| @@ -23,6 +23,7 @@ OBJS = \ | |||
| src/ImageKnob.cpp.o \ | |||
| src/ImageSlider.cpp.o \ | |||
| src/ImageSwitch.cpp.o \ | |||
| src/NanoWidget.cpp.o \ | |||
| src/Widget.cpp.o | |||
| ifeq ($(MACOS),true) | |||
| @@ -0,0 +1,765 @@ | |||
| /* | |||
| * DISTRHO Plugin Framework (DPF) | |||
| * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com> | |||
| * | |||
| * Permission to use, copy, modify, and/or distribute this software for any purpose with | |||
| * or without fee is hereby granted, provided that the above copyright notice and this | |||
| * permission notice appear in all copies. | |||
| * | |||
| * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD | |||
| * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN | |||
| * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL | |||
| * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER | |||
| * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN | |||
| * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |||
| */ | |||
| #ifndef DGL_NANO_WIDGET_HPP_INCLUDED | |||
| #define DGL_NANO_WIDGET_HPP_INCLUDED | |||
| #include "Widget.hpp" | |||
| struct NVGcolor; | |||
| struct NVGcontext; | |||
| struct NVGpaint; | |||
| START_NAMESPACE_DGL | |||
| // ----------------------------------------------------------------------- | |||
| /** | |||
| NanoVG Image class. | |||
| This implements NanoVG images as a C++ class where deletion is handled automatically. | |||
| Images need to be created within a NanoWidget class. | |||
| */ | |||
| class NanoImage | |||
| { | |||
| public: | |||
| /** | |||
| Destructor. | |||
| */ | |||
| ~NanoImage(); | |||
| /** | |||
| Get width. | |||
| */ | |||
| int getWidth() const; | |||
| /** | |||
| Get height. | |||
| */ | |||
| int getHeight() const; | |||
| /** | |||
| Get size. | |||
| */ | |||
| Size<int> getSize() const; | |||
| /** | |||
| Update image data. | |||
| */ | |||
| void updateImage(const uchar* data); | |||
| protected: | |||
| /** | |||
| Constructors are protected. | |||
| NanoImages must be created within a NanoWidget class. | |||
| */ | |||
| NanoImage(const char* filename); | |||
| NanoImage(uchar* data, int ndata); | |||
| NanoImage(int w, int h, const uchar* data); | |||
| private: | |||
| NVGcontext* const fContext; | |||
| const int fImageId; | |||
| friend class NanoWidget; | |||
| DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoImage) | |||
| }; | |||
| // ----------------------------------------------------------------------- | |||
| /** | |||
| NanoVG Widget class. | |||
| This class implements the NanoVG drawing API inside a DGL Widget. | |||
| All calls should be wrapped in beginFrame() & endFrame(). | |||
| @section Color utils | |||
| Colors in NanoVG are stored as uints in ABGR format. | |||
| @section State Handling | |||
| NanoVG contains state which represents how paths will be rendered. | |||
| The state contains transform, fill and stroke styles, text and font styles, and scissor clipping. | |||
| @section Render styles | |||
| Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||
| Solid color is simply defined as a color value, different kinds of paints can be created | |||
| using linearGradient(), boxGradient(), radialGradient() and imagePattern(). | |||
| Current render style can be saved and restored using save() and restore(). | |||
| @section Transforms | |||
| The paths, gradients, patterns and scissor region are transformed by an transformation | |||
| matrix at the time when they are passed to the API. | |||
| The current transformation matrix is a affine matrix: | |||
| [sx kx tx] | |||
| [ky sy ty] | |||
| [ 0 0 1] | |||
| Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||
| The last row is assumed to be 0,0,1 and is not stored. | |||
| Apart from resetTransform(), each transformation function first creates | |||
| specific transformation matrix and pre-multiplies the current transformation by it. | |||
| Current coordinate system (transformation) can be saved and restored using save() and restore(). | |||
| @section Images | |||
| NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||
| In addition you can upload your own image. The image loading is provided by stb_image. | |||
| @section Paints | |||
| NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||
| These can be used as paints for strokes and fills. | |||
| @section Scissoring | |||
| Scissoring allows you to clip the rendering into a rectangle. This is useful for varius | |||
| user interface cases like rendering a text edit or a timeline. | |||
| @section Paths | |||
| Drawing a new shape starts with beginPath(), it clears all the currently defined paths. | |||
| Then you define one or more paths and sub-paths which describe the shape. The are functions | |||
| to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||
| which allow to define a path curve by curve. | |||
| NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||
| winding and holes should have counter clockwise order. To specify winding of a path you can | |||
| call pathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||
| Finally you can fill the path using current fill style by calling fill(), and stroke it | |||
| with current stroke style by calling stroke(). | |||
| The curve segments and sub-paths are transformed by the current transform. | |||
| @section Text | |||
| NanoVG allows you to load .ttf files and use the font to render text. | |||
| The appearance of the text can be defined by setting the current text style | |||
| and by specifying the fill color. Common text and font settings such as | |||
| font size, letter spacing and text align are supported. Font blur allows you | |||
| to create simple text effects such as drop shadows. | |||
| At render time the font face can be set based on the font handles or name. | |||
| Font measure functions return values in local space, the calculations are | |||
| carried in the same resolution as the final rendering. This is done because | |||
| the text glyph positions are snapped to the nearest pixels sharp rendering. | |||
| The local space means that values are not rotated or scale as per the current | |||
| transformation. For example if you set font size to 12, which would mean that | |||
| line height is 16, then regardless of the current scaling and rotation, the | |||
| returned line height is always 16. Some measures may vary because of the scaling | |||
| since aforementioned pixel snapping. | |||
| While this may sound a little odd, the setup allows you to always render the | |||
| same way regardless of scaling. I.e. following works regardless of scaling: | |||
| @code | |||
| const char* txt = "Text me up."; | |||
| textBounds(vg, x,y, txt, NULL, bounds); | |||
| beginPath(vg); | |||
| roundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||
| fill(vg); | |||
| @endcode | |||
| Note: currently only solid color fill is supported for text. | |||
| */ | |||
| class NanoWidget : public Widget | |||
| { | |||
| public: | |||
| enum Align { | |||
| // Horizontal align | |||
| ALIGN_LEFT = 1 << 0, // Align horizontally to left (default). | |||
| ALIGN_CENTER = 1 << 1, // Align horizontally to center. | |||
| ALIGN_RIGHT = 1 << 2, // Align horizontally to right. | |||
| // Vertical align | |||
| ALIGN_TOP = 1 << 3, // Align vertically to top. | |||
| ALIGN_MIDDLE = 1 << 4, // Align vertically to middle. | |||
| ALIGN_BOTTOM = 1 << 5, // Align vertically to bottom. | |||
| ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default). | |||
| }; | |||
| enum Alpha { | |||
| STRAIGHT_ALPHA, | |||
| PREMULTIPLIED_ALPHA, | |||
| }; | |||
| enum LineCap { | |||
| BUTT, | |||
| ROUND, | |||
| SQUARE, | |||
| BEVEL, | |||
| MITER | |||
| }; | |||
| enum PatternRepeat { | |||
| REPEAT_NONE = 0x0, // No repeat | |||
| REPEAT_X = 0x1, // Repeat in X direction | |||
| REPEAT_Y = 0x2 // Repeat in Y direction | |||
| }; | |||
| enum Solidity { | |||
| SOLID = 1, // CCW | |||
| HOLE = 2 // CW | |||
| }; | |||
| enum Winding { | |||
| CCW = 1, // Winding for solid shapes | |||
| CW = 2 // Winding for holes | |||
| }; | |||
| struct Color { | |||
| union { | |||
| float rgba[4]; | |||
