Tom Poole
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cbdf5e6d21
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Fixed some compiler warnings
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6 years ago |
ed
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5bdd3ea8c6
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OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set()
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6 years ago |
ed
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a234721110
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Added various clang-tidy modernize-* fixes
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6 years ago |
ed
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853ec552f1
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OpenGL: Use width and height when calculating transform
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6 years ago |
ed
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eaf0f990d4
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Replaced all uses of static_cast<Type&&> with std::move
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6 years ago |
hogliux
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008b7a9ab2
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Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
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6 years ago |
ed
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97c100b9c1
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Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
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6 years ago |
jules
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359132ed55
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More zero -> nullptr fixes
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6 years ago |
ed
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b78e63aa02
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Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
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6 years ago |
jules
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95a3f0b039
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Whitespace
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6 years ago |
jules
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1e6bbb8da9
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Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
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6 years ago |
jules
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49aa9c9db4
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Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
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6 years ago |
jules
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974b4a8351
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Removed some legacy friend class declarations that are no longer needed with modern compilers
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7 years ago |
hogliux
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e91def7fae
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OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
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7 years ago |
jules
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49ddaddbae
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Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
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7 years ago |
jules
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38295f332b
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Converted some old typedefs to using declarations
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7 years ago |
Tom Poole
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ab863a6dc2
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Replaced all usage of ScopedPointer with std::unique_ptr
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7 years ago |
ed
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cdbc28c18b
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Add documentation tags
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7 years ago |
ed
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c715b069b5
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OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead
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7 years ago |
ed
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0a15be729e
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OpenGL: Apply Component's transform when invalidating
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7 years ago |
jules
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1a60fa9765
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More ScopedPointer/unique_ptr compatibility work
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7 years ago |
jules
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48a5fbd333
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Another batch of ScopedPointer cleanups
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7 years ago |
ed
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515f4846a5
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OpenGL: Take a Component's transform into account when painting
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7 years ago |
jules
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a9eafbc90f
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Some tidying up in AffineTransform, and added a new fromTargetPoints method
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7 years ago |
jules
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51f6c5d01c
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Tidied up a few bits of messy String concatenation
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7 years ago |
ed
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6894e04356
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Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
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7 years ago |
jules
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25fe3ee392
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Some workarounds to avoid triggering the new Xcode thread checker when using openGL
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7 years ago |
jules
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f85d706131
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Some minor formatting and comment fixes
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7 years ago |
jules
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a9bc970ff8
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Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs
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7 years ago |
jules
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9d56e2990d
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Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily
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7 years ago |
jules
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2dc9316420
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Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility)
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7 years ago |
hogliux
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159ffb5fb9
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OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter
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7 years ago |
hogliux
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b9b34393d1
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Improved scheduling when multiple threads are fighting for the MessageManagerLock
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7 years ago |
jules
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369d59f656
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Added a template to allow the HeapBlock class to be given signed ints or other types that are not size_t for its size parameters
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7 years ago |
hogliux
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bd0ec0ca8c
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Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised
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7 years ago |
jules
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12f9f33e91
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Bit of modernisation in OpenGLContext
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7 years ago |
jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
jules
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7c6f3d40b6
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Tidied up some method calls involving HeapBlock
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7 years ago |
jules
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4e5f005421
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Added a method Component::getChildren() to allow them to be iterated with a range-based for loop, and used this in appropriate places around the codebase
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7 years ago |
hogliux
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4b114d89a7
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OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor
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8 years ago |
jules
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a6ef6f393b
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Clarified a comment in OpenGLRenderer
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8 years ago |
hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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8 years ago |
jules
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38d49a5ee7
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Modernised a few RectangleList iterators
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8 years ago |
jules
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1465f545d1
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Made an openGL assertion slightly less strict
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8 years ago |
jules
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8ed41ed14b
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Fixed some whitespace style and cleaned up some code using C++11
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8 years ago |
jules
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c236e75cf5
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Adde some missing JUCE_API annotations
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8 years ago |
hogliux
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2e08db47ff
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Added a shader workaround for GPUs on older Android devices
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8 years ago |
hogliux
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327f61eacf
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Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render
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8 years ago |
hogliux
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6af68f7831
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Added missing precision specifier in translateFragmentShaderToV3
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8 years ago |
hogliux
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42305de6da
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Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked
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8 years ago |