpenGLShaderProgram& program)
  351. : maskTexture (program, "maskTexture"),
  352. maskBounds (program, "maskBounds")
  353. {}
  354. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  355. {
  356. maskTexture.set (textureIndex);
  357. maskBounds.set (area.getX() - target.bounds.getX(),
  358. area.getY() - target.bounds.getY(),
  359. area.getWidth(), area.getHeight());
  360. }
  361. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  362. };
  363. //==============================================================================
  364. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  365. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  366. struct SolidColourProgram : public ShaderBase
  367. {
  368. SolidColourProgram (OpenGLContext& context)
  369. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  370. "void main() { gl_FragColor = frontColour; }")
  371. {}
  372. };
  373. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  374. "uniform ivec4 maskBounds;"
  375. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  376. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  377. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  378. struct SolidColourMaskedProgram : public ShaderBase
  379. {
  380. SolidColourMaskedProgram (OpenGLContext& context)
  381. : ShaderBase (context,
  382. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  383. "void main() {"
  384. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  385. "}"),
  386. maskParams (program)
  387. {}
  388. MaskedShaderParams maskParams;
  389. };
  390. //==============================================================================
  391. struct RadialGradientParams
  392. {
  393. RadialGradientParams (OpenGLShaderProgram& program)
  394. : gradientTexture (program, "gradientTexture"),
  395. matrix (program, "matrix")
  396. {}
  397. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  398. {
  399. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  400. p2.x, p2.y, 1.0f, 0.0f,
  401. p3.x, p3.y, 0.0f, 1.0f));
  402. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  403. matrix.set (m, 6);
  404. }
  405. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  406. };
  407. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  408. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  409. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  410. " + vec2 (matrix[2], matrix[5]))"
  411. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  412. struct RadialGradientProgram : public ShaderBase
  413. {
  414. RadialGradientProgram (OpenGLContext& context)
  415. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  416. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  417. "void main()"
  418. "{"
  419. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  420. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  421. "}"),
  422. gradientParams (program)
  423. {}
  424. RadialGradientParams gradientParams;
  425. };
  426. struct RadialGradientMaskedProgram : public ShaderBase
  427. {
  428. RadialGradientMaskedProgram (OpenGLContext& context)
  429. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  430. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  431. JUCE_DECLARE_MASK_UNIFORMS
  432. "void main()"
  433. "{"
  434. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  435. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  436. "}"),
  437. gradientParams (program),
  438. maskParams (program)
  439. {}
  440. RadialGradientParams gradientParams;
  441. MaskedShaderParams maskParams;
  442. };
  443. //==============================================================================
  444. struct LinearGradientParams
  445. {
  446. LinearGradientParams (OpenGLShaderProgram& program)
  447. : gradientTexture (program, "gradientTexture"),
  448. gradientInfo (program, "gradientInfo")
  449. {}
  450. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  451. };
  452. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  453. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  454. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  455. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  456. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  457. struct LinearGradient1Program : public ShaderBase
  458. {
  459. LinearGradient1Program (OpenGLContext& context)
  460. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  461. "void main()"
  462. "{"
  463. JUCE_CALC_LINEAR_GRAD_POS1
  464. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  465. "}"),
  466. gradientParams (program)
  467. {}
  468. LinearGradientParams gradientParams;
  469. };
  470. struct LinearGradient1MaskedProgram : public ShaderBase
  471. {
  472. LinearGradient1MaskedProgram (OpenGLContext& context)
  473. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  474. JUCE_DECLARE_MASK_UNIFORMS
  475. "void main()"
  476. "{"
  477. JUCE_CALC_LINEAR_GRAD_POS1
  478. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  479. "}"),
  480. gradientParams (program),
  481. maskParams (program)
  482. {}
  483. LinearGradientParams gradientParams;
  484. MaskedShaderParams maskParams;
  485. };
  486. struct LinearGradient2Program : public ShaderBase
  487. {
  488. LinearGradient2Program (OpenGLContext& context)
  489. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  490. "void main()"
  491. "{"
  492. JUCE_CALC_LINEAR_GRAD_POS2
  493. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  494. "}"),
  495. gradientParams (program)
  496. {}
  497. LinearGradientParams gradientParams;
  498. };
  499. struct LinearGradient2MaskedProgram : public ShaderBase
  500. {
  501. LinearGradient2MaskedProgram (OpenGLContext& context)
  502. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  503. JUCE_DECLARE_MASK_UNIFORMS
  504. "void main()"
  505. "{"
  506. JUCE_CALC_LINEAR_GRAD_POS2
  507. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  508. "}"),
  509. gradientParams (program),
  510. maskParams (program)
  511. {}
  512. LinearGradientParams gradientParams;
  513. MaskedShaderParams maskParams;
  514. };
  515. //==============================================================================
  516. struct ImageParams
  517. {
  518. ImageParams (OpenGLShaderProgram& program)
  519. : imageTexture (program, "imageTexture"),
  520. matrix (program, "matrix"),
  521. imageLimits (program, "imageLimits")
  522. {}
  523. void setMatrix (const AffineTransform& trans,
  524. const int imageWidth, const int imageHeight,
  525. float fullWidthProportion, float fullHeightProportion,
  526. const float targetX, const float targetY,
  527. const bool isForTiling) const
  528. {
  529. const AffineTransform t (trans.translated (-targetX, -targetY)
  530. .inverted().scaled (fullWidthProportion / imageWidth,
  531. fullHeightProportion / imageHeight));
  532. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  533. matrix.set (m, 6);
  534. if (isForTiling)
  535. {
  536. fullWidthProportion -= 0.5f / imageWidth;
  537. fullHeightProportion -= 0.5f / imageHeight;
  538. }
  539. imageLimits.set (fullWidthProportion, fullHeightProportion);
  540. }
  541. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  542. const float targetX, const float targetY,
  543. bool isForTiling) const
  544. {
  545. setMatrix (trans,
  546. textureInfo.imageWidth, textureInfo.imageHeight,
  547. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  548. targetX, targetY, isForTiling);
  549. }
  550. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  551. };
  552. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  553. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  554. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  555. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  556. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  557. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  558. struct ImageProgram : public ShaderBase
  559. {
  560. ImageProgram (OpenGLContext& context)
  561. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  562. "uniform sampler2D imageTexture;"
  563. "varying " JUCE_HIGHP " vec2 texturePos;"
  564. "void main()"
  565. "{"
  566. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  567. "}",
  568. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  569. JUCE_DECLARE_MATRIX_UNIFORM
  570. "attribute vec2 position;"
  571. "attribute vec4 colour;"
  572. "uniform vec4 screenBounds;"
  573. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  574. "varying " JUCE_HIGHP " vec2 texturePos;"
  575. "void main()"
  576. "{"
  577. "frontColour = colour;"
  578. "vec2 adjustedPos = position - screenBounds.xy;"
  579. "vec2 pixelPos = adjustedPos;"
  580. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  581. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  582. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  583. "}"),
  584. imageParams (program)
  585. {}
  586. ImageParams imageParams;
  587. };
  588. struct ImageMaskedProgram : public ShaderBase
  589. {
  590. ImageMaskedProgram (OpenGLContext& context)
  591. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  592. "void main()"
  593. "{"
  594. JUCE_CLAMP_TEXTURE_COORD
  595. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  596. "}"),
  597. imageParams (program),
  598. maskParams (program)
  599. {}
  600. ImageParams imageParams;
  601. MaskedShaderParams maskParams;
  602. };
  603. struct TiledImageProgram : public ShaderBase
  604. {
  605. TiledImageProgram (OpenGLContext& context)
  606. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  607. "void main()"
  608. "{"
  609. JUCE_MOD_TEXTURE_COORD
  610. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  611. "}"),
  612. imageParams (program)
  613. {}
  614. ImageParams imageParams;
  615. };
  616. struct TiledImageMaskedProgram : public ShaderBase
  617. {
  618. TiledImageMaskedProgram (OpenGLContext& context)
  619. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  620. "void main()"
  621. "{"
  622. JUCE_MOD_TEXTURE_COORD
  623. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  624. "}"),
  625. imageParams (program),
  626. maskParams (program)
  627. {}
  628. ImageParams imageParams;
  629. MaskedShaderParams maskParams;
  630. };
  631. struct CopyTextureProgram : public ShaderBase
  632. {
  633. CopyTextureProgram (OpenGLContext& context)