| struct { float r,g,b,a; }; | |||
| }; | |||
| Color() noexcept; | |||
| Color(const NVGcolor&) noexcept; | |||
| operator NVGcolor() const noexcept; | |||
| }; | |||
| struct Paint { | |||
| float xform[6]; | |||
| float extent[2]; | |||
| float radius; | |||
| float feather; | |||
| Color innerColor; | |||
| Color outerColor; | |||
| int imageId; | |||
| PatternRepeat repeat; | |||
| Paint() noexcept; | |||
| Paint(const NVGpaint&) noexcept; | |||
| operator NVGpaint() const noexcept; | |||
| }; | |||
| struct GlyphPosition { | |||
| const char* str; // Position of the glyph in the input string. | |||
| float x; // The x-coordinate of the logical glyph position. | |||
| float minx, maxx; // The bounds of the glyph shape. | |||
| }; | |||
| struct TextRow { | |||
| const char* start; // Pointer to the input text where the row starts. | |||
| const char* end; // Pointer to the input text where the row ends (one past the last character). | |||
| const char* next; // Pointer to the beginning of the next row. | |||
| float width; // Logical width of the row. | |||
| float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||
| }; | |||
| typedef int FontId; | |||
| /** | |||
| Constructor. | |||
| */ | |||
| NanoWidget(Window& parent); | |||
| /** | |||
| Destructor. | |||
| */ | |||
| ~NanoWidget() override; | |||
| /** | |||
| Get the NanoVG context. | |||
| You should not need this under normal circumstances. | |||
| */ | |||
| NVGcontext* getContext() const noexcept | |||
| { | |||
| return fContext; | |||
| } | |||
| protected: | |||
| /** | |||
| Begin drawing a new frame. | |||
| @param withAlha Controls if drawing the shapes to the render target should be done using straight or pre-multiplied alpha. | |||
| */ | |||
| void beginFrame(Alpha alpha = PREMULTIPLIED_ALPHA); | |||
| /** | |||
| Ends drawing flushing remaining render state. | |||
| */ | |||
| void endFrame(); | |||
| /* -------------------------------------------------------------------- | |||
| * Color utils */ | |||
| /** | |||
| Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||
| */ | |||
| static Color RGB(uchar r, uchar g, uchar b); | |||
| /** | |||
| Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||
| */ | |||
| static Color RGBf(float r, float g, float b); | |||
| /** | |||
| Returns a color value from red, green, blue and alpha values. | |||
| */ | |||
| static Color RGBA(uchar r, uchar g, uchar b, uchar a); | |||
| /** | |||
| Returns a color value from red, green, blue and alpha values. | |||
| */ | |||
| static Color RGBAf(float r, float g, float b, float a); | |||
| /** | |||
| Linearly interpolates from color c0 to c1, and returns resulting color value. | |||
| */ | |||
| static Color lerpRGBA(const Color& c0, const Color& c1, float u); | |||
| /** | |||
| Returns color value specified by hue, saturation and lightness. | |||
| HSL values are all in range [0..1], alpha will be set to 255. | |||
| */ | |||
| static Color HSL(float h, float s, float l); | |||
| /** | |||
| Returns color value specified by hue, saturation and lightness and alpha. | |||
| HSL values are all in range [0..1], alpha in range [0..255] | |||
| */ | |||
| static Color HSLA(float h, float s, float l, uchar a); | |||
| /* -------------------------------------------------------------------- | |||
| * State Handling */ | |||
| /** | |||
| Pushes and saves the current render state into a state stack. | |||
| A matching restore() must be used to restore the state. | |||
| */ | |||
| void save(); | |||
| /** | |||
| Pops and restores current render state. | |||
| */ | |||
| void restore(); | |||
| /** | |||
| Resets current render state to default values. Does not affect the render state stack. | |||
| */ | |||
| void reset(); | |||
| /* -------------------------------------------------------------------- | |||
| * Render styles */ | |||
| /** | |||
| Sets current stroke style to a solid color. | |||
| */ | |||
| void strokeColor(const Color& color); | |||
| /** | |||
| Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||
| */ | |||
| void strokePaint(const Paint& paint); | |||
| /** | |||
| Sets current fill style to a solid color. | |||
| */ | |||
| void fillColor(const Color& color); | |||
| /** | |||
| Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||
| */ | |||
| void fillPaint(const Paint& paint); | |||
| /** | |||
| Sets the miter limit of the stroke style. | |||
| Miter limit controls when a sharp corner is beveled. | |||
| */ | |||
| void miterLimit(float limit); | |||
| /** | |||
| Sets the stroke width of the stroke style. | |||
| */ | |||
| void strokeWidth(float size); | |||
| /** | |||
| Sets how the end of the line (cap) is drawn, | |||
| Can be one of: BUTT, ROUND, SQUARE. | |||
| */ | |||
| void lineCap(LineCap cap = BUTT); | |||
| /** | |||
| Sets how sharp path corners are drawn. | |||
| Can be one of MITER, ROUND, BEVEL. | |||
| */ | |||
| void lineJoin(LineCap join = MITER); | |||
| /* -------------------------------------------------------------------- | |||
| * Transforms */ | |||
| /** | |||
| Resets current transform to a identity matrix. | |||
| */ | |||
| void resetTransform(); | |||
| /** | |||
| Pre-multiplies current coordinate system by specified matrix. | |||
| The parameters are interpreted as matrix as follows: | |||
| [a c e] | |||
| [b d f] | |||
| [0 0 1] | |||
| */ | |||
| void transform(float a, float b, float c, float d, float e, float f); | |||
| /** | |||
| Translates current coordinate system. | |||
| */ | |||
| void translate(float x, float y); | |||
| /** | |||
| Rotates current coordinate system. Angle is specified in radians. | |||
| */ | |||
| void rotate(float angle); | |||
| /** | |||
| Skews the current coordinate system along X axis. Angle is specified in radians. | |||
| */ | |||
| void skewX(float angle); | |||
| /** | |||
| Skews the current coordinate system along Y axis. Angle is specified in radians. | |||
| */ | |||
| void skewY(float angle); | |||
| /** | |||
| Scales the current coordinate system. | |||
| */ | |||
| void scale(float x, float y); | |||
| /** | |||
| Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||
| [a c e] | |||
| [b d f] | |||
| [0 0 1] | |||
| */ | |||
| void currentTransform(float xform[6]); | |||
| /** | |||
| The following functions can be used to make calculations on 2x3 transformation matrices. | |||
| A 2x3 matrix is represented as float[6]. */ | |||
| /** | |||
| Sets the transform to identity matrix. | |||
| */ | |||
| static void transformIdentity(float dst[6]); | |||
| /** | |||
| Sets the transform to translation matrix matrix. | |||
| */ | |||
| static void transformTranslate(float dst[6], float tx, float ty); | |||
| /** | |||
| Sets the transform to scale matrix. | |||
| */ | |||
| static void transformScale(float dst[6], float sx, float sy); | |||
| /** | |||
| Sets the transform to rotate matrix. Angle is specified in radians. | |||
| */ | |||
| static void transformRotate(float dst[6], float a); | |||
| /** | |||
| Sets the transform to skew-x matrix. Angle is specified in radians. | |||
| */ | |||
| static void transformSkewX(float dst[6], float a); | |||
| /** | |||
| Sets the transform to skew-y matrix. Angle is specified in radians. | |||
| */ | |||
| static void transformSkewY(float dst[6], float a); | |||
| /** | |||
| Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||
| */ | |||
| static void transformMultiply(float dst[6], const float src[6]); | |||
| /** | |||
| Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||
| */ | |||
| static void transformPremultiply(float dst[6], const float src[6]); | |||
| /** | |||
| Sets the destination to inverse of specified transform. | |||
| Returns 1 if the inverse could be calculated, else 0. | |||
| */ | |||
| static int transformInverse(float dst[6], const float src[6]); | |||
| /** | |||
| Transform a point by given transform. | |||
| */ | |||
| static void transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy); | |||
| /** | |||
| Convert degrees to radians. | |||
| */ | |||
| static float degToRad(float deg); | |||
| /** | |||
| Convert radians to degrees. | |||
| */ | |||
