| @@ -23,6 +23,7 @@ OBJS = \ | |||||
| src/ImageKnob.cpp.o \ | src/ImageKnob.cpp.o \ | ||||
| src/ImageSlider.cpp.o \ | src/ImageSlider.cpp.o \ | ||||
| src/ImageSwitch.cpp.o \ | src/ImageSwitch.cpp.o \ | ||||
| src/NanoWidget.cpp.o \ | |||||
| src/Widget.cpp.o | src/Widget.cpp.o | ||||
| ifeq ($(MACOS),true) | ifeq ($(MACOS),true) | ||||
| @@ -0,0 +1,765 @@ | |||||
| /* | |||||
| * DISTRHO Plugin Framework (DPF) | |||||
| * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com> | |||||
| * | |||||
| * Permission to use, copy, modify, and/or distribute this software for any purpose with | |||||
| * or without fee is hereby granted, provided that the above copyright notice and this | |||||
| * permission notice appear in all copies. | |||||
| * | |||||
| * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD | |||||
| * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN | |||||
| * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL | |||||
| * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER | |||||
| * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN | |||||
| * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |||||
| */ | |||||
| #ifndef DGL_NANO_WIDGET_HPP_INCLUDED | |||||
| #define DGL_NANO_WIDGET_HPP_INCLUDED | |||||
| #include "Widget.hpp" | |||||
| struct NVGcolor; | |||||
| struct NVGcontext; | |||||
| struct NVGpaint; | |||||
| START_NAMESPACE_DGL | |||||
| // ----------------------------------------------------------------------- | |||||
| /** | |||||
| NanoVG Image class. | |||||
| This implements NanoVG images as a C++ class where deletion is handled automatically. | |||||
| Images need to be created within a NanoWidget class. | |||||
| */ | |||||
| class NanoImage | |||||
| { | |||||
| public: | |||||
| /** | |||||
| Destructor. | |||||
| */ | |||||
| ~NanoImage(); | |||||
| /** | |||||
| Get width. | |||||
| */ | |||||
| int getWidth() const; | |||||
| /** | |||||
| Get height. | |||||
| */ | |||||
| int getHeight() const; | |||||
| /** | |||||
| Get size. | |||||
| */ | |||||
| Size<int> getSize() const; | |||||
| /** | |||||
| Update image data. | |||||
| */ | |||||
| void updateImage(const uchar* data); | |||||
| protected: | |||||
| /** | |||||
| Constructors are protected. | |||||
| NanoImages must be created within a NanoWidget class. | |||||
| */ | |||||
| NanoImage(const char* filename); | |||||
| NanoImage(uchar* data, int ndata); | |||||
| NanoImage(int w, int h, const uchar* data); | |||||
| private: | |||||
| NVGcontext* const fContext; | |||||
| const int fImageId; | |||||
| friend class NanoWidget; | |||||
| DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoImage) | |||||
| }; | |||||
| // ----------------------------------------------------------------------- | |||||
| /** | |||||
| NanoVG Widget class. | |||||
| This class implements the NanoVG drawing API inside a DGL Widget. | |||||
| All calls should be wrapped in beginFrame() & endFrame(). | |||||
| @section Color utils | |||||
| Colors in NanoVG are stored as uints in ABGR format. | |||||
| @section State Handling | |||||
| NanoVG contains state which represents how paths will be rendered. | |||||
| The state contains transform, fill and stroke styles, text and font styles, and scissor clipping. | |||||
| @section Render styles | |||||
| Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||||
| Solid color is simply defined as a color value, different kinds of paints can be created | |||||
| using linearGradient(), boxGradient(), radialGradient() and imagePattern(). | |||||
| Current render style can be saved and restored using save() and restore(). | |||||
| @section Transforms | |||||
| The paths, gradients, patterns and scissor region are transformed by an transformation | |||||
| matrix at the time when they are passed to the API. | |||||
| The current transformation matrix is a affine matrix: | |||||
| [sx kx tx] | |||||
| [ky sy ty] | |||||
| [ 0 0 1] | |||||
| Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||||
| The last row is assumed to be 0,0,1 and is not stored. | |||||
| Apart from resetTransform(), each transformation function first creates | |||||
| specific transformation matrix and pre-multiplies the current transformation by it. | |||||
| Current coordinate system (transformation) can be saved and restored using save() and restore(). | |||||
| @section Images | |||||
| NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||||
| In addition you can upload your own image. The image loading is provided by stb_image. | |||||
| @section Paints | |||||
| NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||||
| These can be used as paints for strokes and fills. | |||||
| @section Scissoring | |||||
| Scissoring allows you to clip the rendering into a rectangle. This is useful for varius | |||||
| user interface cases like rendering a text edit or a timeline. | |||||
| @section Paths | |||||
| Drawing a new shape starts with beginPath(), it clears all the currently defined paths. | |||||
| Then you define one or more paths and sub-paths which describe the shape. The are functions | |||||
| to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||||
| which allow to define a path curve by curve. | |||||
| NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||||
| winding and holes should have counter clockwise order. To specify winding of a path you can | |||||
| call pathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||||
| Finally you can fill the path using current fill style by calling fill(), and stroke it | |||||
| with current stroke style by calling stroke(). | |||||
| The curve segments and sub-paths are transformed by the current transform. | |||||
| @section Text | |||||
