|  |  | @@ -49,10 +49,16 @@ public: | 
		
	
		
			
			|  |  |  | virtual void newOpenGLContextCreated() = 0; | 
		
	
		
			
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			|  |  |  | /** Called when you should render the next openGL frame. | 
		
	
		
			
			|  |  |  | Note that this callback will be made on a background thread, not the message | 
		
	
		
			
			|  |  |  | thread, so make sure that your implementation is thread-safe. | 
		
	
		
			
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			|  |  |  | Note that this callback will be made on a background thread. | 
		
	
		
			
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			|  |  |  | If the context is attached to a component in order to do component rendering, | 
		
	
		
			
			|  |  |  | then the MessageManager may be locked when this callback is made. | 
		
	
		
			
			|  |  |  | then the MessageManager will be locked when this callback is made. | 
		
	
		
			
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			|  |  |  | If no component rendering is being done, then the MessageManager will not be | 
		
	
		
			
			|  |  |  | locked, and you'll need to make sure your code is thread-safe in any | 
		
	
		
			
			|  |  |  | interactions it has with your GUI classes. | 
		
	
		
			
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			|  |  |  | For information about how to trigger a render callback, see | 
		
	
		
			
			|  |  |  | OpenGLContext::triggerRepaint() and OpenGLContext::setContinuousRepainting(). | 
		
	
		
			
			|  |  |  | */ | 
		
	
	
		
			
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