| static float radToDeg(float rad); | |||
| /* -------------------------------------------------------------------- | |||
| * Images */ | |||
| /** | |||
| Creates image by loading it from the disk from specified file name. | |||
| */ | |||
| NanoImage createImage(const char* filename); | |||
| /** | |||
| Creates image by loading it from the specified chunk of memory. | |||
| */ | |||
| NanoImage createImageMem(uchar* data, int ndata); | |||
| /** | |||
| Creates image from specified image data. | |||
| */ | |||
| NanoImage createImageRGBA(int w, int h, const uchar* data); | |||
| /* -------------------------------------------------------------------- | |||
| * Paints */ | |||
| /** | |||
| Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||
| of the linear gradient, icol specifies the start color and ocol the end color. | |||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||
| */ | |||
| Paint linearGradient(float sx, float sy, float ex, float ey, const Color& icol, const Color& ocol); | |||
| /** | |||
| Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||
| drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||
| (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||
| the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||
| */ | |||
| Paint boxGradient(float x, float y, float w, float h, float r, float f, const Color& icol, const Color& ocol); | |||
| /** | |||
| Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||
| the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||
| */ | |||
| Paint radialGradient(float cx, float cy, float inr, float outr, const Color& icol, const Color& ocol); | |||
| /** | |||
| Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||
| (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||
| and repeat tells if the image should be repeated across x or y. | |||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||
| */ | |||
| Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, PatternRepeat repeat); | |||
| /* -------------------------------------------------------------------- | |||
| * Scissoring */ | |||
| /** | |||
| Sets the current | |||
| The scissor rectangle is transformed by the current transform. | |||
| */ | |||
| void scissor(float x, float y, float w, float h); | |||
| /** | |||
| Reset and disables scissoring. | |||
| */ | |||
| void resetScissor(); | |||
| /* -------------------------------------------------------------------- | |||
| * Paths */ | |||
| /** | |||
| Clears the current path and sub-paths. | |||
| */ | |||
| void beginPath(); | |||
| /** | |||
| Starts new sub-path with specified point as first point. | |||
| */ | |||
| void moveTo(float x, float y); | |||
| /** | |||
| Adds line segment from the last point in the path to the specified point. | |||
| */ | |||
| void lineTo(float x, float y); | |||
| /** | |||
| Adds bezier segment from last point in the path via two control points to the specified point. | |||
| */ | |||
| void bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y); | |||
| /** | |||
| Adds an arc segment at the corner defined by the last path point, and two specified points. | |||
| */ | |||
| void arcTo(float x1, float y1, float x2, float y2, float radius); | |||
| /** | |||
| Closes current sub-path with a line segment. | |||
| */ | |||
| void closePath(); | |||
| /** | |||
| Sets the current sub-path winding. | |||
| */ | |||
| void pathWinding(Winding dir); | |||
| /** | |||
| Creates new arc shaped sub-path. | |||
| */ | |||
| void arc(float cx, float cy, float r, float a0, float a1, Winding dir); | |||
| /** | |||
| Creates new rectangle shaped sub-path. | |||
| */ | |||
| void rect(float x, float y, float w, float h); | |||
| /** | |||
| Creates new rounded rectangle shaped sub-path. | |||
| */ | |||
| void roundedRect(float x, float y, float w, float h, float r); | |||
| /** | |||
| Creates new ellipse shaped sub-path. | |||
| */ | |||
| void ellipse(float cx, float cy, float rx, float ry); | |||
| /** | |||
| Creates new circle shaped sub-path. | |||
| */ | |||
| void circle(float cx, float cy, float r); | |||
| /** | |||
| Fills the current path with current fill style. | |||
| */ | |||
| void fill(); | |||
| /** | |||
| Fills the current path with current stroke style. | |||
| */ | |||
| void stroke(); | |||
| /* -------------------------------------------------------------------- | |||
| * Text */ | |||
| /** | |||
| Creates font by loading it from the disk from specified file name. | |||
| Returns handle to the font. | |||
| */ | |||
| FontId createFont(const char* name, const char* filename); | |||
| /** | |||
| Creates font by loading it from the specified memory chunk. | |||
| Returns handle to the font. | |||
| */ | |||
| FontId createFontMem(const char* name, uchar* data, int ndata, bool freeData); | |||
| /** | |||
| Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||
| */ | |||
| FontId findFont(const char* name); | |||
| /** | |||
| Sets the font size of current text style. | |||
| */ | |||
| void fontSize(float size); | |||
| /** | |||
| Sets the blur of current text style. | |||
| */ | |||
| void fontBlur(float blur); | |||
| /** | |||
| Sets the letter spacing of current text style. | |||
| */ | |||
| void textLetterSpacing(float spacing); | |||
| /** | |||
| Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
| */ | |||
| void textLineHeight(float lineHeight); | |||
| /** | |||
| Sets the text align of current text style. | |||
| */ | |||
| void textAlign(Align align); | |||
| /** | |||
| Sets the font face based on specified id of current text style. | |||
| */ | |||
| void fontFaceId(FontId font); | |||
| /** | |||
| Sets the font face based on specified name of current text style. | |||
| */ | |||
| void fontFace(const char* font); | |||
| /** | |||
| Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||
| */ | |||
| float text(float x, float y, const char* string, const char* end); | |||
| /** | |||
| Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||
| White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
| Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
| */ | |||
| void textBox(float x, float y, float breakRowWidth, const char* string, const char* end); | |||
| /** | |||
| Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||
| if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
| Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||
| Measured values are returned in local coordinate space. | |||
| */ | |||
| float textBounds(float x, float y, const char* string, const char* end, float* bounds); | |||
| /** | |||
| Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||
| if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
| Measured values are returned in local coordinate space. | |||
| */ | |||
| void textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||
| /** | |||
| Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||
| Measured values are returned in local coordinate space. | |||
| */ | |||
| int textGlyphPositions(float x, float y, const char* string, const char* end, GlyphPosition* positions, int maxPositions); | |||
| /** | |||
| Returns the vertical metrics based on the current text style. | |||
| Measured values are returned in local coordinate space. | |||
| */ | |||
| void textMetrics(float* ascender, float* descender, float* lineh); | |||
| /** | |||
| Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||
| White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
| Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
| */ | |||
| int textBreakLines(const char* string, const char* end, float breakRowWidth, TextRow* rows, int maxRows); | |||
| private: | |||
| NVGcontext* fContext; | |||
| DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoWidget) | |||
| }; | |||
| // ----------------------------------------------------------------------- | |||
| END_NAMESPACE_DGL | |||
| #endif // DGL_NANO_WIDGET_HPP_INCLUDED | |||
| @@ -0,0 +1,590 @@ | |||
| /* | |||
| * DISTRHO Plugin Framework (DPF) | |||
| * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com> | |||
| * | |||
| * Permission to use, copy, modify, and/or distribute this software for any purpose with | |||