| NanoVG allows you to load .ttf files and use the font to render text. | |||||
| The appearance of the text can be defined by setting the current text style | |||||
| and by specifying the fill color. Common text and font settings such as | |||||
| font size, letter spacing and text align are supported. Font blur allows you | |||||
| to create simple text effects such as drop shadows. | |||||
| At render time the font face can be set based on the font handles or name. | |||||
| Font measure functions return values in local space, the calculations are | |||||
| carried in the same resolution as the final rendering. This is done because | |||||
| the text glyph positions are snapped to the nearest pixels sharp rendering. | |||||
| The local space means that values are not rotated or scale as per the current | |||||
| transformation. For example if you set font size to 12, which would mean that | |||||
| line height is 16, then regardless of the current scaling and rotation, the | |||||
| returned line height is always 16. Some measures may vary because of the scaling | |||||
| since aforementioned pixel snapping. | |||||
| While this may sound a little odd, the setup allows you to always render the | |||||
| same way regardless of scaling. I.e. following works regardless of scaling: | |||||
| @code | |||||
| const char* txt = "Text me up."; | |||||
| textBounds(vg, x,y, txt, NULL, bounds); | |||||
| beginPath(vg); | |||||
| roundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||||
| fill(vg); | |||||
| @endcode | |||||
| Note: currently only solid color fill is supported for text. | |||||
| */ | |||||
| class NanoWidget : public Widget | |||||
| { | |||||
| public: | |||||
| enum Align { | |||||
| // Horizontal align | |||||
| ALIGN_LEFT = 1 << 0, // Align horizontally to left (default). | |||||
| ALIGN_CENTER = 1 << 1, // Align horizontally to center. | |||||
| ALIGN_RIGHT = 1 << 2, // Align horizontally to right. | |||||
| // Vertical align | |||||
| ALIGN_TOP = 1 << 3, // Align vertically to top. | |||||
| ALIGN_MIDDLE = 1 << 4, // Align vertically to middle. | |||||
| ALIGN_BOTTOM = 1 << 5, // Align vertically to bottom. | |||||
| ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default). | |||||
| }; | |||||
| enum Alpha { | |||||
| STRAIGHT_ALPHA, | |||||
| PREMULTIPLIED_ALPHA, | |||||
| }; | |||||
| enum LineCap { | |||||
| BUTT, | |||||
| ROUND, | |||||
| SQUARE, | |||||
| BEVEL, | |||||
| MITER | |||||
| }; | |||||
| enum PatternRepeat { | |||||
| REPEAT_NONE = 0x0, // No repeat | |||||
| REPEAT_X = 0x1, // Repeat in X direction | |||||
| REPEAT_Y = 0x2 // Repeat in Y direction | |||||
| }; | |||||
| enum Solidity { | |||||
| SOLID = 1, // CCW | |||||
| HOLE = 2 // CW | |||||
| }; | |||||
| enum Winding { | |||||
| CCW = 1, // Winding for solid shapes | |||||
| CW = 2 // Winding for holes | |||||
| }; | |||||
| struct Color { | |||||
| union { | |||||
| float rgba[4]; | |||||
| struct { float r,g,b,a; }; | |||||
| }; | |||||
| Color() noexcept; | |||||
| Color(const NVGcolor&) noexcept; | |||||
| operator NVGcolor() const noexcept; | |||||
| }; | |||||
| struct Paint { | |||||
| float xform[6]; | |||||
| float extent[2]; | |||||
| float radius; | |||||
| float feather; | |||||
| Color innerColor; | |||||
| Color outerColor; | |||||
| int imageId; | |||||
| PatternRepeat repeat; | |||||
| Paint() noexcept; | |||||
| Paint(const NVGpaint&) noexcept; | |||||
| operator NVGpaint() const noexcept; | |||||
| }; | |||||
| struct GlyphPosition { | |||||
| const char* str; // Position of the glyph in the input string. | |||||
| float x; // The x-coordinate of the logical glyph position. | |||||
| float minx, maxx; // The bounds of the glyph shape. | |||||
| }; | |||||
| struct TextRow { | |||||
| const char* start; // Pointer to the input text where the row starts. | |||||
| const char* end; // Pointer to the input text where the row ends (one past the last character). | |||||
| const char* next; // Pointer to the beginning of the next row. | |||||
| float width; // Logical width of the row. | |||||
| float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||||
| }; | |||||
| typedef int FontId; | |||||
| /** | |||||
| Constructor. | |||||
| */ | |||||
| NanoWidget(Window& parent); | |||||
| /** | |||||
| Destructor. | |||||
| */ | |||||
| ~NanoWidget() override; | |||||
| /** | |||||
| Get the NanoVG context. | |||||
| You should not need this under normal circumstances. | |||||
| */ | |||||
| NVGcontext* getContext() const noexcept | |||||
| { | |||||
| return fContext; | |||||
| } | |||||
| protected: | |||||
| /** | |||||
| Begin drawing a new frame. | |||||
| @param withAlha Controls if drawing the shapes to the render target should be done using straight or pre-multiplied alpha. | |||||
| */ | |||||
| void beginFrame(Alpha alpha = PREMULTIPLIED_ALPHA); | |||||
| /** | |||||
| Ends drawing flushing remaining render state. | |||||
| */ | |||||
| void endFrame(); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Color utils */ | |||||
| /** | |||||
| Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||||
| */ | |||||
| static Color RGB(uchar r, uchar g, uchar b); | |||||
| /** | |||||
| Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||||
| */ | |||||
| static Color RGBf(float r, float g, float b); | |||||
| /** | |||||
| Returns a color value from red, green, blue and alpha values. | |||||
| */ | |||||
| static Color RGBA(uchar r, uchar g, uchar b, uchar a); | |||||
| /** | |||||
| Returns a color value from red, green, blue and alpha values. | |||||
| */ | |||||
| static Color RGBAf(float r, float g, float b, float a); | |||||
| /** | |||||
| Linearly interpolates from color c0 to c1, and returns resulting color value. | |||||
