|  ed | cdbc28c18b | Add documentation tags | 7 years ago | 
				
					
						|  jules | 9d56e2990d | Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily | 8 years ago | 
				
					
						|  jules | eda613c6db | Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools | 8 years ago | 
				
					
						|  hogliux | b5afccc37c | Updated file headers and the README with the JUCE 5 license | 8 years ago | 
				
					
						|  hogliux | 2da1bc5f41 | Replace include guards with "#pragma once" | 8 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 80387e8cb5 | Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. | 11 years ago | 
				
					
						|  jules | 7a869d6528 | Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. | 11 years ago | 
				
					
						|  jules | 636ffe68d3 | A bit more minor cleaning-up. | 12 years ago | 
				
					
						|  jules | 5a1112ab94 | Updated the format of the header include guard macros. | 12 years ago | 
				
					
						|  jules | 03c2801f3f | Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 | 12 years ago | 
				
					
						|  jules | c7506df13f | Changed some pass-by-references to pass-by-value to improve compiler optimisation. | 12 years ago | 
				
					
						|  jules | 0ceeb573d8 | Minor changes to avoid pedantic compiler warnings. | 13 years ago | 
				
					
						|  jules | 7c486b83d8 | Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) | 14 years ago | 
				
					
						|  jules | 37d8a65407 | More OpenGL shader work. | 14 years ago | 
				
					
						|  jules | 115a171d76 | Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. | 14 years ago | 
				
					
						|  jules | 0422e4ced9 | More OpenGL work. | 14 years ago | 
				
					
						|  jules | 9eb2e337d3 | Minor additions to ValueTree, Time. OpenGL work. Update to introjucer MSVC .sln file generation. | 14 years ago | 
				
					
						|  jules | 0e478bf131 | More OpenGL work. | 14 years ago | 
				
					
						|  jules | b23e5c4515 | ImageButton fix. OpenGL refactoring. | 14 years ago | 
				
					
						|  jules | f31dca5f2f | More OpenGL work. | 14 years ago | 
				
					
						|  jules | 61f5ca11ab | More OpenGL fixes and work. | 14 years ago | 
				
					
						|  jules | 58580fc792 | OpenGL gradient rendering. Viewport fix. | 14 years ago | 
				
					
						|  jules | f35738afe0 | Midi file fix to avoid multiple end-of-track events. Some openGL tweaks. | 14 years ago | 
				
					
						|  Julian Storer | 52a90374df | AU path fix. Minor tweaks. Version number bump. | 14 years ago | 
				
					
						|  Julian Storer | 74df644356 | New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. | 14 years ago |