| * or without fee is hereby granted, provided that the above copyright notice and this | |||
| * permission notice appear in all copies. | |||
| * | |||
| * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD | |||
| * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN | |||
| * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL | |||
| * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER | |||
| * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN | |||
| * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |||
| */ | |||
| #include "../NanoWidget.hpp" | |||
| // ----------------------------------------------------------------------- | |||
| #define NANOVG_GL2_IMPLEMENTATION | |||
| #include "nanovg/nanovg_gl.h" | |||
| #if defined(NANOVG_GL2) | |||
| # define nvgCreateGL nvgCreateGL2 | |||
| # define nvgDeleteGL nvgDeleteGL2 | |||
| #elif defined(NANOVG_GL3) | |||
| # define nvgCreateGL nvgCreateGL3 | |||
| # define nvgDeleteGL nvgDeleteGL3 | |||
| #elif defined(NANOVG_GLES2) | |||
| # define nvgCreateGL nvgCreateGLES2 | |||
| # define nvgDeleteGL nvgDeleteGLES2 | |||
| #elif defined(NANOVG_GLES3) | |||
| # define nvgCreateGL nvgCreateGLES3 | |||
| # define nvgDeleteGL nvgDeleteGLES3 | |||
| #endif | |||
| START_NAMESPACE_DGL | |||
| // ----------------------------------------------------------------------- | |||
| // Conversions | |||
| NanoWidget::Color::Color() noexcept | |||
| : r(1.0f), g(1.0f), b(1.0f), a(1.0f) {} | |||
| NanoWidget::Color::Color(const NVGcolor& c) noexcept | |||
| : r(c.r), g(c.g), b(c.b), a(c.a) {} | |||
| NanoWidget::Color::operator NVGcolor() const noexcept | |||
| { | |||
| NVGcolor nc = { r, g, b, a }; | |||
| return nc; | |||
| } | |||
| NanoWidget::Paint::Paint() noexcept | |||
| : radius(0.0f), feather(0.0f), innerColor(), outerColor(), imageId(0), repeat(REPEAT_NONE) | |||
| { | |||
| std::memset(xform, 0, sizeof(float)*6); | |||
| std::memset(extent, 0, sizeof(float)*2); | |||
| } | |||
| NanoWidget::Paint::Paint(const NVGpaint& p) noexcept | |||
| : radius(p.radius), feather(p.feather), innerColor(p.innerColor), outerColor(p.outerColor), imageId(p.image), repeat(static_cast<PatternRepeat>(p.repeat)) | |||
| { | |||
| std::memcpy(xform, p.xform, sizeof(float)*6); | |||
| std::memcpy(extent, p.extent, sizeof(float)*2); | |||
| } | |||
| NanoWidget::Paint::operator NVGpaint() const noexcept | |||
| { | |||
| NVGpaint p; | |||
| p.radius = radius; | |||
| p.feather = feather; | |||
| p.innerColor = innerColor; | |||
| p.outerColor = outerColor; | |||
| p.image = imageId; | |||
| p.repeat = repeat; | |||
| std::memcpy(p.xform, xform, sizeof(float)*6); | |||
| std::memcpy(p.extent, extent, sizeof(float)*2); | |||
| return p; | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // NanoImage | |||
| static NVGcontext* sLastContext = nullptr; | |||
| NanoImage::NanoImage(const char* filename) | |||
| : fContext(sLastContext), | |||
| fImageId((fContext != nullptr) ? nvgCreateImage(fContext, filename) : 0) {} | |||
| NanoImage::NanoImage(uchar* data, int ndata) | |||
| : fContext(sLastContext), | |||
| fImageId((fContext != nullptr) ? nvgCreateImageMem(fContext, data, ndata) : 0) {} | |||
| NanoImage::NanoImage(int w, int h, const uchar* data) | |||
| : fContext(sLastContext), | |||
| fImageId((fContext != nullptr) ? nvgCreateImageRGBA(fContext, w, h, data) : 0) {} | |||
| NanoImage::~NanoImage() | |||
| { | |||
| if (fContext != nullptr && fImageId != 0) | |||
| nvgDeleteImage(fContext, fImageId); | |||
| } | |||
| int NanoImage::getWidth() const | |||
| { | |||
| return getSize().getWidth(); | |||
| } | |||
| int NanoImage::getHeight() const | |||
| { | |||
| return getSize().getHeight(); | |||
| } | |||
| Size<int> NanoImage::getSize() const | |||
| { | |||
| int w=0, h=0; | |||
| if (fContext != nullptr && fImageId != 0) | |||
| nvgImageSize(fContext, fImageId, &w, &h); | |||
| return Size<int>(w, h); | |||
| } | |||
| void NanoImage::updateImage(const uchar* data) | |||
| { | |||
| if (fContext != nullptr && fImageId != 0) | |||
| nvgUpdateImage(fContext, fImageId, data); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // NanoWidget | |||
| NanoWidget::NanoWidget(Window& parent) | |||
| : Widget(parent), | |||
| fContext(nvgCreateGL(512, 512, NVG_ANTIALIAS)) | |||
| { | |||
| DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr,); | |||
| } | |||
| NanoWidget::~NanoWidget() | |||
| { | |||
| if (fContext == nullptr) | |||
| return; | |||
| nvgDeleteGL(fContext); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| void NanoWidget::beginFrame(Alpha alpha) | |||
| { | |||
| nvgBeginFrame(fContext, getWidth(), getHeight(), 1.0f, static_cast<NVGalpha>(alpha)); | |||
| } | |||
| void NanoWidget::endFrame() | |||
| { | |||
| nvgEndFrame(fContext); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Color utils | |||
| NanoWidget::Color NanoWidget::RGB(uchar r, uchar g, uchar b) | |||
| { | |||
| return nvgRGB(r, g, b); | |||
| } | |||
| NanoWidget::Color NanoWidget::RGBf(float r, float g, float b) | |||
| { | |||
| return nvgRGBf(r, g, b); | |||
| } | |||
| NanoWidget::Color NanoWidget::RGBA(uchar r, uchar g, uchar b, uchar a) | |||
| { | |||
| return nvgRGBA(r, g, b, a); | |||
| } | |||
| NanoWidget::Color NanoWidget::RGBAf(float r, float g, float b, float a) | |||
| { | |||
| return nvgRGBAf(r, g, b, a); | |||
| } | |||
| NanoWidget::Color NanoWidget::lerpRGBA(const Color& c0, const Color& c1, float u) | |||
| { | |||
| return nvgLerpRGBA(c0, c1, u); | |||
| } | |||
| NanoWidget::Color NanoWidget::HSL(float h, float s, float l) | |||
| { | |||
| return nvgHSL(h, s, l); | |||
| } | |||
| NanoWidget::Color NanoWidget::HSLA(float h, float s, float l, uchar a) | |||
| { | |||
| return nvgHSLA(h, s, l, a); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // State Handling | |||
| void NanoWidget::save() | |||
| { | |||
| nvgSave(fContext); | |||
| } | |||
| void NanoWidget::restore() | |||
| { | |||
| nvgRestore(fContext); | |||
| } | |||
| void NanoWidget::reset() | |||
| { | |||
| nvgReset(fContext); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Render styles | |||
| void NanoWidget::strokeColor(const Color& color) | |||
| { | |||
| nvgStrokeColor(fContext, color); | |||
| } | |||
| void NanoWidget::strokePaint(const Paint& paint) | |||
| { | |||
| nvgStrokePaint(fContext, paint); | |||
| } | |||
| void NanoWidget::fillColor(const Color& color) | |||
| { | |||
| nvgFillColor(fContext, color); | |||
| } | |||
| void NanoWidget::fillPaint(const Paint& paint) | |||
| { | |||
| nvgFillPaint(fContext, paint); | |||
| } | |||
| void NanoWidget::miterLimit(float limit) | |||
| { | |||
| nvgMiterLimit(fContext, limit); | |||
| } | |||
| void NanoWidget::strokeWidth(float size) | |||
| { | |||
| nvgStrokeWidth(fContext, size); | |||
| } | |||
| void NanoWidget::lineCap(NanoWidget::LineCap cap) | |||
| { | |||
| nvgLineCap(fContext, cap); | |||
| } | |||
| void NanoWidget::lineJoin(NanoWidget::LineCap join) | |||
| { | |||
| nvgLineJoin(fContext, join); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Transforms | |||
| void NanoWidget::resetTransform() | |||
| { | |||
| nvgResetTransform(fContext); | |||
| } | |||
| void NanoWidget::transform(float a, float b, float c, float d, float e, float f) | |||
| { | |||
| nvgTransform(fContext, a, b, c, d, e, f); | |||
| } | |||
| void NanoWidget::translate(float x, float y) | |||
| { | |||
| nvgTranslate(fContext, x, y); | |||
| } | |||
| void NanoWidget::rotate(float angle) | |||
| { | |||
| nvgRotate(fContext, angle); | |||
| } | |||
| void NanoWidget::skewX(float angle) | |||
| { | |||
| nvgSkewX(fContext, angle); | |||
| } | |||
| void NanoWidget::skewY(float angle) | |||
| { | |||
| nvgSkewY(fContext, angle); | |||
| } | |||
| void NanoWidget::scale(float x, float y) | |||
| { | |||
| nvgScale(fContext, x, y); | |||
| } | |||
| void NanoWidget::currentTransform(float xform[6]) | |||
| { | |||
| nvgCurrentTransform(fContext, xform); | |||
| } | |||
| void NanoWidget::transformIdentity(float dst[6]) | |||
| { | |||
| nvgTransformIdentity(dst); | |||
| } | |||
| void NanoWidget::transformTranslate(float dst[6], float tx, float ty) | |||