| */ | |||||
| static Color lerpRGBA(const Color& c0, const Color& c1, float u); | |||||
| /** | |||||
| Returns color value specified by hue, saturation and lightness. | |||||
| HSL values are all in range [0..1], alpha will be set to 255. | |||||
| */ | |||||
| static Color HSL(float h, float s, float l); | |||||
| /** | |||||
| Returns color value specified by hue, saturation and lightness and alpha. | |||||
| HSL values are all in range [0..1], alpha in range [0..255] | |||||
| */ | |||||
| static Color HSLA(float h, float s, float l, uchar a); | |||||
| /* -------------------------------------------------------------------- | |||||
| * State Handling */ | |||||
| /** | |||||
| Pushes and saves the current render state into a state stack. | |||||
| A matching restore() must be used to restore the state. | |||||
| */ | |||||
| void save(); | |||||
| /** | |||||
| Pops and restores current render state. | |||||
| */ | |||||
| void restore(); | |||||
| /** | |||||
| Resets current render state to default values. Does not affect the render state stack. | |||||
| */ | |||||
| void reset(); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Render styles */ | |||||
| /** | |||||
| Sets current stroke style to a solid color. | |||||
| */ | |||||
| void strokeColor(const Color& color); | |||||
| /** | |||||
| Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||||
| */ | |||||
| void strokePaint(const Paint& paint); | |||||
| /** | |||||
| Sets current fill style to a solid color. | |||||
| */ | |||||
| void fillColor(const Color& color); | |||||
| /** | |||||
| Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||||
| */ | |||||
| void fillPaint(const Paint& paint); | |||||
| /** | |||||
| Sets the miter limit of the stroke style. | |||||
| Miter limit controls when a sharp corner is beveled. | |||||
| */ | |||||
| void miterLimit(float limit); | |||||
| /** | |||||
| Sets the stroke width of the stroke style. | |||||
| */ | |||||
| void strokeWidth(float size); | |||||
| /** | |||||
| Sets how the end of the line (cap) is drawn, | |||||
| Can be one of: BUTT, ROUND, SQUARE. | |||||
| */ | |||||
| void lineCap(LineCap cap = BUTT); | |||||
| /** | |||||
| Sets how sharp path corners are drawn. | |||||
| Can be one of MITER, ROUND, BEVEL. | |||||
| */ | |||||
| void lineJoin(LineCap join = MITER); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Transforms */ | |||||
| /** | |||||
| Resets current transform to a identity matrix. | |||||
| */ | |||||
| void resetTransform(); | |||||
| /** | |||||
| Pre-multiplies current coordinate system by specified matrix. | |||||
| The parameters are interpreted as matrix as follows: | |||||
| [a c e] | |||||
| [b d f] | |||||
| [0 0 1] | |||||
| */ | |||||
| void transform(float a, float b, float c, float d, float e, float f); | |||||
| /** | |||||
| Translates current coordinate system. | |||||
| */ | |||||
| void translate(float x, float y); | |||||
| /** | |||||
| Rotates current coordinate system. Angle is specified in radians. | |||||
| */ | |||||
| void rotate(float angle); | |||||
| /** | |||||
| Skews the current coordinate system along X axis. Angle is specified in radians. | |||||
| */ | |||||
| void skewX(float angle); | |||||
| /** | |||||
| Skews the current coordinate system along Y axis. Angle is specified in radians. | |||||
| */ | |||||
| void skewY(float angle); | |||||
| /** | |||||
| Scales the current coordinate system. | |||||
| */ | |||||
| void scale(float x, float y); | |||||
| /** | |||||
| Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||||
| [a c e] | |||||
| [b d f] | |||||
| [0 0 1] | |||||
| */ | |||||
| void currentTransform(float xform[6]); | |||||
| /** | |||||
| The following functions can be used to make calculations on 2x3 transformation matrices. | |||||
| A 2x3 matrix is represented as float[6]. */ | |||||
| /** | |||||
| Sets the transform to identity matrix. | |||||
| */ | |||||
| static void transformIdentity(float dst[6]); | |||||
| /** | |||||
| Sets the transform to translation matrix matrix. | |||||
| */ | |||||
| static void transformTranslate(float dst[6], float tx, float ty); | |||||
| /** | |||||
| Sets the transform to scale matrix. | |||||
| */ | |||||
| static void transformScale(float dst[6], float sx, float sy); | |||||
| /** | |||||
| Sets the transform to rotate matrix. Angle is specified in radians. | |||||
| */ | |||||
| static void transformRotate(float dst[6], float a); | |||||
| /** | |||||
| Sets the transform to skew-x matrix. Angle is specified in radians. | |||||
| */ | |||||
| static void transformSkewX(float dst[6], float a); | |||||
| /** | |||||
| Sets the transform to skew-y matrix. Angle is specified in radians. | |||||
| */ | |||||
| static void transformSkewY(float dst[6], float a); | |||||
| /** | |||||
| Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||||
| */ | |||||
| static void transformMultiply(float dst[6], const float src[6]); | |||||
| /** | |||||
| Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||||
| */ | |||||
| static void transformPremultiply(float dst[6], const float src[6]); | |||||
| /** | |||||
| Sets the destination to inverse of specified transform. | |||||
| Returns 1 if the inverse could be calculated, else 0. | |||||
| */ | |||||
| static int transformInverse(float dst[6], const float src[6]); | |||||
| /** | |||||
| Transform a point by given transform. | |||||
| */ | |||||
| static void transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy); | |||||
| /** | |||||
| Convert degrees to radians. | |||||
| */ | |||||
| static float degToRad(float deg); | |||||
| /** | |||||
| Convert radians to degrees. | |||||
| */ | |||||
