jules
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08b853ee35
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Removed some cross-module header inclusions, replacing them with macros to optionally make native helper classes public
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9 years ago |
jules
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e1b32ff2f3
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A couple of openGL3 fixes for win32
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9 years ago |
jules
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9e595439f6
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Refactored some openGL function declarations to fix a couple of build problems
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9 years ago |
jules
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923e8fabdb
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Removed some unnecessary includes of AppConfig.h
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9 years ago |
jules
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c95253fad0
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Cleaned out some old amalgamated build references.
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9 years ago |
jules
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c06db136bd
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Added a few noexcepts to some GL functions
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9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
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9 years ago |
jules
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653a68ddee
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Added includes of new template classes.
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10 years ago |
jules
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c74d5e8635
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Added openGL error message mappings.
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11 years ago |
jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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11 years ago |
jules
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dc24fdffb5
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Android GL fixes.
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11 years ago |
jules
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bea96840b9
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Added some openGL definitions to compensate for ones that are missing on certain platforms.
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11 years ago |
jules
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5a1112ab94
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Updated the format of the header include guard macros.
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11 years ago |
jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
jules
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e75663b467
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Improved some openGL texture creation functionality.
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12 years ago |
jules
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ac1d6955e7
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Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed.
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13 years ago |
jules
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3ef8be7a42
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Updated use of deprecated linux keyboard function. Removed some unnecessary GL headers.
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13 years ago |
jules
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79381ced5d
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Removed GLU from the list of default libraries.
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13 years ago |
jules
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9c129d1778
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OpenGL header fix for 10.5
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13 years ago |
jules
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875cb97217
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OpenGL fixes to support OSX10.5 and older win32 systems.
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13 years ago |
jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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13 years ago |
jules
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ed9a2a1575
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Minor android and GL clean-ups.
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13 years ago |
jules
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109f0a32a4
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OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
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13 years ago |
jules
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09eaba73f0
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Removed some android debug code.
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13 years ago |
jules
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2bfa580254
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Android GL work.
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13 years ago |
jules
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a6c9992957
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Updated some module usage warning code.
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13 years ago |
jules
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51b2068576
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Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext().
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13 years ago |
jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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13 years ago |
jules
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493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
jules
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9b16df83cf
|
GL fixes for iOS/Android.
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13 years ago |
jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
jules
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a376a04c64
|
Android build updates.
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13 years ago |
jules
|
bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
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13 years ago |
jules
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ba53323cbd
|
Android updates to support NDK r7.
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13 years ago |
jules
|
115a171d76
|
Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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13 years ago |
jules
|
2f3f3b9639
|
More OpenGL classes (do not use yet - work in progress!)
|
13 years ago |
jules
|
0e478bf131
|
More OpenGL work.
|
13 years ago |
jules
|
7a91c10a81
|
Android openGL build fixes.
|
13 years ago |
jules
|
6b07bfb51b
|
Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before.
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13 years ago |
jules
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5a45b4f4c6
|
New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image.
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13 years ago |
Julian Storer
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74df644356
|
New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers.
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13 years ago |
Julian Storer
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6b94c7598d
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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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13 years ago |
Julian Storer
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81da96f1a2
|
Refactored the structure of the introjucer's generated code folder, and gave it the ability to embed local copies of modules.
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13 years ago |
Julian Storer
|
693132a6e5
|
Changed the way module code is wrapped by the Introjucer.
|
13 years ago |
Julian Storer
|
4808d9c318
|
Hard-coded some juce namespace declarations.
|
13 years ago |
Julian Storer
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b70e0a28d2
|
First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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13 years ago |