| { | |||
| nvgTransformTranslate(dst, tx, ty); | |||
| } | |||
| void NanoWidget::transformScale(float dst[6], float sx, float sy) | |||
| { | |||
| nvgTransformScale(dst, sx, sy); | |||
| } | |||
| void NanoWidget::transformRotate(float dst[6], float a) | |||
| { | |||
| nvgTransformRotate(dst, a); | |||
| } | |||
| void NanoWidget::transformSkewX(float dst[6], float a) | |||
| { | |||
| nvgTransformSkewX(dst, a); | |||
| } | |||
| void NanoWidget::transformSkewY(float dst[6], float a) | |||
| { | |||
| nvgTransformSkewY(dst, a); | |||
| } | |||
| void NanoWidget::transformMultiply(float dst[6], const float src[6]) | |||
| { | |||
| nvgTransformMultiply(dst, src); | |||
| } | |||
| void NanoWidget::transformPremultiply(float dst[6], const float src[6]) | |||
| { | |||
| nvgTransformPremultiply(dst, src); | |||
| } | |||
| int NanoWidget::transformInverse(float dst[6], const float src[6]) | |||
| { | |||
| return nvgTransformInverse(dst, src); | |||
| } | |||
| void NanoWidget::transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy) | |||
| { | |||
| nvgTransformPoint(&dstx, &dsty, xform, srcx, srcy); | |||
| } | |||
| float NanoWidget::degToRad(float deg) | |||
| { | |||
| return nvgDegToRad(deg); | |||
| } | |||
| float NanoWidget::radToDeg(float rad) | |||
| { | |||
| return nvgRadToDeg(rad); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Images | |||
| NanoImage NanoWidget::createImage(const char* filename) | |||
| { | |||
| sLastContext = fContext; | |||
| return NanoImage(filename); | |||
| } | |||
| NanoImage NanoWidget::createImageMem(uchar* data, int ndata) | |||
| { | |||
| sLastContext = fContext; | |||
| return NanoImage(data, ndata); | |||
| } | |||
| NanoImage NanoWidget::createImageRGBA(int w, int h, const uchar* data) | |||
| { | |||
| sLastContext = fContext; | |||
| return NanoImage(w, h, data); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Paints | |||
| NanoWidget::Paint NanoWidget::linearGradient(float sx, float sy, float ex, float ey, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||
| { | |||
| return nvgLinearGradient(fContext, sx, sy, ex, ey, icol, ocol); | |||
| } | |||
| NanoWidget::Paint NanoWidget::boxGradient(float x, float y, float w, float h, float r, float f, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||
| { | |||
| return nvgBoxGradient(fContext, x, y, w, h, r, f, icol, ocol); | |||
| } | |||
| NanoWidget::Paint NanoWidget::radialGradient(float cx, float cy, float inr, float outr, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||
| { | |||
| return nvgRadialGradient(fContext, cx, cy, inr, outr, icol, ocol); | |||
| } | |||
| NanoWidget::Paint NanoWidget::imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, NanoWidget::PatternRepeat repeat) | |||
| { | |||
| return nvgImagePattern(fContext, ox, oy, ex, ey, angle, image.fImageId, repeat); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Scissoring | |||
| void NanoWidget::scissor(float x, float y, float w, float h) | |||
| { | |||
| nvgScissor(fContext, x, y, w, h); | |||
| } | |||
| void NanoWidget::resetScissor() | |||
| { | |||
| nvgResetScissor(fContext); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Paths | |||
| void NanoWidget::beginPath() | |||
| { | |||
| nvgBeginPath(fContext); | |||
| } | |||
| void NanoWidget::moveTo(float x, float y) | |||
| { | |||
| nvgMoveTo(fContext, x, y); | |||
| } | |||
| void NanoWidget::lineTo(float x, float y) | |||
| { | |||
| nvgLineTo(fContext, x, y); | |||
| } | |||
| void NanoWidget::bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | |||
| { | |||
| nvgBezierTo(fContext, c1x, c1y, c2x, c2y, x, y); | |||
| } | |||
| void NanoWidget::arcTo(float x1, float y1, float x2, float y2, float radius) | |||
| { | |||
| nvgArcTo(fContext, x1, y1, x2, y2, radius); | |||
| } | |||
| void NanoWidget::closePath() | |||
| { | |||
| nvgClosePath(fContext); | |||
| } | |||
| void NanoWidget::pathWinding(NanoWidget::Winding dir) | |||
| { | |||
| nvgPathWinding(fContext, dir); | |||
| } | |||
| void NanoWidget::arc(float cx, float cy, float r, float a0, float a1, NanoWidget::Winding dir) | |||
| { | |||
| nvgArc(fContext, cx, cy, r, a0, a1, dir); | |||
| } | |||
| void NanoWidget::rect(float x, float y, float w, float h) | |||
| { | |||
| nvgRect(fContext, x, y, w, h); | |||
| } | |||
| void NanoWidget::roundedRect(float x, float y, float w, float h, float r) | |||
| { | |||
| nvgRoundedRect(fContext, x, y, w, h, r); | |||
| } | |||
| void NanoWidget::ellipse(float cx, float cy, float rx, float ry) | |||
| { | |||
| nvgEllipse(fContext, cx, cy, rx, ry); | |||
| } | |||
| void NanoWidget::circle(float cx, float cy, float r) | |||
| { | |||
| nvgCircle(fContext, cx, cy, r); | |||
| } | |||
| void NanoWidget::fill() | |||
| { | |||
| nvgFill(fContext); | |||
| } | |||
| void NanoWidget::stroke() | |||
| { | |||
| nvgStroke(fContext); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| // Text | |||
| NanoWidget::FontId NanoWidget::createFont(const char* name, const char* filename) | |||
| { | |||
| return nvgCreateFont(fContext, name, filename); | |||
| } | |||
| NanoWidget::FontId NanoWidget::createFontMem(const char* name, uchar* data, int ndata, bool freeData) | |||
| { | |||
| return nvgCreateFontMem(fContext, name, data, ndata, freeData); | |||
| } | |||
| NanoWidget::FontId NanoWidget::findFont(const char* name) | |||
| { | |||
| return nvgFindFont(fContext, name); | |||
| } | |||
| void NanoWidget::fontSize(float size) | |||
| { | |||
| nvgFontSize(fContext, size); | |||
| } | |||
| void NanoWidget::fontBlur(float blur) | |||
| { | |||
| nvgFontBlur(fContext, blur); | |||
| } | |||
| void NanoWidget::textLetterSpacing(float spacing) | |||
| { | |||
| nvgTextLetterSpacing(fContext, spacing); | |||
| } | |||
| void NanoWidget::textLineHeight(float lineHeight) | |||
| { | |||
| nvgTextLineHeight(fContext, lineHeight); | |||
| } | |||
| void NanoWidget::textAlign(NanoWidget::Align align) | |||
| { | |||
| nvgTextAlign(fContext, align); | |||
| } | |||
| void NanoWidget::fontFaceId(FontId font) | |||
| { | |||
| nvgFontFaceId(fContext, font); | |||
| } | |||
| void NanoWidget::fontFace(const char* font) | |||
| { | |||
| nvgFontFace(fContext, font); | |||
| } | |||
| float NanoWidget::text(float x, float y, const char* string, const char* end) | |||
| { | |||
| return nvgText(fContext, x, y, string, end); | |||
| } | |||
| void NanoWidget::textBox(float x, float y, float breakRowWidth, const char* string, const char* end) | |||
| { | |||
| nvgTextBox(fContext, x, y, breakRowWidth, string, end); | |||
| } | |||
| float NanoWidget::textBounds(float x, float y, const char* string, const char* end, float* bounds) | |||
| { | |||
| return nvgTextBounds(fContext, x, y, string, end, bounds); | |||
| } | |||
| void NanoWidget::textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds) | |||
| { | |||
| nvgTextBoxBounds(fContext, x, y, breakRowWidth, string, end, bounds); | |||
| } | |||
| int NanoWidget::textGlyphPositions(float x, float y, const char* string, const char* end, NanoWidget::GlyphPosition* positions, int maxPositions) | |||
| { | |||
| return nvgTextGlyphPositions(fContext, x, y, string, end, (NVGglyphPosition*)positions, maxPositions); | |||
| } | |||
| void NanoWidget::textMetrics(float* ascender, float* descender, float* lineh) | |||
| { | |||
| nvgTextMetrics(fContext, ascender, descender, lineh); | |||
| } | |||
| int NanoWidget::textBreakLines(const char* string, const char* end, float breakRowWidth, NanoWidget::TextRow* rows, int maxRows) | |||
| { | |||
| return nvgTextBreakLines(fContext, string, end, breakRowWidth, (NVGtextRow*)rows, maxRows); | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| END_NAMESPACE_DGL | |||
| extern "C" { | |||
| #include "nanovg/nanovg.c" | |||
| } | |||
| // ----------------------------------------------------------------------- | |||
| @@ -0,0 +1,18 @@ | |||
| Copyright (c) 2013 Mikko Mononen memon@inside.org | |||
| This software is provided 'as-is', without any express or implied | |||
| warranty. In no event will the authors be held liable for any damages | |||