| static float radToDeg(float rad); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Images */ | |||||
| /** | |||||
| Creates image by loading it from the disk from specified file name. | |||||
| */ | |||||
| NanoImage createImage(const char* filename); | |||||
| /** | |||||
| Creates image by loading it from the specified chunk of memory. | |||||
| */ | |||||
| NanoImage createImageMem(uchar* data, int ndata); | |||||
| /** | |||||
| Creates image from specified image data. | |||||
| */ | |||||
| NanoImage createImageRGBA(int w, int h, const uchar* data); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Paints */ | |||||
| /** | |||||
| Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||||
| of the linear gradient, icol specifies the start color and ocol the end color. | |||||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||||
| */ | |||||
| Paint linearGradient(float sx, float sy, float ex, float ey, const Color& icol, const Color& ocol); | |||||
| /** | |||||
| Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||||
| drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||||
| (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||||
| the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||||
| */ | |||||
| Paint boxGradient(float x, float y, float w, float h, float r, float f, const Color& icol, const Color& ocol); | |||||
| /** | |||||
| Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||||
| the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||||
| */ | |||||
| Paint radialGradient(float cx, float cy, float inr, float outr, const Color& icol, const Color& ocol); | |||||
| /** | |||||
| Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||||
| (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||||
| and repeat tells if the image should be repeated across x or y. | |||||
| The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||||
| */ | |||||
| Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, PatternRepeat repeat); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Scissoring */ | |||||
| /** | |||||
| Sets the current | |||||
| The scissor rectangle is transformed by the current transform. | |||||
| */ | |||||
| void scissor(float x, float y, float w, float h); | |||||
| /** | |||||
| Reset and disables scissoring. | |||||
| */ | |||||
| void resetScissor(); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Paths */ | |||||
| /** | |||||
| Clears the current path and sub-paths. | |||||
| */ | |||||
| void beginPath(); | |||||
| /** | |||||
| Starts new sub-path with specified point as first point. | |||||
| */ | |||||
| void moveTo(float x, float y); | |||||
| /** | |||||
| Adds line segment from the last point in the path to the specified point. | |||||
| */ | |||||
| void lineTo(float x, float y); | |||||
| /** | |||||
| Adds bezier segment from last point in the path via two control points to the specified point. | |||||
| */ | |||||
| void bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y); | |||||
| /** | |||||
| Adds an arc segment at the corner defined by the last path point, and two specified points. | |||||
| */ | |||||
| void arcTo(float x1, float y1, float x2, float y2, float radius); | |||||
| /** | |||||
| Closes current sub-path with a line segment. | |||||
| */ | |||||
| void closePath(); | |||||
| /** | |||||
| Sets the current sub-path winding. | |||||
| */ | |||||
| void pathWinding(Winding dir); | |||||
| /** | |||||
| Creates new arc shaped sub-path. | |||||
| */ | |||||
| void arc(float cx, float cy, float r, float a0, float a1, Winding dir); | |||||
| /** | |||||
| Creates new rectangle shaped sub-path. | |||||
| */ | |||||
| void rect(float x, float y, float w, float h); | |||||
| /** | |||||
| Creates new rounded rectangle shaped sub-path. | |||||
| */ | |||||
| void roundedRect(float x, float y, float w, float h, float r); | |||||
| /** | |||||
| Creates new ellipse shaped sub-path. | |||||
| */ | |||||
| void ellipse(float cx, float cy, float rx, float ry); | |||||
| /** | |||||
| Creates new circle shaped sub-path. | |||||
| */ | |||||
| void circle(float cx, float cy, float r); | |||||
| /** | |||||
| Fills the current path with current fill style. | |||||
| */ | |||||
| void fill(); | |||||
| /** | |||||
| Fills the current path with current stroke style. | |||||
| */ | |||||
| void stroke(); | |||||
| /* -------------------------------------------------------------------- | |||||
| * Text */ | |||||
| /** | |||||
| Creates font by loading it from the disk from specified file name. | |||||
| Returns handle to the font. | |||||
| */ | |||||
| FontId createFont(const char* name, const char* filename); | |||||
| /** | |||||
| Creates font by loading it from the specified memory chunk. | |||||
| Returns handle to the font. | |||||
| */ | |||||
| FontId createFontMem(const char* name, uchar* data, int ndata, bool freeData); | |||||
| /** | |||||
| Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||||
| */ | |||||
| FontId findFont(const char* name); | |||||
| /** | |||||
| Sets the font size of current text style. | |||||
| */ | |||||
| void fontSize(float size); | |||||
| /** | |||||
| Sets the blur of current text style. | |||||
| */ | |||||
| void fontBlur(float blur); | |||||
| /** | |||||
| Sets the letter spacing of current text style. | |||||
| */ | |||||
| void textLetterSpacing(float spacing); | |||||
| /** | |||||
| Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||||
| */ | |||||
| void textLineHeight(float lineHeight); | |||||
| /** | |||||
| Sets the text align of current text style. | |||||
| */ | |||||
| void textAlign(Align align); | |||||
| /** | |||||
| Sets the font face based on specified id of current text style. | |||||