  634. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  635. "void main()"
  636. "{"
  637. JUCE_MOD_TEXTURE_COORD
  638. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  639. "}"),
  640. imageParams (program)
  641. {}
  642. ImageParams imageParams;
  643. };
  644. struct MaskTextureProgram : public ShaderBase
  645. {
  646. MaskTextureProgram (OpenGLContext& context)
  647. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  648. "void main()"
  649. "{"
  650. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  651. JUCE_HIGHP " float roundingError = 0.00001;"
  652. "if (texturePos.x >= -roundingError"
  653. "&& texturePos.y >= -roundingError"
  654. "&& texturePos.x <= imageLimits.x + roundingError"
  655. "&& texturePos.y <= imageLimits.y + roundingError)"
  656. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  657. "else "
  658. "gl_FragColor = vec4 (0, 0, 0, 0);"
  659. "}"),
  660. imageParams (program)
  661. {}
  662. ImageParams imageParams;
  663. };
  664. SolidColourProgram solidColourProgram;
  665. SolidColourMaskedProgram solidColourMasked;
  666. RadialGradientProgram radialGradient;
  667. RadialGradientMaskedProgram radialGradientMasked;
  668. LinearGradient1Program linearGradient1;
  669. LinearGradient1MaskedProgram linearGradient1Masked;
  670. LinearGradient2Program linearGradient2;
  671. LinearGradient2MaskedProgram linearGradient2Masked;
  672. ImageProgram image;
  673. ImageMaskedProgram imageMasked;
  674. TiledImageProgram tiledImage;
  675. TiledImageMaskedProgram tiledImageMasked;
  676. CopyTextureProgram copyTexture;
  677. MaskTextureProgram maskTexture;
  678. };
  679. //==============================================================================
  680. struct StateHelpers
  681. {
  682. struct BlendingMode
  683. {
  684. BlendingMode() noexcept
  685. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  686. {}
  687. void resync() noexcept
  688. {
  689. glDisable (GL_BLEND);
  690. srcFunction = dstFunction = 0;
  691. }
  692. template <class QuadQueueType>
  693. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  694. {
  695. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  696. }
  697. template <class QuadQueueType>
  698. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  699. {
  700. if (! blendingEnabled)
  701. {
  702. quadQueue.flush();
  703. blendingEnabled = true;
  704. glEnable (GL_BLEND);
  705. }
  706. if (srcFunction != src || dstFunction != dst)
  707. {
  708. quadQueue.flush();
  709. srcFunction = src;
  710. dstFunction = dst;
  711. glBlendFunc (src, dst);
  712. }
  713. }
  714. template <class QuadQueueType>
  715. void disableBlend (QuadQueueType& quadQueue) noexcept
  716. {
  717. if (blendingEnabled)
  718. {
  719. quadQueue.flush();
  720. blendingEnabled = false;
  721. glDisable (GL_BLEND);
  722. }
  723. }
  724. template <class QuadQueueType>
  725. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  726. {
  727. if (replaceExistingContents)
  728. disableBlend (quadQueue);
  729. else
  730. setPremultipliedBlendingMode (quadQueue);
  731. }
  732. private:
  733. bool blendingEnabled;
  734. GLenum srcFunction, dstFunction;
  735. };
  736. //==============================================================================
  737. template <class QuadQueueType>
  738. struct EdgeTableRenderer
  739. {
  740. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  741. : quadQueue (q), colour (c)
  742. {}
  743. void setEdgeTableYPos (const int y) noexcept
  744. {
  745. currentY = y;
  746. }
  747. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  748. {
  749. PixelARGB c (colour);
  750. c.multiplyAlpha (alphaLevel);
  751. quadQueue.add (x, currentY, 1, 1, c);
  752. }
  753. void handleEdgeTablePixelFull (const int x) noexcept
  754. {
  755. quadQueue.add (x, currentY, 1, 1, colour);
  756. }
  757. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  758. {
  759. PixelARGB c (colour);
  760. c.multiplyAlpha (alphaLevel);
  761. quadQueue.add (x, currentY, width, 1, c);
  762. }
  763. void handleEdgeTableLineFull (const int x, const int width) noexcept
  764. {
  765. quadQueue.add (x, currentY, width, 1, colour);
  766. }
  767. private:
  768. QuadQueueType& quadQueue;
  769. const PixelARGB colour;
  770. int currentY;
  771. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  772. };
  773. template <class QuadQueueType>
  774. struct FloatRectangleRenderer
  775. {
  776. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  777. : quadQueue (q), colour (c)
  778. {}
  779. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  780. {
  781. if (w > 0 && h > 0)
  782. {
  783. PixelARGB c (colour);
  784. c.multiplyAlpha (alpha);
  785. quadQueue.add (x, y, w, h, c);
  786. }
  787. }
  788. private:
  789. QuadQueueType& quadQueue;
  790. const PixelARGB colour;
  791. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  792. };
  793. //==============================================================================
  794. struct ActiveTextures
  795. {
  796. ActiveTextures (const OpenGLContext& c) noexcept
  797. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  798. {}
  799. void clear() noexcept
  800. {
  801. zeromem (currentTextureID, sizeof (currentTextureID));