| arising from the use of this software. | |||
| Permission is granted to anyone to use this software for any purpose, | |||
| including commercial applications, and to alter it and redistribute it | |||
| freely, subject to the following restrictions: | |||
| 1. The origin of this software must not be misrepresented; you must not | |||
| claim that you wrote the original software. If you use this software | |||
| in a product, an acknowledgment in the product documentation would be | |||
| appreciated but is not required. | |||
| 2. Altered source versions must be plainly marked as such, and must not be | |||
| misrepresented as being the original software. | |||
| 3. This notice may not be removed or altered from any source distribution. | |||
| @@ -0,0 +1,590 @@ | |||
| // | |||
| // Copyright (c) 2013 Mikko Mononen memon@inside.org | |||
| // | |||
| // This software is provided 'as-is', without any express or implied | |||
| // warranty. In no event will the authors be held liable for any damages | |||
| // arising from the use of this software. | |||
| // Permission is granted to anyone to use this software for any purpose, | |||
| // including commercial applications, and to alter it and redistribute it | |||
| // freely, subject to the following restrictions: | |||
| // 1. The origin of this software must not be misrepresented; you must not | |||
| // claim that you wrote the original software. If you use this software | |||
| // in a product, an acknowledgment in the product documentation would be | |||
| // appreciated but is not required. | |||
| // 2. Altered source versions must be plainly marked as such, and must not be | |||
| // misrepresented as being the original software. | |||
| // 3. This notice may not be removed or altered from any source distribution. | |||
| // | |||
| #ifndef NANOVG_H | |||
| #define NANOVG_H | |||
| #ifdef __cplusplus | |||
| extern "C" { | |||
| #endif | |||
| #define NVG_PI 3.14159265358979323846264338327f | |||
| struct NVGcontext; | |||
| struct NVGcolor { | |||
| union { | |||
| float rgba[4]; | |||
| struct { | |||
| float r,g,b,a; | |||
| }; | |||
| }; | |||
| }; | |||
| struct NVGpaint { | |||
| float xform[6]; | |||
| float extent[2]; | |||
| float radius; | |||
| float feather; | |||
| struct NVGcolor innerColor; | |||
| struct NVGcolor outerColor; | |||
| int image; | |||
| int repeat; | |||
| }; | |||
| enum NVGwinding { | |||
| NVG_CCW = 1, // Winding for solid shapes | |||
| NVG_CW = 2, // Winding for holes | |||
| }; | |||
| enum NVGsolidity { | |||
| NVG_SOLID = 1, // CCW | |||
| NVG_HOLE = 2, // CW | |||
| }; | |||
| enum NVGlineCap { | |||
| NVG_BUTT, | |||
| NVG_ROUND, | |||
| NVG_SQUARE, | |||
| NVG_BEVEL, | |||
| NVG_MITER, | |||
| }; | |||
| enum NVGpatternRepeat { | |||
| NVG_REPEATX = 0x01, // Repeat image pattern in X direction | |||
| NVG_REPEATY = 0x02, // Repeat image pattern in Y direction | |||
| }; | |||
| enum NVGalign { | |||
| // Horizontal align | |||
| NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||
| NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. | |||
| NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. | |||
| // Vertical align | |||
| NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. | |||
| NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. | |||
| NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||
| NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
| }; | |||
| enum NVGalpha { | |||
| NVG_STRAIGHT_ALPHA, | |||
| NVG_PREMULTIPLIED_ALPHA, | |||
| }; | |||
| struct NVGglyphPosition { | |||
| const char* str; // Position of the glyph in the input string. | |||
| float x; // The x-coordinate of the logical glyph position. | |||
| float minx, maxx; // The bounds of the glyph shape. | |||
| }; | |||
| struct NVGtextRow { | |||
| const char* start; // Pointer to the input text where the row starts. | |||
| const char* end; // Pointer to the input text where the row ends (one past the last character). | |||
| const char* next; // Pointer to the beginning of the next row. | |||
| float width; // Logical width of the row. | |||
| float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||
| }; | |||
| // Begin drawing a new frame | |||
| // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||
| // nvgBeginFrame() defines the size of the window to render to in relation currently | |||
| // set viewport (i.e. glViewport on GL backends). Device pixel ration allows to | |||
| // control the rendering on Hi-DPI devices. | |||
| // For example, GLFW returns two dimension for an opened window: window size and | |||
| // frame buffer size. In that case you would set windowWidth/Height to the window size | |||
| // devicePixelRatio to: frameBufferWidth / windowWidth. | |||
| // AlphaBlend controls if drawing the shapes to the render target should be done using straight or | |||
| // premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA, | |||
| // if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the | |||
| // right choice. | |||
| void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend); | |||
| // Ends drawing flushing remaining render state. | |||
| void nvgEndFrame(struct NVGcontext* ctx); | |||
| // | |||
| // Color utils | |||
| // | |||
| // Colors in NanoVG are stored as unsigned ints in ABGR format. | |||
| // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||
| struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
| // Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||
| struct NVGcolor nvgRGBf(float r, float g, float b); | |||
| // Returns a color value from red, green, blue and alpha values. | |||
| struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
| // Returns a color value from red, green, blue and alpha values. | |||
| struct NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||
| // Linearly interpoaltes from color c0 to c1, and returns resulting color value. | |||
| struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||
| // Sets transparency of a color value. | |||
| struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||
| // Sets transparency of a color value. | |||
| struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a); | |||
| // Returns color value specified by hue, saturation and lightness. | |||
| // HSL values are all in range [0..1], alpha will be set to 255. | |||
| struct NVGcolor nvgHSL(float h, float s, float l); | |||
| // Returns color value specified by hue, saturation and lightness and alpha. | |||
| // HSL values are all in range [0..1], alpha in range [0..255] | |||
| struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
| // | |||
| // State Handling | |||
| // | |||
| // NanoVG contains state which represents how paths will be rendered. | |||
| // The state contains transform, fill and stroke styles, text and font styles, | |||
| // and scissor clipping. | |||
| // Pushes and saves the current render state into a state stack. | |||
| // A matching nvgRestore() must be used to restore the state. | |||
| void nvgSave(struct NVGcontext* ctx); | |||
| // Pops and restores current render state. | |||
| void nvgRestore(struct NVGcontext* ctx); | |||
| // Resets current render state to default values. Does not affect the render state stack. | |||
| void nvgReset(struct NVGcontext* ctx); | |||
| // | |||
| // Render styles | |||
| // | |||
| // Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||
| // Solid color is simply defined as a color value, different kinds of paints can be created | |||
| // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). | |||
| // | |||
| // Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Sets current stroke style to a solid color. | |||
| void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
| // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||
| void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
| // Sets current fill cstyle to a solid color. | |||
| void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
| // Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||
| void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
| // Sets the miter limit of the stroke style. | |||