| */ | |||||
| void fontFaceId(FontId font); | |||||
| /** | |||||
| Sets the font face based on specified name of current text style. | |||||
| */ | |||||
| void fontFace(const char* font); | |||||
| /** | |||||
| Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||||
| */ | |||||
| float text(float x, float y, const char* string, const char* end); | |||||
| /** | |||||
| Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||||
| White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
| Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
| */ | |||||
| void textBox(float x, float y, float breakRowWidth, const char* string, const char* end); | |||||
| /** | |||||
| Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||||
| if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
| Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||||
| Measured values are returned in local coordinate space. | |||||
| */ | |||||
| float textBounds(float x, float y, const char* string, const char* end, float* bounds); | |||||
| /** | |||||
| Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||||
| if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
| Measured values are returned in local coordinate space. | |||||
| */ | |||||
| void textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||||
| /** | |||||
| Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||||
| Measured values are returned in local coordinate space. | |||||
| */ | |||||
| int textGlyphPositions(float x, float y, const char* string, const char* end, GlyphPosition* positions, int maxPositions); | |||||
| /** | |||||
| Returns the vertical metrics based on the current text style. | |||||
| Measured values are returned in local coordinate space. | |||||
| */ | |||||
| void textMetrics(float* ascender, float* descender, float* lineh); | |||||
| /** | |||||
| Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||||
| White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
| Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
| */ | |||||
| int textBreakLines(const char* string, const char* end, float breakRowWidth, TextRow* rows, int maxRows); | |||||
| private: | |||||
| NVGcontext* fContext; | |||||
| DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoWidget) | |||||
| }; | |||||
| // ----------------------------------------------------------------------- | |||||
| END_NAMESPACE_DGL | |||||
| #endif // DGL_NANO_WIDGET_HPP_INCLUDED | |||||
| @@ -0,0 +1,590 @@ | |||||
| /* | |||||
| * DISTRHO Plugin Framework (DPF) | |||||
| * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com> | |||||
| * | |||||
| * Permission to use, copy, modify, and/or distribute this software for any purpose with | |||||
| * or without fee is hereby granted, provided that the above copyright notice and this | |||||
| * permission notice appear in all copies. | |||||
| * | |||||
| * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD | |||||
| * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN | |||||
| * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL | |||||
| * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER | |||||
| * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN | |||||
| * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |||||
| */ | |||||
| #include "../NanoWidget.hpp" | |||||
| // ----------------------------------------------------------------------- | |||||
| #define NANOVG_GL2_IMPLEMENTATION | |||||
| #include "nanovg/nanovg_gl.h" | |||||
| #if defined(NANOVG_GL2) | |||||
| # define nvgCreateGL nvgCreateGL2 | |||||
| # define nvgDeleteGL nvgDeleteGL2 | |||||
| #elif defined(NANOVG_GL3) | |||||
| # define nvgCreateGL nvgCreateGL3 | |||||
| # define nvgDeleteGL nvgDeleteGL3 | |||||
| #elif defined(NANOVG_GLES2) | |||||
| # define nvgCreateGL nvgCreateGLES2 | |||||
| # define nvgDeleteGL nvgDeleteGLES2 | |||||
| #elif defined(NANOVG_GLES3) | |||||
| # define nvgCreateGL nvgCreateGLES3 | |||||
| # define nvgDeleteGL nvgDeleteGLES3 | |||||
| #endif | |||||
| START_NAMESPACE_DGL | |||||
| // ----------------------------------------------------------------------- | |||||
| // Conversions | |||||
| NanoWidget::Color::Color() noexcept | |||||
| : r(1.0f), g(1.0f), b(1.0f), a(1.0f) {} | |||||
| NanoWidget::Color::Color(const NVGcolor& c) noexcept | |||||
| : r(c.r), g(c.g), b(c.b), a(c.a) {} | |||||
| NanoWidget::Color::operator NVGcolor() const noexcept | |||||
| { | |||||
| NVGcolor nc = { r, g, b, a }; | |||||
| return nc; | |||||
| } | |||||
| NanoWidget::Paint::Paint() noexcept | |||||
| : radius(0.0f), feather(0.0f), innerColor(), outerColor(), imageId(0), repeat(REPEAT_NONE) | |||||
| { | |||||
| std::memset(xform, 0, sizeof(float)*6); | |||||
| std::memset(extent, 0, sizeof(float)*2); | |||||
| } | |||||
| NanoWidget::Paint::Paint(const NVGpaint& p) noexcept | |||||
| : radius(p.radius), feather(p.feather), innerColor(p.innerColor), outerColor(p.outerColor), imageId(p.image), repeat(static_cast<PatternRepeat>(p.repeat)) | |||||
| { | |||||
| std::memcpy(xform, p.xform, sizeof(float)*6); | |||||
| std::memcpy(extent, p.extent, sizeof(float)*2); | |||||
| } | |||||
| NanoWidget::Paint::operator NVGpaint() const noexcept | |||||
| { | |||||
| NVGpaint p; | |||||
| p.radius = radius; | |||||
| p.feather = feather; | |||||
| p.innerColor = innerColor; | |||||
| p.outerColor = outerColor; | |||||
| p.image = imageId; | |||||
| p.repeat = repeat; | |||||
| std::memcpy(p.xform, xform, sizeof(float)*6); | |||||
| std::memcpy(p.extent, extent, sizeof(float)*2); | |||||
| return p; | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // NanoImage | |||||
| static NVGcontext* sLastContext = nullptr; | |||||
| NanoImage::NanoImage(const char* filename) | |||||
