hogliux
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4eb89336f9
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Bump version number to 4.2.4
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8 years ago |
hogliux
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c7b347242d
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Partially undo commits #99186e5 and #89d938d and use less-intrusive, JUCE-internal fix for OpenGLContext detach crash
Fixes #88
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8 years ago |
hogliux
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630ab88f8b
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Version number update
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9 years ago |
jules
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021209e216
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Changed ImagePixelData::clone to return a smart pointer rather than a raw one, to avoid a reference-count leak
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9 years ago |
jules
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ec40f0940c
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Updated version numbers in modules, and resaved example projects
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9 years ago |
jules
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0b3a11ee07
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Updated version number to 4.2.1
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9 years ago |
jules
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42a956c9c6
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Added a workaround for an obscure GL race condition when closing contexts
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9 years ago |
jules
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fb864a5cb1
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Corrected some spelling mistakes in comments
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9 years ago |
Timur Doumler
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70949aa0c6
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Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects.
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9 years ago |
jules
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cd37ba3aa4
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Fix for openGL when a GL component is removed from its parent without detaching first.
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9 years ago |
jules
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b5907fa90d
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Normalised some divider comments
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9 years ago |
jules
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b355af98a1
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Disabled depth-test when overlaying 2D rendering on openGL 3D content
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9 years ago |
jules
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08b853ee35
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Removed some cross-module header inclusions, replacing them with macros to optionally make native helper classes public
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9 years ago |
jules
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3d341b8ca1
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Added some linux GL definitions
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9 years ago |
jules
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e1b32ff2f3
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A couple of openGL3 fixes for win32
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9 years ago |
jules
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9e595439f6
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Refactored some openGL function declarations to fix a couple of build problems
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9 years ago |
jules
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59befc7bb4
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Removed some dead code
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9 years ago |
jules
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4e6ea1dbdf
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Added some missing win32 GL function support needed for GL3
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9 years ago |
hogliux
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082b15969f
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Fix OpenGL 2D custom shader crash on newer Android devices
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9 years ago |
hogliux
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256e66dfa3
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Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION)
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9 years ago |
jules
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88b1fe0d97
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Better handling of OSX openGL buffer-swapping in occluded windows
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9 years ago |
jules
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923e8fabdb
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Removed some unnecessary includes of AppConfig.h
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9 years ago |
jules
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c95253fad0
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Cleaned out some old amalgamated build references.
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9 years ago |
jules
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4583fa3fbf
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Used the ignoreUnused() function to tidy up some old code
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9 years ago |
jules
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2a1234b6ac
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Simplified some inter-module dependencies and exception-catching fallbacks
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9 years ago |
jules
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19d0c71050
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Version number update
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9 years ago |
jules
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9f602bd7e9
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Modernised some argument types in the GL vector classes
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9 years ago |
jules
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82b0a3628b
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Added some comments regarding MessageManagerLocks
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9 years ago |
jules
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02492b36b9
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Lots of small whitespace tweaks.
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9 years ago |
jules
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428c8a79a5
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Version number update
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9 years ago |
jules
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c06db136bd
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Added a few noexcepts to some GL functions
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9 years ago |
jules
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9f7eb07ce5
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OpenGL: changed image invalidation to allow non-GL threads that draw into images to correctly invalidate the GPU-cached version
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9 years ago |
jules
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c35ed85677
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Version number update
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9 years ago |
jules
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89ba69ab29
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Android Bluetooth MIDI, pro-audio i/o and improved openGL support
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9 years ago |
jules
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12447ba38f
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Version 4.0.1
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9 years ago |
jules
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2723a60208
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Fixed a dependency in the openGL module manifest
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9 years ago |
jules
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e3e812ecd6
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Fixed a couple of threading issues with openGL images on OSX.
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9 years ago |
hogliux
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71532b0e75
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Add missing OpenGL definition GL_MULTISAMPLE
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9 years ago |
jules
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16fa0e8ad9
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Added new method OpenGLContext::getContextAttachedTo()
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9 years ago |
jules
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029c9a7e71
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Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object.
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9 years ago |
Timur Doumler
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dca4d77f9d
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Fixed compiler warnings on Visual Studio 2015 RTM.
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9 years ago |
jules
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861d3d9710
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Version 3.2.0
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9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
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9 years ago |
hogliux
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effdc661ca
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Fix correct repainting of OpenGLContexts if a non-compositing window manager is used on linux
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10 years ago |
hogliux
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2f94c8019d
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Implement proper android scaling support
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10 years ago |
Timur Doumler
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636720fa27
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Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around.
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10 years ago |
jules
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b6a1d5386d
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Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this.
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10 years ago |
jules
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0c99e8e068
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Minor cleanups
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10 years ago |
jules
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2a15b88dc3
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Fix for GL 2D rendering when used with user-code which unbinds the VAO.
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10 years ago |
hogliux
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c76876d388
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Adds proper per-monitor scaling support on linux
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10 years ago |