DISTRHO Plugin Framework
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falkTX 4a3327e011 Test build with no DGL namespace too 5 years ago
.travis Test build with no DGL namespace too 5 years ago
dgl More haiku tests & changes (full mouse tracking, lock looper) 5 years ago
distrho Fix build with custom prefix 5 years ago
examples Fix build with custom prefix 5 years ago
lac Update pres 10 years ago
utils Reorder some code and add stubs for HaikuOS support 5 years ago
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LICENSE Adds 2 software as "made with DPF" + copyright years update (#93) 5 years ago
Makefile fixed macos vst buildfile errors 5 years ago
Makefile.base.mk Reorder some code and add stubs for HaikuOS support 5 years ago
Makefile.plugins.mk Allow to use a different pkg-config program (issue #102) (#104) 5 years ago
README.md Adds more DPF-based plugins (#173) 5 years ago
dpf.doxygen Adjustments for Cairo, and general cleanup 5 years ago
dpf.kdev4 Fix typo 10 years ago

README.md

DPF - DISTRHO Plugin Framework

Build Status

DPF is designed to make development of new plugins an easy and enjoyable task.
It allows developers to create plugins with custom UIs using a simple C++ API.
The framework facilitates exporting various different plugin formats from the same code-base.

DPF can build for LADSPA, DSSI, LV2 and VST formats.
All current plugin format implementations are complete.
A JACK/Standalone mode is also available, allowing you to quickly test plugins.

Plugin DSP and UI communication is done via key-value string pairs.
You send messages from the UI to the DSP side, which is automatically saved in the host when required.
(You can also store state internally if needed, but this breaks DSSI compatibility).

Getting time information from the host is possible.
It uses the same format as the JACK Transport API, making porting some code easier.

List of plugins made with DPF:

Plugin examples are available in the example/ folder inside this repo.
Extra OpenGL UI examples are available here.

Online documentation is available at https://distrho.github.io/DPF/.