| : fContext(sLastContext), | |||||
| fImageId((fContext != nullptr) ? nvgCreateImage(fContext, filename) : 0) {} | |||||
| NanoImage::NanoImage(uchar* data, int ndata) | |||||
| : fContext(sLastContext), | |||||
| fImageId((fContext != nullptr) ? nvgCreateImageMem(fContext, data, ndata) : 0) {} | |||||
| NanoImage::NanoImage(int w, int h, const uchar* data) | |||||
| : fContext(sLastContext), | |||||
| fImageId((fContext != nullptr) ? nvgCreateImageRGBA(fContext, w, h, data) : 0) {} | |||||
| NanoImage::~NanoImage() | |||||
| { | |||||
| if (fContext != nullptr && fImageId != 0) | |||||
| nvgDeleteImage(fContext, fImageId); | |||||
| } | |||||
| int NanoImage::getWidth() const | |||||
| { | |||||
| return getSize().getWidth(); | |||||
| } | |||||
| int NanoImage::getHeight() const | |||||
| { | |||||
| return getSize().getHeight(); | |||||
| } | |||||
| Size<int> NanoImage::getSize() const | |||||
| { | |||||
| int w=0, h=0; | |||||
| if (fContext != nullptr && fImageId != 0) | |||||
| nvgImageSize(fContext, fImageId, &w, &h); | |||||
| return Size<int>(w, h); | |||||
| } | |||||
| void NanoImage::updateImage(const uchar* data) | |||||
| { | |||||
| if (fContext != nullptr && fImageId != 0) | |||||
| nvgUpdateImage(fContext, fImageId, data); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // NanoWidget | |||||
| NanoWidget::NanoWidget(Window& parent) | |||||
| : Widget(parent), | |||||
| fContext(nvgCreateGL(512, 512, NVG_ANTIALIAS)) | |||||
| { | |||||
| DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr,); | |||||
| } | |||||
| NanoWidget::~NanoWidget() | |||||
| { | |||||
| if (fContext == nullptr) | |||||
| return; | |||||
| nvgDeleteGL(fContext); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| void NanoWidget::beginFrame(Alpha alpha) | |||||
| { | |||||
| nvgBeginFrame(fContext, getWidth(), getHeight(), 1.0f, static_cast<NVGalpha>(alpha)); | |||||
| } | |||||
| void NanoWidget::endFrame() | |||||
| { | |||||
| nvgEndFrame(fContext); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Color utils | |||||
| NanoWidget::Color NanoWidget::RGB(uchar r, uchar g, uchar b) | |||||
| { | |||||
| return nvgRGB(r, g, b); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::RGBf(float r, float g, float b) | |||||
| { | |||||
| return nvgRGBf(r, g, b); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::RGBA(uchar r, uchar g, uchar b, uchar a) | |||||
| { | |||||
| return nvgRGBA(r, g, b, a); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::RGBAf(float r, float g, float b, float a) | |||||
| { | |||||
| return nvgRGBAf(r, g, b, a); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::lerpRGBA(const Color& c0, const Color& c1, float u) | |||||
| { | |||||
| return nvgLerpRGBA(c0, c1, u); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::HSL(float h, float s, float l) | |||||
| { | |||||
| return nvgHSL(h, s, l); | |||||
| } | |||||
| NanoWidget::Color NanoWidget::HSLA(float h, float s, float l, uchar a) | |||||
| { | |||||
| return nvgHSLA(h, s, l, a); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // State Handling | |||||
| void NanoWidget::save() | |||||
| { | |||||
| nvgSave(fContext); | |||||
| } | |||||
| void NanoWidget::restore() | |||||
| { | |||||
| nvgRestore(fContext); | |||||
| } | |||||
| void NanoWidget::reset() | |||||
| { | |||||
| nvgReset(fContext); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Render styles | |||||
| void NanoWidget::strokeColor(const Color& color) | |||||
| { | |||||
| nvgStrokeColor(fContext, color); | |||||
| } | |||||
| void NanoWidget::strokePaint(const Paint& paint) | |||||
| { | |||||
| nvgStrokePaint(fContext, paint); | |||||
| } | |||||
| void NanoWidget::fillColor(const Color& color) | |||||
| { | |||||
| nvgFillColor(fContext, color); | |||||
| } | |||||
| void NanoWidget::fillPaint(const Paint& paint) | |||||
| { | |||||
| nvgFillPaint(fContext, paint); | |||||
| } | |||||
| void NanoWidget::miterLimit(float limit) | |||||
| { | |||||
| nvgMiterLimit(fContext, limit); | |||||
| } | |||||
| void NanoWidget::strokeWidth(float size) | |||||
| { | |||||
| nvgStrokeWidth(fContext, size); | |||||
| } | |||||
| void NanoWidget::lineCap(NanoWidget::LineCap cap) | |||||
| { | |||||
| nvgLineCap(fContext, cap); | |||||
| } | |||||
| void NanoWidget::lineJoin(NanoWidget::LineCap join) | |||||
| { | |||||
| nvgLineJoin(fContext, join); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Transforms | |||||
| void NanoWidget::resetTransform() | |||||
| { | |||||
| nvgResetTransform(fContext); | |||||
| } | |||||
| void NanoWidget::transform(float a, float b, float c, float d, float e, float f) | |||||
| { | |||||
| nvgTransform(fContext, a, b, c, d, e, f); | |||||
| } | |||||
| void NanoWidget::translate(float x, float y) | |||||
| { | |||||
| nvgTranslate(fContext, x, y); | |||||
| } | |||||
| void NanoWidget::rotate(float angle) | |||||
| { | |||||
| nvgRotate(fContext, angle); | |||||
| } | |||||
| void NanoWidget::skewX(float angle) | |||||
| { | |||||
| nvgSkewX(fContext, angle); | |||||
| } | |||||
| void NanoWidget::skewY(float angle) | |||||
| { | |||||
| nvgSkewY(fContext, angle); | |||||
| } | |||||
| void NanoWidget::scale(float x, float y) | |||||
| { | |||||
| nvgScale(fContext, x, y); | |||||
| } | |||||
| void NanoWidget::currentTransform(float xform[6]) | |||||
| { | |||||
| nvgCurrentTransform(fContext, xform); | |||||
| } | |||||
| void NanoWidget::transformIdentity(float dst[6]) | |||||
| { | |||||
| nvgTransformIdentity(dst); | |||||
| } | |||||
| void NanoWidget::transformTranslate(float dst[6], float tx, float ty) | |||||
| { | |||||
| nvgTransformTranslate(dst, tx, ty); | |||||
| } | |||||
