|  hogliux | 4eb89336f9 | Bump version number to 4.2.4 | 9 years ago | 
				
					
						|  hogliux | c7b347242d | Partially undo commits #99186e5 and #89d938d and use less-intrusive, JUCE-internal fix for OpenGLContext detach crash Fixes #88 | 9 years ago | 
				
					
						|  hogliux | 630ab88f8b | Version number update | 9 years ago | 
				
					
						|  jules | 021209e216 | Changed ImagePixelData::clone to return a smart pointer rather than a raw one, to avoid a reference-count leak | 9 years ago | 
				
					
						|  jules | ec40f0940c | Updated version numbers in modules, and resaved example projects | 9 years ago | 
				
					
						|  jules | 0b3a11ee07 | Updated version number to 4.2.1 | 9 years ago | 
				
					
						|  jules | 42a956c9c6 | Added a workaround for an obscure GL race condition when closing contexts | 9 years ago | 
				
					
						|  jules | fb864a5cb1 | Corrected some spelling mistakes in comments | 9 years ago | 
				
					
						|  Timur Doumler | 70949aa0c6 | Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects. | 9 years ago | 
				
					
						|  jules | cd37ba3aa4 | Fix for openGL when a GL component is removed from its parent without detaching first. | 9 years ago | 
				
					
						|  jules | b5907fa90d | Normalised some divider comments | 9 years ago | 
				
					
						|  jules | b355af98a1 | Disabled depth-test when overlaying 2D rendering on openGL 3D content | 9 years ago | 
				
					
						|  jules | 08b853ee35 | Removed some cross-module header inclusions, replacing them with macros to optionally make native helper classes public | 9 years ago | 
				
					
						|  jules | 3d341b8ca1 | Added some linux GL definitions | 9 years ago | 
				
					
						|  jules | e1b32ff2f3 | A couple of openGL3 fixes for win32 | 9 years ago | 
				
					
						|  jules | 9e595439f6 | Refactored some openGL function declarations to fix a couple of build problems | 9 years ago | 
				
					
						|  jules | 59befc7bb4 | Removed some dead code | 9 years ago | 
				
					
						|  jules | 4e6ea1dbdf | Added some missing win32 GL function support needed for GL3 | 9 years ago | 
				
					
						|  hogliux | 082b15969f | Fix OpenGL 2D custom shader crash on newer Android devices | 9 years ago | 
				
					
						|  hogliux | 256e66dfa3 | Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) | 9 years ago | 
				
					
						|  jules | 88b1fe0d97 | Better handling of OSX openGL buffer-swapping in occluded windows | 9 years ago | 
				
					
						|  jules | 923e8fabdb | Removed some unnecessary includes of AppConfig.h | 9 years ago | 
				
					
						|  jules | c95253fad0 | Cleaned out some old amalgamated build references. | 9 years ago | 
				
					
						|  jules | 4583fa3fbf | Used the ignoreUnused() function to tidy up some old code | 9 years ago | 
				
					
						|  jules | 2a1234b6ac | Simplified some inter-module dependencies and exception-catching fallbacks | 9 years ago | 
				
					
						|  jules | 19d0c71050 | Version number update | 10 years ago | 
				
					
						|  jules | 9f602bd7e9 | Modernised some argument types in the GL vector classes | 10 years ago | 
				
					
						|  jules | 82b0a3628b | Added some comments regarding MessageManagerLocks | 10 years ago | 
				
					
						|  jules | 02492b36b9 | Lots of small whitespace tweaks. | 10 years ago | 
				
					
						|  jules | 428c8a79a5 | Version number update | 10 years ago | 
				
					
						|  jules | c06db136bd | Added a few noexcepts to some GL functions | 10 years ago | 
				
					
						|  jules | 9f7eb07ce5 | OpenGL: changed image invalidation to allow non-GL threads that draw into images to correctly invalidate the GPU-cached version | 10 years ago | 
				
					
						|  jules | c35ed85677 | Version number update | 10 years ago | 
				
					
						|  jules | 89ba69ab29 | Android Bluetooth MIDI, pro-audio i/o and improved openGL support | 10 years ago | 
				
					
						|  jules | 12447ba38f | Version 4.0.1 | 10 years ago | 
				
					
						|  jules | 2723a60208 | Fixed a dependency in the openGL module manifest | 10 years ago | 
				
					
						|  jules | e3e812ecd6 | Fixed a couple of threading issues with openGL images on OSX. | 10 years ago | 
				
					
						|  hogliux | 71532b0e75 | Add missing OpenGL definition GL_MULTISAMPLE | 10 years ago | 
				
					
						|  jules | 16fa0e8ad9 | Added new method OpenGLContext::getContextAttachedTo() | 10 years ago | 
				
					
						|  jules | 029c9a7e71 | Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object. | 10 years ago | 
				
					
						|  Timur Doumler | dca4d77f9d | Fixed compiler warnings on Visual Studio 2015 RTM. | 10 years ago | 
				
					
						|  jules | 861d3d9710 | Version 3.2.0 | 10 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  hogliux | effdc661ca | Fix correct repainting of OpenGLContexts if a non-compositing window manager is used on linux | 10 years ago | 
				
					
						|  hogliux | 2f94c8019d | Implement proper android scaling support | 10 years ago | 
				
					
						|  Timur Doumler | 636720fa27 | Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around. | 10 years ago | 
				
					
						|  jules | b6a1d5386d | Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. | 10 years ago | 
				
					
						|  jules | 0c99e8e068 | Minor cleanups | 10 years ago | 
				
					
						|  jules | 2a15b88dc3 | Fix for GL 2D rendering when used with user-code which unbinds the VAO. | 10 years ago | 
				
					
						|  hogliux | c76876d388 | Adds proper per-monitor scaling support on linux | 10 years ago |