ed
|
dc61bd63e7
|
macOS: Manually reset repaint WaitableEvent when using CVDisplayLink
|
3 years ago |
reuk
|
7ac6911ccc
|
Windows: Fix clang/gnu compiler warnings
|
4 years ago |
reuk
|
28882b788a
|
OpenGL: Add missing function annotations
|
4 years ago |
reuk
|
31a7c62baf
|
Windows: Fix and suppress some analysis warnings
This fixes warnings that are emitted when building with the `-analyze`
flag enabled.
|
4 years ago |
reuk
|
54423f6583
|
OpenGL: Add GLEW-inspired dynamic function loading
|
4 years ago |
Tom Poole
|
79fbde7099
|
Added preliminary support for FreeBSD
|
4 years ago |
ed
|
b7e28541ca
|
Replaced deprecated Displays methods
|
4 years ago |
reuk
|
394c4fd475
|
Clang: Fix warnings when building with clang 10
|
4 years ago |
ed
|
009d685179
|
Updated all license headers
|
4 years ago |
ed
|
d510b73cdf
|
Normalised all whitespace before args in std::function
|
5 years ago |
ed
|
05602341fc
|
OpenGL: Take global scale factor into account when setting rendering scale on Windows
|
5 years ago |
ed
|
1bb38fe54a
|
OpenGL: Take global scale factor into account when setting rendering scale on Windows
|
5 years ago |
ed
|
e1c18e6461
|
macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
|
5 years ago |
ed
|
228fc0a8cf
|
macOS: Disable CVDisplayLink driver when continuous repainting is false
|
5 years ago |
ed
|
281ae0b067
|
macOS: Render OpenGL frames on ThreadPoolJob instead of directly on the CVDisplayLink thread to avoid a deadlock
|
5 years ago |
ed
|
270237be9b
|
macOS: Disable CVDisplayLink driver when continuous repainting is false
|
5 years ago |
Tom Poole
|
894e7d2bd2
|
Updated all license headers
|
5 years ago |
ed
|
c2e3dcd8bf
|
Updated the documentation of some methods which now return std::unique_ptr instead of raw pointers to remove references to deleting the returned object
|
5 years ago |
Tom Poole
|
2d16374b14
|
Updated all license headers
|
5 years ago |
reuk
|
327f817b9b
|
Copyrights: Update commercial/gpl headers to be gpl-only
|
5 years ago |
ed
|
d77dae186d
|
Windows: Fixed an OpenGL scale issue in high-DPI plug-ins
|
5 years ago |
ed
|
59a058fdc6
|
Fixed some warnings flagged up when enabling -Wswitch-enum, -Wswitch-default, -Wredundant-decls, and -Wimplicit-fallthrough
|
5 years ago |
ed
|
99a17ad3a9
|
Windows: Fixed an issue with OpenGL rendering scale in plug-ins
|
5 years ago |
ed
|
18523101be
|
Windows: Refactored DPI handling in the VST wrapper and hosting code
|
5 years ago |
ed
|
b2d8f45e14
|
Fixed a potential data race in OpenGLContext::CachedImage
|
5 years ago |
ed
|
a54da0b832
|
Fixed some more typos
|
5 years ago |
Tom Poole
|
26027ca9c3
|
macOS: Use CVDisplayLink to drive OpenGL
|
5 years ago |
ed
|
558ca3e5e6
|
OpenGL: Update native context window position when viewport size or scale changes in OpenGLContext::CachedImage::updateViewportSize()
|
5 years ago |
Tom Poole
|
d8638fdd2a
|
OpenGL: Fixed an issue cloning OpenGLImageType images
|
5 years ago |
ed
|
6dda52b98b
|
OpenGL: Check frame buffer completeness in OpenGLContext::copyTexture() to avoid an GL_INVALID_FRAMEBUFFER_OPERATION error
|
5 years ago |
Tom Poole
|
670f77f80c
|
Fixed some Android compiler warnings
|
6 years ago |
Tom Poole
|
16dd26649a
|
Fixed some GCC compiler warnings and removed deprecated functions
|
6 years ago |
jules
|
f58eacc135
|
Added more unique_ptr use, for functions that create LowLevelGraphicsContext or ImageType objects.
|
6 years ago |
Tom Poole
|
d475b17a81
|
Fixed some compiler warnings
|
6 years ago |
Tom Poole
|
cbdf5e6d21
|
Fixed some compiler warnings
|
6 years ago |
ed
|
5bdd3ea8c6
|
OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set()
|
6 years ago |
ed
|
a234721110
|
Added various clang-tidy modernize-* fixes
|
6 years ago |
ed
|
853ec552f1
|
OpenGL: Use width and height when calculating transform
|
6 years ago |
ed
|
eaf0f990d4
|
Replaced all uses of static_cast<Type&&> with std::move
|
6 years ago |
hogliux
|
008b7a9ab2
|
Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
|
6 years ago |
ed
|
97c100b9c1
|
Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
|
6 years ago |
jules
|
359132ed55
|
More zero -> nullptr fixes
|
6 years ago |
ed
|
b78e63aa02
|
Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
|
6 years ago |
jules
|
95a3f0b039
|
Whitespace
|
6 years ago |
jules
|
1e6bbb8da9
|
Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
|
6 years ago |
jules
|
49aa9c9db4
|
Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
|
6 years ago |
jules
|
974b4a8351
|
Removed some legacy friend class declarations that are no longer needed with modern compilers
|
7 years ago |
hogliux
|
e91def7fae
|
OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
|
7 years ago |
jules
|
49ddaddbae
|
Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
|
7 years ago |
jules
|
38295f332b
|
Converted some old typedefs to using declarations
|
7 years ago |