| void NanoWidget::transformScale(float dst[6], float sx, float sy) | |||||
| { | |||||
| nvgTransformScale(dst, sx, sy); | |||||
| } | |||||
| void NanoWidget::transformRotate(float dst[6], float a) | |||||
| { | |||||
| nvgTransformRotate(dst, a); | |||||
| } | |||||
| void NanoWidget::transformSkewX(float dst[6], float a) | |||||
| { | |||||
| nvgTransformSkewX(dst, a); | |||||
| } | |||||
| void NanoWidget::transformSkewY(float dst[6], float a) | |||||
| { | |||||
| nvgTransformSkewY(dst, a); | |||||
| } | |||||
| void NanoWidget::transformMultiply(float dst[6], const float src[6]) | |||||
| { | |||||
| nvgTransformMultiply(dst, src); | |||||
| } | |||||
| void NanoWidget::transformPremultiply(float dst[6], const float src[6]) | |||||
| { | |||||
| nvgTransformPremultiply(dst, src); | |||||
| } | |||||
| int NanoWidget::transformInverse(float dst[6], const float src[6]) | |||||
| { | |||||
| return nvgTransformInverse(dst, src); | |||||
| } | |||||
| void NanoWidget::transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy) | |||||
| { | |||||
| nvgTransformPoint(&dstx, &dsty, xform, srcx, srcy); | |||||
| } | |||||
| float NanoWidget::degToRad(float deg) | |||||
| { | |||||
| return nvgDegToRad(deg); | |||||
| } | |||||
| float NanoWidget::radToDeg(float rad) | |||||
| { | |||||
| return nvgRadToDeg(rad); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Images | |||||
| NanoImage NanoWidget::createImage(const char* filename) | |||||
| { | |||||
| sLastContext = fContext; | |||||
| return NanoImage(filename); | |||||
| } | |||||
| NanoImage NanoWidget::createImageMem(uchar* data, int ndata) | |||||
| { | |||||
| sLastContext = fContext; | |||||
| return NanoImage(data, ndata); | |||||
| } | |||||
| NanoImage NanoWidget::createImageRGBA(int w, int h, const uchar* data) | |||||
| { | |||||
| sLastContext = fContext; | |||||
| return NanoImage(w, h, data); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Paints | |||||
| NanoWidget::Paint NanoWidget::linearGradient(float sx, float sy, float ex, float ey, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||||
| { | |||||
| return nvgLinearGradient(fContext, sx, sy, ex, ey, icol, ocol); | |||||
| } | |||||
| NanoWidget::Paint NanoWidget::boxGradient(float x, float y, float w, float h, float r, float f, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||||
| { | |||||
| return nvgBoxGradient(fContext, x, y, w, h, r, f, icol, ocol); | |||||
| } | |||||
| NanoWidget::Paint NanoWidget::radialGradient(float cx, float cy, float inr, float outr, const NanoWidget::Color& icol, const NanoWidget::Color& ocol) | |||||
| { | |||||
| return nvgRadialGradient(fContext, cx, cy, inr, outr, icol, ocol); | |||||
| } | |||||
| NanoWidget::Paint NanoWidget::imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, NanoWidget::PatternRepeat repeat) | |||||
| { | |||||
| return nvgImagePattern(fContext, ox, oy, ex, ey, angle, image.fImageId, repeat); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Scissoring | |||||
| void NanoWidget::scissor(float x, float y, float w, float h) | |||||
| { | |||||
| nvgScissor(fContext, x, y, w, h); | |||||
| } | |||||
| void NanoWidget::resetScissor() | |||||
| { | |||||
| nvgResetScissor(fContext); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Paths | |||||
| void NanoWidget::beginPath() | |||||
| { | |||||
| nvgBeginPath(fContext); | |||||
| } | |||||
| void NanoWidget::moveTo(float x, float y) | |||||
| { | |||||
| nvgMoveTo(fContext, x, y); | |||||
| } | |||||
| void NanoWidget::lineTo(float x, float y) | |||||
| { | |||||
| nvgLineTo(fContext, x, y); | |||||
| } | |||||
| void NanoWidget::bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | |||||
| { | |||||
| nvgBezierTo(fContext, c1x, c1y, c2x, c2y, x, y); | |||||
| } | |||||
| void NanoWidget::arcTo(float x1, float y1, float x2, float y2, float radius) | |||||
| { | |||||
| nvgArcTo(fContext, x1, y1, x2, y2, radius); | |||||
| } | |||||
| void NanoWidget::closePath() | |||||
| { | |||||
| nvgClosePath(fContext); | |||||
| } | |||||
| void NanoWidget::pathWinding(NanoWidget::Winding dir) | |||||
| { | |||||
| nvgPathWinding(fContext, dir); | |||||
| } | |||||
| void NanoWidget::arc(float cx, float cy, float r, float a0, float a1, NanoWidget::Winding dir) | |||||
| { | |||||
| nvgArc(fContext, cx, cy, r, a0, a1, dir); | |||||
| } | |||||
| void NanoWidget::rect(float x, float y, float w, float h) | |||||
| { | |||||
| nvgRect(fContext, x, y, w, h); | |||||
| } | |||||
| void NanoWidget::roundedRect(float x, float y, float w, float h, float r) | |||||
| { | |||||
| nvgRoundedRect(fContext, x, y, w, h, r); | |||||
| } | |||||
| void NanoWidget::ellipse(float cx, float cy, float rx, float ry) | |||||
| { | |||||
| nvgEllipse(fContext, cx, cy, rx, ry); | |||||
| } | |||||
| void NanoWidget::circle(float cx, float cy, float r) | |||||
| { | |||||
| nvgCircle(fContext, cx, cy, r); | |||||
| } | |||||
| void NanoWidget::fill() | |||||
| { | |||||
| nvgFill(fContext); | |||||
| } | |||||
| void NanoWidget::stroke() | |||||
| { | |||||
| nvgStroke(fContext); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| // Text | |||||
| NanoWidget::FontId NanoWidget::createFont(const char* name, const char* filename) | |||||
| { | |||||
| return nvgCreateFont(fContext, name, filename); | |||||
| } | |||||
| NanoWidget::FontId NanoWidget::createFontMem(const char* name, uchar* data, int ndata, bool freeData) | |||||
| { | |||||
| return nvgCreateFontMem(fContext, name, data, ndata, freeData); | |||||
| } | |||||
| NanoWidget::FontId NanoWidget::findFont(const char* name) | |||||
| { | |||||
| return nvgFindFont(fContext, name); | |||||
| } | |||||
| void NanoWidget::fontSize(float size) | |||||
| { | |||||
| nvgFontSize(fContext, size); | |||||