  802. }
  803. template <class QuadQueueType>
  804. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  805. {
  806. if (texturesEnabled != textureIndexMask)
  807. {
  808. quadQueue.flush();
  809. for (int i = 3; --i >= 0;)
  810. {
  811. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  812. {
  813. setActiveTexture (i);
  814. JUCE_CHECK_OPENGL_ERROR
  815. #if ! JUCE_ANDROID
  816. if ((textureIndexMask & (1 << i)) != 0)
  817. glEnable (GL_TEXTURE_2D);
  818. else
  819. {
  820. glDisable (GL_TEXTURE_2D);
  821. currentTextureID[i] = 0;
  822. }
  823. clearGLError();
  824. #endif
  825. }
  826. }
  827. texturesEnabled = textureIndexMask;
  828. }
  829. }
  830. template <class QuadQueueType>
  831. void disableTextures (QuadQueueType& quadQueue) noexcept
  832. {
  833. setTexturesEnabled (quadQueue, 0);
  834. }
  835. template <class QuadQueueType>
  836. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  837. {
  838. setTexturesEnabled (quadQueue, 1);
  839. setActiveTexture (0);
  840. }
  841. template <class QuadQueueType>
  842. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  843. {
  844. JUCE_CHECK_OPENGL_ERROR
  845. setTexturesEnabled (quadQueue, 3);
  846. if (currentActiveTexture == 0)
  847. {
  848. bindTexture (texture1);
  849. setActiveTexture (1);
  850. bindTexture (texture2);
  851. }
  852. else
  853. {
  854. setActiveTexture (1);
  855. bindTexture (texture2);
  856. setActiveTexture (0);
  857. bindTexture (texture1);
  858. }
  859. JUCE_CHECK_OPENGL_ERROR
  860. }
  861. void setActiveTexture (const int index) noexcept
  862. {
  863. if (currentActiveTexture != index)
  864. {
  865. currentActiveTexture = index;
  866. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  867. JUCE_CHECK_OPENGL_ERROR
  868. }
  869. }
  870. void bindTexture (const GLuint textureID) noexcept
  871. {
  872. jassert (currentActiveTexture >= 0);
  873. if (currentTextureID [currentActiveTexture] != textureID)
  874. {
  875. currentTextureID [currentActiveTexture] = textureID;
  876. glBindTexture (GL_TEXTURE_2D, textureID);
  877. JUCE_CHECK_OPENGL_ERROR
  878. }
  879. else
  880. {
  881. #if JUCE_DEBUG
  882. GLint t = 0;
  883. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  884. jassert (t == (GLint) textureID);
  885. #endif
  886. }
  887. }
  888. private:
  889. GLuint currentTextureID [3];
  890. int texturesEnabled, currentActiveTexture;
  891. const OpenGLContext& context;
  892. ActiveTextures& operator= (const ActiveTextures&);
  893. };
  894. //==============================================================================
  895. struct TextureCache
  896. {
  897. TextureCache() noexcept
  898. : activeGradientIndex (0), gradientNeedsRefresh (true)
  899. {}
  900. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  901. {
  902. if (textures.size() < numTexturesToCache)
  903. {
  904. activeTextures.clear();
  905. return new OpenGLTexture();
  906. }
  907. for (int i = 0; i < numTexturesToCache - 2; ++i)
  908. {
  909. const OpenGLTexture* const t = textures.getUnchecked(i);
  910. if (t->getWidth() == w && t->getHeight() == h)
  911. return textures.removeAndReturn (i);
  912. }
  913. return textures.removeAndReturn (0);
  914. }
  915. void resetGradient() noexcept
  916. {
  917. gradientNeedsRefresh = true;
  918. }
  919. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  920. {
  921. if (gradientNeedsRefresh)
  922. {
  923. gradientNeedsRefresh = false;
  924. if (gradientTextures.size() < numGradientTexturesToCache)
  925. {
  926. activeGradientIndex = gradientTextures.size();
  927. activeTextures.clear();
  928. gradientTextures.add (new OpenGLTexture());
  929. }
  930. else
  931. {
  932. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  933. }
  934. JUCE_CHECK_OPENGL_ERROR;
  935. PixelARGB lookup [gradientTextureSize];
  936. gradient.createLookupTable (lookup, gradientTextureSize);
  937. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  938. }
  939. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  940. }
  941. enum { gradientTextureSize = 256 };
  942. private:
  943. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  944. OwnedArray<OpenGLTexture> textures, gradientTextures;
  945. int activeGradientIndex;
  946. bool gradientNeedsRefresh;
  947. };
  948. //==============================================================================
  949. struct ShaderQuadQueue
  950. {
  951. ShaderQuadQueue (const OpenGLContext& c) noexcept
  952. : context (c), numVertices (0)
  953. {}
  954. ~ShaderQuadQueue() noexcept
  955. {
  956. static_jassert (sizeof (VertexInfo) == 8);
  957. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  958. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  959. context.extensions.glDeleteBuffers (2, buffers);
  960. }
  961. void initialise() noexcept
  962. {
  963. JUCE_CHECK_OPENGL_ERROR
  964. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  965. {
  966. indexData[i] = (GLushort) v;
  967. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  968. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  969. indexData[i + 5] = (GLushort) (v + 3);
  970. }
