The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 2a15b88dc3 Fix for GL 2D rendering when used with user-code which unbinds the VAO. 10 years ago
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juce_OpenGLContext.cpp Fix for GL 2D rendering when used with user-code which unbinds the VAO. 10 years ago
juce_OpenGLContext.h Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 10 years ago
juce_OpenGLFrameBuffer.cpp Fix for iOS openGL framebuffers. 11 years ago
juce_OpenGLFrameBuffer.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGLGraphicsContext.cpp Implemented support for Android OpenGL native ARGB pixel format. 10 years ago
juce_OpenGLGraphicsContext.h Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 11 years ago
juce_OpenGLHelpers.cpp Added openGL macro JUCE_GLSL_VERSION 10 years ago
juce_OpenGLHelpers.h Updated OpenGLGraphicsContext to be able to use GL3 contexts. 11 years ago
juce_OpenGLImage.cpp Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. 11 years ago
juce_OpenGLImage.h Some internal component peer work. 11 years ago
juce_OpenGLPixelFormat.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
juce_OpenGLPixelFormat.h Updated the format of the header include guard macros. 11 years ago
juce_OpenGLRenderer.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 11 years ago
juce_OpenGLShaderProgram.cpp Fixed a compiler warning 10 years ago
juce_OpenGLShaderProgram.h Tidied-up a few stray sign-conversion warnings. 10 years ago
juce_OpenGLTexture.cpp Implemented support for Android OpenGL native ARGB pixel format. 10 years ago
juce_OpenGLTexture.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago