58 Commits (1b9a60e52c90c0c6a308d2691bf1a1cc8a6e6e35)

Author SHA1 Message Date
  jules 1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 11 years ago
  jules 03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
  jules c7506df13f Changed some pass-by-references to pass-by-value to improve compiler optimisation. 12 years ago
  jules 842a0f5705 Avoided GL contexts being destroyed when a window is minimised. 12 years ago
  jules b26cc92546 Fixes for Windows 8 DPI awareness, Windows GL window touch events, and some GL compatibility tweaks. 12 years ago
  jules 25c70643e3 OpenGL linux fix, and removed some deprecated GL calls. 12 years ago
  jules b986d11291 Minor GL optimisation. 12 years ago
  jules e75663b467 Improved some openGL texture creation functionality. 12 years ago
  jules 959b38a083 GL rendering context fix. 12 years ago
  jules 04518ac15d openGL image rendering fix. 12 years ago
  jules 5f99835313 openGL renderer fix. 12 years ago
  jules 0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 12 years ago
  jules 02c0cd009c Cleaned up some compiler warnings. 12 years ago
  jules 68476aded8 Renderer optimisations. 12 years ago
  jules f24f7b638c Modal component fix. Minor tweaks. 12 years ago
  jules a51a4952e4 Cleaned up a few VC warnings. 12 years ago
  jules f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 12 years ago
  jules 2e777f8943 Fix for iOS windowing, and some CGRect clean-ups. 12 years ago
  jules 1cf1cd1a3b Workarounds for some c++11 compiler warnings. 13 years ago
  jules 1f95f54089 Purged some warnings. 13 years ago
  jules 04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 13 years ago
  jules 0f8cc04904 GL fixes, clean-ups, docs. 13 years ago
  jules 91a41ddbd8 OpenGL refactoring (stage 1) 13 years ago
  jules cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 13 years ago
  jules b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 13 years ago
  jules ed9a2a1575 Minor android and GL clean-ups. 13 years ago
  jules 109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 13 years ago
  jules 2e664976ec Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs. 13 years ago
  jules a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 13 years ago
  jules 4d332b6bb3 OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls. 13 years ago
  jules 4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 13 years ago
  jules a66691b061 OpenGL tiled image fix. 13 years ago
  jules 32aae7a2b3 Android audio fix. OpenGL tiling bug fix. 13 years ago
  jules 493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 13 years ago
  jules b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
  jules 4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
  jules c38916b675 OpenGL renderer optimisations. 13 years ago
  jules 5e795134fc Added a read/write lock to the glyph cache. OpenGL shader fix. 13 years ago
  jules 2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 13 years ago
  jules 115d86817f Minor win32 GL fix. 13 years ago
  jules 0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 13 years ago
  jules 37d8a65407 More OpenGL shader work. 13 years ago
  jules a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 13 years ago
  jules bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago
  jules f703feb61e OpenGL improvements. 13 years ago
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 6b7496c893 Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy() 13 years ago
  jules 84d438aebc Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size. 13 years ago
  jules 9bccfebea7 OpenGL development. 13 years ago
  jules 75ad1071ad OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA. 13 years ago