  971. context.extensions.glGenBuffers (2, buffers);
  972. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  973. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  974. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  975. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  976. JUCE_CHECK_OPENGL_ERROR
  977. }
  978. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  979. {
  980. jassert (w > 0 && h > 0);
  981. VertexInfo* const v = vertexData + numVertices;
  982. v[0].x = v[2].x = (GLshort) x;
  983. v[0].y = v[1].y = (GLshort) y;
  984. v[1].x = v[3].x = (GLshort) (x + w);
  985. v[2].y = v[3].y = (GLshort) (y + h);
  986. #if JUCE_BIG_ENDIAN
  987. const GLuint rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
  988. | (colour.getBlue() << 8) | colour.getAlpha());
  989. #else
  990. const GLuint rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
  991. | (colour.getGreen() << 8) | colour.getRed());
  992. #endif
  993. v[0].colour = rgba;
  994. v[1].colour = rgba;
  995. v[2].colour = rgba;
  996. v[3].colour = rgba;
  997. numVertices += 4;
  998. if (numVertices > numQuads * 4 - 4)
  999. draw();
  1000. }
  1001. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  1002. {
  1003. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1004. }
  1005. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  1006. {
  1007. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  1008. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  1009. }
  1010. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  1011. {
  1012. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1013. add (*i, colour);
  1014. }
  1015. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  1016. {
  1017. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1018. {
  1019. const Rectangle<int> r (i->getIntersection (clip));
  1020. if (! r.isEmpty())
  1021. add (r, colour);
  1022. }
  1023. }
  1024. template <class IteratorType>
  1025. void add (const IteratorType& et, const PixelARGB colour)
  1026. {
  1027. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1028. et.iterate (etr);
  1029. }
  1030. void flush() noexcept
  1031. {
  1032. if (numVertices > 0)
  1033. draw();
  1034. }
  1035. private:
  1036. struct VertexInfo
  1037. {
  1038. GLshort x, y;
  1039. GLuint colour;
  1040. };
  1041. enum { numQuads = 256 };
  1042. GLuint buffers[2];
  1043. VertexInfo vertexData [numQuads * 4];
  1044. GLushort indexData [numQuads * 6];
  1045. const OpenGLContext& context;
  1046. int numVertices;
  1047. void draw() noexcept
  1048. {
  1049. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1050. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1051. // their driver.. Can't find a workaround unfortunately.
  1052. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1053. JUCE_CHECK_OPENGL_ERROR
  1054. numVertices = 0;
  1055. }
  1056. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1057. };
  1058. //==============================================================================
  1059. struct CurrentShader
  1060. {
  1061. CurrentShader (OpenGLContext& c) noexcept
  1062. : context (c), activeShader (nullptr)
  1063. {
  1064. const char programValueID[] = "GraphicsContextPrograms";
  1065. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1066. if (programs == nullptr)
  1067. {
  1068. programs = new ShaderPrograms (context);
  1069. context.setAssociatedObject (programValueID, programs);
  1070. }
  1071. }
  1072. ~CurrentShader()
  1073. {
  1074. jassert (activeShader == nullptr);
  1075. }
  1076. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1077. {
  1078. if (activeShader != &shader)
  1079. {
  1080. clearShader (quadQueue);
  1081. activeShader = &shader;
  1082. shader.program.use();
  1083. shader.bindAttributes (context);
  1084. currentBounds = bounds;
  1085. shader.set2DBounds (bounds.toFloat());
  1086. JUCE_CHECK_OPENGL_ERROR
  1087. }
  1088. else if (bounds != currentBounds)
  1089. {
  1090. currentBounds = bounds;
  1091. shader.set2DBounds (bounds.toFloat());
  1092. }
  1093. }
  1094. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1095. {
  1096. setShader (target.bounds, quadQueue, shader);
  1097. }
  1098. void clearShader (ShaderQuadQueue& quadQueue)
  1099. {
  1100. if (activeShader != nullptr)
  1101. {
  1102. quadQueue.flush();
  1103. activeShader->unbindAttributes (context);
  1104. activeShader = nullptr;
  1105. context.extensions.glUseProgram (0);
  1106. }
  1107. }
  1108. OpenGLContext& context;
  1109. ShaderPrograms::Ptr programs;
  1110. private:
  1111. ShaderPrograms::ShaderBase* activeShader;
  1112. Rectangle<int> currentBounds;
  1113. CurrentShader& operator= (const CurrentShader&);
  1114. };
  1115. };
  1116. //==============================================================================
  1117. class GLState
  1118. {
  1119. public:
  1120. GLState (const Target& t) noexcept
  1121. : target (t),
  1122. activeTextures (t.context),
  1123. currentShader (t.context),
  1124. shaderQuadQueue (t.context),
  1125. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1126. {
  1127. // This object can only be created and used when the current thread has an active OpenGL context.