| // Miter limit controls when a sharp corner is beveled. | |||
| void nvgMiterLimit(struct NVGcontext* ctx, float limit); | |||
| // Sets the stroke witdth of the stroke style. | |||
| void nvgStrokeWidth(struct NVGcontext* ctx, float size); | |||
| // Sets how the end of the line (cap) is drawn, | |||
| // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | |||
| void nvgLineCap(struct NVGcontext* ctx, int cap); | |||
| // Sets how sharp path corners are drawn. | |||
| // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | |||
| void nvgLineJoin(struct NVGcontext* ctx, int join); | |||
| // | |||
| // Transforms | |||
| // | |||
| // The paths, gradients, patterns and scissor region are transformed by an transformation | |||
| // matrix at the time when they are passed to the API. | |||
| // The current transformation matrix is a affine matrix: | |||
| // [sx kx tx] | |||
| // [ky sy ty] | |||
| // [ 0 0 1] | |||
| // Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||
| // The last row is assumed to be 0,0,1 and is not stored. | |||
| // | |||
| // Apart from nvgResetTransform(), each transformation function first creates | |||
| // specific transformation matrix and pre-multiplies the current transformation by it. | |||
| // | |||
| // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||
| // Resets current transform to a identity matrix. | |||
| void nvgResetTransform(struct NVGcontext* ctx); | |||
| // Premultiplies current coordinate system by specified matrix. | |||
| // The parameters are interpreted as matrix as follows: | |||
| // [a c e] | |||
| // [b d f] | |||
| // [0 0 1] | |||
| void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||
| // Translates current coordinate system. | |||
| void nvgTranslate(struct NVGcontext* ctx, float x, float y); | |||
| // Rotates current coordinate system. Angle is specifid in radians. | |||
| void nvgRotate(struct NVGcontext* ctx, float angle); | |||
| // Skews the current coordinate system along X axis. Angle is specifid in radians. | |||
| void nvgSkewX(struct NVGcontext* ctx, float angle); | |||
| // Skews the current coordinate system along Y axis. Angle is specifid in radians. | |||
| void nvgSkewY(struct NVGcontext* ctx, float angle); | |||
| // Scales the current coordinat system. | |||
| void nvgScale(struct NVGcontext* ctx, float x, float y); | |||
| // Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||
| // [a c e] | |||
| // [b d f] | |||
| // [0 0 1] | |||
| // There should be space for 6 floats in the return buffer for the values a-f. | |||
| void nvgCurrentTransform(struct NVGcontext* ctx, float* xform); | |||
| // The following functions can be used to make calculations on 2x3 transformation matrices. | |||
| // A 2x3 matrix is representated as float[6]. | |||
| // Sets the transform to identity matrix. | |||
| void nvgTransformIdentity(float* dst); | |||
| // Sets the transform to translation matrix matrix. | |||
| void nvgTransformTranslate(float* dst, float tx, float ty); | |||
| // Sets the transform to scale matrix. | |||
| void nvgTransformScale(float* dst, float sx, float sy); | |||
| // Sets the transform to rotate matrix. Angle is specifid in radians. | |||
| void nvgTransformRotate(float* dst, float a); | |||
| // Sets the transform to skew-x matrix. Angle is specifid in radians. | |||
| void nvgTransformSkewX(float* dst, float a); | |||
| // Sets the transform to skew-y matrix. Angle is specifid in radians. | |||
| void nvgTransformSkewY(float* dst, float a); | |||
| // Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||
| void nvgTransformMultiply(float* dst, const float* src); | |||
| // Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||
| void nvgTransformPremultiply(float* dst, const float* src); | |||
| // Sets the destination to inverse of specified transform. | |||
| // Returns 1 if the inverse could be calculated, else 0. | |||
| int nvgTransformInverse(float* dst, const float* src); | |||
| // Transform a point by given transform. | |||
| void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); | |||
| // Converts degress to radians and vice versa. | |||
| float nvgDegToRad(float deg); | |||
| float nvgRadToDeg(float rad); | |||
| // | |||
| // Images | |||
| // | |||
| // NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||
| // In addition you can upload your own image. The image loading is provided by stb_image. | |||
| // Creates image by loading it from the disk from specified file name. | |||
| // Returns handle to the image. | |||
| int nvgCreateImage(struct NVGcontext* ctx, const char* filename); | |||
| // Creates image by loading it from the specified chunk of memory. | |||
| // Returns handle to the image. | |||
| int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata); | |||
| // Creates image from specified image data. | |||
| // Returns handle to the image. | |||
| int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data); | |||
| // Updates image data specified by image handle. | |||
| void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data); | |||
| // Returns the domensions of a created image. | |||
| void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h); | |||
| // Deletes created image. | |||
| void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||
| // | |||
| // Paints | |||
| // | |||
| // NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||
| // These can be used as paints for strokes and fills. | |||
| // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||
| // of the linear gradient, icol specifies the start color and ocol the end color. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||
| struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||
| // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||
| // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||
| // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | |||
| float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||
| // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||
| struct NVGcolor icol, struct NVGcolor ocol); | |||
| // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||
| // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||
| // and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. | |||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
| struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||
| float angle, int image, int repeat); | |||
| // | |||
| // Scissoring | |||
| // | |||
| // Scissoring allows you to clip the rendering into a rectangle. This is useful for varius | |||
| // user interface cases like rendering a text edit or a timeline. | |||
| // Sets the current | |||
| // The scissor rectangle is transformed by the current transform. | |||
| void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h); | |||
| // Reset and disables scissoring. | |||
| void nvgResetScissor(struct NVGcontext* ctx); | |||
| // | |||
| // Paths | |||
| // | |||
| // Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. | |||
| // Then you define one or more paths and sub-paths which describe the shape. The are functions | |||
| // to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||
| // which allow to define a path curve by curve. | |||
| // | |||
| // NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||
| // winding and holes should have counter clockwise order. To specify winding of a path you can | |||
| // call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||
| // | |||
| // Finally you can fill the path using current fill style by calling nvgFill(), and stroke it | |||
| // with current stroke style by calling nvgStroke(). | |||
| // | |||
| // The curve segments and sub-paths are transformed by the current transform. | |||
| // Clears the current path and sub-paths. | |||
| void nvgBeginPath(struct NVGcontext* ctx); | |||
| // Starts new sub-path with specified point as first point. | |||
| void nvgMoveTo(struct NVGcontext* ctx, float x, float y); | |||
| // Adds line segment from the last point in the path to the specified point. | |||
| void nvgLineTo(struct NVGcontext* ctx, float x, float y); | |||
