Browse Source

GL rendering context fix.

tags/2021-05-28
jules 13 years ago
parent
commit
959b38a083
1 changed files with 3 additions and 12 deletions
  1. +3
    -12
      modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp

+ 3
- 12
modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp View File

@@ -734,7 +734,7 @@ struct StateHelpers
struct ActiveTextures
{
ActiveTextures (const OpenGLContext& c) noexcept
: texturesEnabled (0), currentActiveTexture (0), context (c)
: texturesEnabled (0), currentActiveTexture (-1), context (c)
{}
void clear() noexcept
@@ -742,11 +742,6 @@ struct StateHelpers
zeromem (currentTextureID, sizeof (currentTextureID));
}
void clearCurrent() noexcept
{
currentTextureID [currentActiveTexture] = 0;
}
template <class QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
{
@@ -826,6 +821,8 @@ struct StateHelpers
void bindTexture (const GLuint textureID) noexcept
{
jassert (currentActiveTexture >= 0);
if (currentTextureID [currentActiveTexture] != textureID)
{
currentTextureID [currentActiveTexture] = textureID;
@@ -875,12 +872,6 @@ struct StateHelpers
return textures.removeAndReturn (0);
}
void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
{
activeTextures.clearCurrent();
textures.add (texture);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;


Loading…
Cancel
Save