  1128. jassert (OpenGLHelpers::isContextActive());
  1129. JUCE_CHECK_OPENGL_ERROR
  1130. target.makeActive();
  1131. blendMode.resync();
  1132. JUCE_CHECK_OPENGL_ERROR
  1133. activeTextures.clear();
  1134. shaderQuadQueue.initialise();
  1135. cachedImageList = CachedImageList::get (t.context);
  1136. JUCE_CHECK_OPENGL_ERROR
  1137. }
  1138. ~GLState()
  1139. {
  1140. flush();
  1141. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1142. }
  1143. void flush()
  1144. {
  1145. shaderQuadQueue.flush();
  1146. currentShader.clearShader (shaderQuadQueue);
  1147. JUCE_CHECK_OPENGL_ERROR
  1148. }
  1149. void setShader (ShaderPrograms::ShaderBase& shader)
  1150. {
  1151. currentShader.setShader (target, shaderQuadQueue, shader);
  1152. JUCE_CHECK_OPENGL_ERROR
  1153. }
  1154. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1155. const int maskTextureID, const Rectangle<int>* const maskArea)
  1156. {
  1157. JUCE_CHECK_OPENGL_ERROR
  1158. activeTextures.disableTextures (shaderQuadQueue);
  1159. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1160. JUCE_CHECK_OPENGL_ERROR
  1161. if (maskArea != nullptr)
  1162. {
  1163. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1164. activeTextures.setActiveTexture (1);
  1165. activeTextures.bindTexture ((GLuint) maskTextureID);
  1166. activeTextures.setActiveTexture (0);
  1167. textureCache.bindTextureForGradient (activeTextures, g);
  1168. }
  1169. else
  1170. {
  1171. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1172. textureCache.bindTextureForGradient (activeTextures, g);
  1173. }
  1174. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1175. 0.5f - target.bounds.getY()));
  1176. Point<float> p1 (g.point1.transformedBy (t));
  1177. const Point<float> p2 (g.point2.transformedBy (t));
  1178. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1179. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1180. ShaderPrograms* const programs = currentShader.programs;
  1181. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1182. if (g.isRadial)
  1183. {
  1184. ShaderPrograms::RadialGradientParams* gradientParams;
  1185. if (maskArea == nullptr)
  1186. {
  1187. setShader (programs->radialGradient);
  1188. gradientParams = &programs->radialGradient.gradientParams;
  1189. }
  1190. else
  1191. {
  1192. setShader (programs->radialGradientMasked);
  1193. gradientParams = &programs->radialGradientMasked.gradientParams;
  1194. maskParams = &programs->radialGradientMasked.maskParams;
  1195. }
  1196. gradientParams->setMatrix (p1, p2, p3);
  1197. }
  1198. else
  1199. {
  1200. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1201. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1202. const ShaderPrograms::LinearGradientParams* gradientParams;
  1203. float grad, length;
  1204. if (std::abs (delta.x) < std::abs (delta.y))
  1205. {
  1206. if (maskArea == nullptr)
  1207. {
  1208. setShader (programs->linearGradient1);
  1209. gradientParams = &(programs->linearGradient1.gradientParams);
  1210. }
  1211. else
  1212. {
  1213. setShader (programs->linearGradient1Masked);
  1214. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1215. maskParams = &programs->linearGradient1Masked.maskParams;
  1216. }
  1217. grad = delta.x / delta.y;
  1218. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1219. }
  1220. else
  1221. {
  1222. if (maskArea == nullptr)
  1223. {
  1224. setShader (programs->linearGradient2);
  1225. gradientParams = &(programs->linearGradient2.gradientParams);
  1226. }
  1227. else
  1228. {
  1229. setShader (programs->linearGradient2Masked);
  1230. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1231. maskParams = &programs->linearGradient2Masked.maskParams;
  1232. }
  1233. grad = delta.y / delta.x;
  1234. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1235. }
  1236. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1237. }
  1238. if (maskParams != nullptr)
  1239. maskParams->setBounds (*maskArea, target, 1);
  1240. JUCE_CHECK_OPENGL_ERROR
  1241. }
  1242. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1243. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1244. {
  1245. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1246. ShaderPrograms* const programs = currentShader.programs;
  1247. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1248. const ShaderPrograms::ImageParams* imageParams;
  1249. if (maskArea != nullptr)
  1250. {
  1251. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1252. if (isTiledFill)
  1253. {
  1254. setShader (programs->tiledImageMasked);
  1255. imageParams = &programs->tiledImageMasked.imageParams;
  1256. maskParams = &programs->tiledImageMasked.maskParams;
  1257. }
  1258. else
  1259. {
  1260. setShader (programs->imageMasked);
  1261. imageParams = &programs->imageMasked.imageParams;
  1262. maskParams = &programs->imageMasked.maskParams;
  1263. }
  1264. }
  1265. else
  1266. {
  1267. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1268. activeTextures.bindTexture (textureInfo.textureID);
  1269. if (isTiledFill)
  1270. {
  1271. setShader (programs->tiledImage);
  1272. imageParams = &programs->tiledImage.imageParams;
  1273. }
  1274. else
  1275. {
  1276. setShader (programs->image);
  1277. imageParams = &programs->image.imageParams;
  1278. }
  1279. }
  1280. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1281. if (maskParams != nullptr)