| // Adds bezier segment from last point in the path via two control points to the specified point. | |||
| void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||
| // Adds an arc segment at the corner defined by the last path point, and two specified points. | |||
| void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||
| // Closes current sub-path with a line segment. | |||
| void nvgClosePath(struct NVGcontext* ctx); | |||
| // Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||
| void nvgPathWinding(struct NVGcontext* ctx, int dir); | |||
| // Creates new arc shaped sub-path. | |||
| void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||
| // Creates new rectangle shaped sub-path. | |||
| void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h); | |||
| // Creates new rounded rectangle shaped sub-path. | |||
| void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r); | |||
| // Creates new ellipse shaped sub-path. | |||
| void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||
| // Creates new circle shaped sub-path. | |||
| void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r); | |||
| // Fills the current path with current fill style. | |||
| void nvgFill(struct NVGcontext* ctx); | |||
| // Fills the current path with current stroke style. | |||
| void nvgStroke(struct NVGcontext* ctx); | |||
| // | |||
| // Text | |||
| // | |||
| // NanoVG allows you to load .ttf files and use the font to render text. | |||
| // | |||
| // The appearance of the text can be defined by setting the current text style | |||
| // and by specifying the fill color. Common text and font settings such as | |||
| // font size, letter spacing and text align are supported. Font blur allows you | |||
| // to create simple text effects such as drop shadows. | |||
| // | |||
| // At render time the font face can be set based on the font handles or name. | |||
| // | |||
| // Font measure functions return values in local space, the calculations are | |||
| // carried in the same resolution as the final rendering. This is done because | |||
| // the text glyph positions are snapped to the nearest pixels sharp rendering. | |||
| // | |||
| // The local space means that values are not rotated or scale as per the current | |||
| // transformation. For example if you set font size to 12, which would mean that | |||
| // line height is 16, then regardless of the current scaling and rotation, the | |||
| // returned line height is always 16. Some measures may vary because of the scaling | |||
| // since aforementioned pixel snapping. | |||
| // | |||
| // While this may sound a little odd, the setup allows you to always render the | |||
| // same way regardless of scaling. I.e. following works regardless of scaling: | |||
| // | |||
| // const char* txt = "Text me up."; | |||
| // nvgTextBounds(vg, x,y, txt, NULL, bounds); | |||
| // nvgBeginPath(vg); | |||
| // nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||
| // nvgFill(vg); | |||
| // | |||
| // Note: currently only solid color fill is supported for text. | |||
| // Creates font by loading it from the disk from specified file name. | |||
| // Returns handle to the font. | |||
| int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename); | |||
| // Creates image by loading it from the specified memory chunk. | |||
| // Returns handle to the font. | |||
| int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||
| // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||
| int nvgFindFont(struct NVGcontext* ctx, const char* name); | |||
| // Sets the font size of current text style. | |||
| void nvgFontSize(struct NVGcontext* ctx, float size); | |||
| // Sets the blur of current text style. | |||
| void nvgFontBlur(struct NVGcontext* ctx, float blur); | |||
| // Sets the letter spacing of current text style. | |||
| void nvgTextLetterSpacing(struct NVGcontext* ctx, float spacing); | |||
| // Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
| void nvgTextLineHeight(struct NVGcontext* ctx, float lineHeight); | |||
| // Sets the text align of current text style, see NVGaling for options. | |||
| void nvgTextAlign(struct NVGcontext* ctx, int align); | |||
| // Sets the font face based on specified id of current text style. | |||
| void nvgFontFaceId(struct NVGcontext* ctx, int font); | |||
| // Sets the font face based on specified name of current text style. | |||
| void nvgFontFace(struct NVGcontext* ctx, const char* font); | |||
| // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||
| float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||
| // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||
| // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
| // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
| void nvgTextBox(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||
| // Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||
| // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
| // Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||
| // Measured values are returned in local coordinate space. | |||
| float nvgTextBounds(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||
| // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||
| // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
| // Measured values are returned in local coordinate space. | |||
| void nvgTextBoxBounds(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||
| // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||
| // Measured values are returned in local coordinate space. | |||
| int nvgTextGlyphPositions(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, struct NVGglyphPosition* positions, int maxPositions); | |||
| // Returns the vertical metrics based on the current text style. | |||
| // Measured values are returned in local coordinate space. | |||
| void nvgTextMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||
| // Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||
| // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
| // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
| int nvgTextBreakLines(struct NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, struct NVGtextRow* rows, int maxRows); | |||
| // | |||
| // Internal Render API | |||
| // | |||
| enum NVGtexture { | |||
| NVG_TEXTURE_ALPHA = 0x01, | |||
| NVG_TEXTURE_RGBA = 0x02, | |||
| }; | |||
| struct NVGscissor | |||
| { | |||
| float xform[6]; | |||
| float extent[2]; | |||
| }; | |||
| struct NVGvertex { | |||
| float x,y,u,v; | |||
| }; | |||
| struct NVGpath { | |||
| int first; | |||
| int count; | |||
| unsigned char closed; | |||
| int nbevel; | |||
| struct NVGvertex* fill; | |||
| int nfill; | |||
| struct NVGvertex* stroke; | |||
| int nstroke; | |||
| int winding; | |||
| int convex; | |||
| }; | |||
| struct NVGparams { | |||
| void* userPtr; | |||
| int atlasWidth, atlasHeight; | |||
| int edgeAntiAlias; | |||
| int (*renderCreate)(void* uptr); | |||
| int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); | |||
| int (*renderDeleteTexture)(void* uptr, int image); | |||
| int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||
| int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||
| void (*renderViewport)(void* uptr, int width, int height, int alphaBlend); | |||
| void (*renderFlush)(void* uptr, int alphaBlend); | |||
| void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, const float* bounds, const struct NVGpath* paths, int npaths); | |||
| void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, float strokeWidth, const struct NVGpath* paths, int npaths); | |||
| void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts); | |||
| void (*renderDelete)(void* uptr); | |||
| }; | |||
| // Contructor and destructor, called by the render back-end. | |||
| struct NVGcontext* nvgCreateInternal(struct NVGparams* params); | |||
| void nvgDeleteInternal(struct NVGcontext* ctx); | |||
| // Debug function to dump cached path data. | |||
| void nvgDebugDumpPathCache(struct NVGcontext* ctx); | |||
| #define NVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0) | |||
| #ifdef __cplusplus | |||
| } | |||
| #endif | |||
| #endif // NANOVG_H | |||