  1282. maskParams->setBounds (*maskArea, target, 1);
  1283. }
  1284. Target target;
  1285. StateHelpers::BlendingMode blendMode;
  1286. StateHelpers::ActiveTextures activeTextures;
  1287. StateHelpers::TextureCache textureCache;
  1288. StateHelpers::CurrentShader currentShader;
  1289. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1290. CachedImageList::Ptr cachedImageList;
  1291. private:
  1292. GLuint previousFrameBufferTarget;
  1293. };
  1294. //==============================================================================
  1295. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1296. {
  1297. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1298. public:
  1299. SavedState (GLState* const s)
  1300. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1301. {}
  1302. SavedState (const SavedState& other)
  1303. : BaseClass (other), font (other.font),
  1304. state (other.state), isUsingCustomShader (false),
  1305. transparencyLayer (other.transparencyLayer),
  1306. previousTarget (other.previousTarget.createCopy())
  1307. {}
  1308. SavedState* beginTransparencyLayer (float opacity)
  1309. {
  1310. SavedState* const s = new SavedState (*this);
  1311. if (clip != nullptr)
  1312. {
  1313. const Rectangle<int> clipBounds (clip->getClipBounds());
  1314. state->flush();
  1315. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1316. s->previousTarget = new Target (state->target);
  1317. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1318. s->transparencyLayerAlpha = opacity;
  1319. s->cloneClipIfMultiplyReferenced();
  1320. s->state->target.makeActive();
  1321. }
  1322. return s;
  1323. }
  1324. void endTransparencyLayer (SavedState& finishedLayerState)
  1325. {
  1326. if (clip != nullptr)
  1327. {
  1328. jassert (finishedLayerState.previousTarget != nullptr);
  1329. state->flush();
  1330. state->target = *finishedLayerState.previousTarget;
  1331. finishedLayerState.previousTarget = nullptr;
  1332. state->target.makeActive();
  1333. const Rectangle<int> clipBounds (clip->getClipBounds());
  1334. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1335. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1336. clipBounds.getX(), clipBounds.getY(), false);
  1337. }
  1338. }
  1339. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1340. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1341. {
  1342. if (clip != nullptr)
  1343. {
  1344. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1345. {
  1346. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1347. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1348. if (transform.isOnlyTranslated)
  1349. {
  1350. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1351. }
  1352. else
  1353. {
  1354. pos = transform.transformed (pos);
  1355. Font f (font);
  1356. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1357. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1358. if (std::abs (xScale - 1.0f) > 0.01f)
  1359. f.setHorizontalScale (xScale);
  1360. cache.drawGlyph (*this, f, glyphNumber, pos);
  1361. }
  1362. }
  1363. else
  1364. {
  1365. const float fontHeight = font.getHeight();
  1366. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1367. .followedBy (trans)));
  1368. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1369. if (et != nullptr)
  1370. fillShape (new EdgeTableRegionType (*et), false);
  1371. }
  1372. }
  1373. }
  1374. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1375. void setFillType (const FillType& newFill)
  1376. {
  1377. BaseClass::setFillType (newFill);
  1378. state->textureCache.resetGradient();
  1379. }
  1380. //==============================================================================
  1381. template <typename IteratorType>
  1382. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1383. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1384. {
  1385. state->shaderQuadQueue.flush();
  1386. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1387. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1388. state->shaderQuadQueue.flush();
  1389. state->currentShader.clearShader (state->shaderQuadQueue);
  1390. }
  1391. template <typename IteratorType>
  1392. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1393. {
  1394. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1395. Graphics::lowResamplingQuality, tiledFill);
  1396. }
  1397. template <typename IteratorType>
  1398. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1399. {
  1400. if (! isUsingCustomShader)
  1401. {
  1402. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1403. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1404. state->setShader (state->currentShader.programs->solidColourProgram);
  1405. }
  1406. state->shaderQuadQueue.add (iter, colour);
  1407. }
  1408. template <typename IteratorType>
  1409. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1410. {
  1411. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1412. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1413. }
  1414. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1415. {
  1416. state->setShader (shader);
  1417. isUsingCustomShader = true;
  1418. fillRect (area, true);
  1419. isUsingCustomShader = false;
  1420. state->currentShader.clearShader (state->shaderQuadQueue);
  1421. }
  1422. //==============================================================================
  1423. Font font;
  1424. GLState* state;
  1425. bool isUsingCustomShader;
  1426. private:
  1427. Image transparencyLayer;
  1428. ScopedPointer<Target> previousTarget;
  1429. SavedState& operator= (const SavedState&);
  1430. };
  1431. //==============================================================================
  1432. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1433. {
  1434. public:
  1435. ShaderContext (const Target& target) : glState (target)
  1436. {
  1437. stack.initialise (new SavedState (&glState));
  1438. }
  1439. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1440. {
  1441. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1442. }
  1443. GLState glState;
  1444. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1445. };
  1446. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1447. {
  1448. public:
  1449. NonShaderContext (const Target& t, const Image& im)
  1450. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1451. {}
  1452. ~NonShaderContext()
  1453. {
  1454. JUCE_CHECK_OPENGL_ERROR
  1455. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1456. #if ! JUCE_ANDROID
  1457. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1458. glEnable (GL_TEXTURE_2D);
  1459. clearGLError();
  1460. #endif
  1461. OpenGLTexture texture;
  1462. texture.loadImage (image);
  1463. texture.bind();
  1464. target.makeActive();
  1465. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1466. texture.getHeight()),
  1467. target.bounds.getWidth(), target.bounds.getHeight(),
  1468. false);
  1469. glBindTexture (GL_TEXTURE_2D, 0);
  1470. #if JUCE_WINDOWS
  1471. if (target.context.extensions.glBindFramebuffer != nullptr)
  1472. #endif
  1473. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1474. JUCE_CHECK_OPENGL_ERROR
  1475. }
  1476. private:
  1477. Target target;
  1478. Image image;
  1479. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1480. };
  1481. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1482. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1483. {
  1484. if (target.context.areShadersAvailable())
  1485. return new ShaderContext (target);
  1486. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1487. return new NonShaderContext (target, tempImage);
  1488. }
  1489. }
  1490. //==============================================================================
  1491. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1492. {
  1493. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1494. }
  1495. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1496. {
  1497. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1498. }
  1499. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1500. {
  1501. using namespace OpenGLRendering;
  1502. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1503. }
  1504. void clearOpenGLGlyphCache();
  1505. void clearOpenGLGlyphCache()
  1506. {
  1507. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1508. }
  1509. //==============================================================================
  1510. struct CustomProgram : public ReferenceCountedObject,
  1511. public OpenGLRendering::ShaderPrograms::ShaderBase
  1512. {
  1513. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1514. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1515. {
  1516. }
  1517. static CustomProgram* get (const String& hashName)
  1518. {
  1519. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1520. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1521. return nullptr;
  1522. }
  1523. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1524. {
  1525. if (CustomProgram* c = get (hashName))
  1526. return c;
  1527. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1528. {
  1529. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1530. errorMessage = c->lastError;
  1531. if (errorMessage.isEmpty())
  1532. {
  1533. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1534. {
  1535. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1536. return c;
  1537. }
  1538. }
  1539. }
  1540. return nullptr;
  1541. }
  1542. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1543. };
  1544. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1545. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1546. JUCE_DECLARE_VARYING_PIXELPOS
  1547. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1548. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1549. {
  1550. }
  1551. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1552. {
  1553. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1554. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1555. }
  1556. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1557. {
  1558. String errorMessage;
  1559. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1560. return &(c->program);
  1561. return nullptr;
  1562. }
  1563. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1564. {
  1565. String errorMessage;
  1566. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1567. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1568. sc->fillRectWithCustomShader (*c, area);
  1569. }
  1570. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1571. {
  1572. String errorMessage;
  1573. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1574. return Result::ok();
  1575. return Result::fail (errorMessage);
  1576. }