| } | |||||
| void NanoWidget::fontBlur(float blur) | |||||
| { | |||||
| nvgFontBlur(fContext, blur); | |||||
| } | |||||
| void NanoWidget::textLetterSpacing(float spacing) | |||||
| { | |||||
| nvgTextLetterSpacing(fContext, spacing); | |||||
| } | |||||
| void NanoWidget::textLineHeight(float lineHeight) | |||||
| { | |||||
| nvgTextLineHeight(fContext, lineHeight); | |||||
| } | |||||
| void NanoWidget::textAlign(NanoWidget::Align align) | |||||
| { | |||||
| nvgTextAlign(fContext, align); | |||||
| } | |||||
| void NanoWidget::fontFaceId(FontId font) | |||||
| { | |||||
| nvgFontFaceId(fContext, font); | |||||
| } | |||||
| void NanoWidget::fontFace(const char* font) | |||||
| { | |||||
| nvgFontFace(fContext, font); | |||||
| } | |||||
| float NanoWidget::text(float x, float y, const char* string, const char* end) | |||||
| { | |||||
| return nvgText(fContext, x, y, string, end); | |||||
| } | |||||
| void NanoWidget::textBox(float x, float y, float breakRowWidth, const char* string, const char* end) | |||||
| { | |||||
| nvgTextBox(fContext, x, y, breakRowWidth, string, end); | |||||
| } | |||||
| float NanoWidget::textBounds(float x, float y, const char* string, const char* end, float* bounds) | |||||
| { | |||||
| return nvgTextBounds(fContext, x, y, string, end, bounds); | |||||
| } | |||||
| void NanoWidget::textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds) | |||||
| { | |||||
| nvgTextBoxBounds(fContext, x, y, breakRowWidth, string, end, bounds); | |||||
| } | |||||
| int NanoWidget::textGlyphPositions(float x, float y, const char* string, const char* end, NanoWidget::GlyphPosition* positions, int maxPositions) | |||||
| { | |||||
| return nvgTextGlyphPositions(fContext, x, y, string, end, (NVGglyphPosition*)positions, maxPositions); | |||||
| } | |||||
| void NanoWidget::textMetrics(float* ascender, float* descender, float* lineh) | |||||
| { | |||||
| nvgTextMetrics(fContext, ascender, descender, lineh); | |||||
| } | |||||
| int NanoWidget::textBreakLines(const char* string, const char* end, float breakRowWidth, NanoWidget::TextRow* rows, int maxRows) | |||||
| { | |||||
| return nvgTextBreakLines(fContext, string, end, breakRowWidth, (NVGtextRow*)rows, maxRows); | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| END_NAMESPACE_DGL | |||||
| extern "C" { | |||||
| #include "nanovg/nanovg.c" | |||||
| } | |||||
| // ----------------------------------------------------------------------- | |||||
| @@ -0,0 +1,18 @@ | |||||
| Copyright (c) 2013 Mikko Mononen memon@inside.org | |||||
| This software is provided 'as-is', without any express or implied | |||||
| warranty. In no event will the authors be held liable for any damages | |||||
| arising from the use of this software. | |||||
| Permission is granted to anyone to use this software for any purpose, | |||||
| including commercial applications, and to alter it and redistribute it | |||||
| freely, subject to the following restrictions: | |||||
| 1. The origin of this software must not be misrepresented; you must not | |||||
| claim that you wrote the original software. If you use this software | |||||
| in a product, an acknowledgment in the product documentation would be | |||||
| appreciated but is not required. | |||||
| 2. Altered source versions must be plainly marked as such, and must not be | |||||
| misrepresented as being the original software. | |||||
| 3. This notice may not be removed or altered from any source distribution. | |||||
| @@ -0,0 +1,590 @@ | |||||
| // | |||||
| // Copyright (c) 2013 Mikko Mononen memon@inside.org | |||||
| // | |||||
| // This software is provided 'as-is', without any express or implied | |||||
| // warranty. In no event will the authors be held liable for any damages | |||||
| // arising from the use of this software. | |||||
| // Permission is granted to anyone to use this software for any purpose, | |||||
| // including commercial applications, and to alter it and redistribute it | |||||
| // freely, subject to the following restrictions: | |||||
| // 1. The origin of this software must not be misrepresented; you must not | |||||
| // claim that you wrote the original software. If you use this software | |||||
| // in a product, an acknowledgment in the product documentation would be | |||||
| // appreciated but is not required. | |||||
| // 2. Altered source versions must be plainly marked as such, and must not be | |||||
| // misrepresented as being the original software. | |||||
| // 3. This notice may not be removed or altered from any source distribution. | |||||
| // | |||||
| #ifndef NANOVG_H | |||||
| #define NANOVG_H | |||||
| #ifdef __cplusplus | |||||
| extern "C" { | |||||
| #endif | |||||
| #define NVG_PI 3.14159265358979323846264338327f | |||||
| struct NVGcontext; | |||||
| struct NVGcolor { | |||||
| union { | |||||
| float rgba[4]; | |||||
| struct { | |||||
| float r,g,b,a; | |||||
| }; | |||||
| }; | |||||
| }; | |||||
| struct NVGpaint { | |||||
| float xform[6]; | |||||
| float extent[2]; | |||||
| float radius; | |||||
| float feather; | |||||
| struct NVGcolor innerColor; | |||||
| struct NVGcolor outerColor; | |||||
| int image; | |||||
| int repeat; | |||||
| }; | |||||
| enum NVGwinding { | |||||
| NVG_CCW = 1, // Winding for solid shapes | |||||
| NVG_CW = 2, // Winding for holes | |||||
| }; | |||||
| enum NVGsolidity { | |||||
| NVG_SOLID = 1, // CCW | |||||
| NVG_HOLE = 2, // CW | |||||
| }; | |||||
| enum NVGlineCap { | |||||
| NVG_BUTT, | |||||
| NVG_ROUND, | |||||
| NVG_SQUARE, | |||||
| NVG_BEVEL, | |||||
| NVG_MITER, | |||||
| }; | |||||
| enum NVGpatternRepeat { | |||||
| NVG_REPEATX = 0x01, // Repeat image pattern in X direction | |||||
| NVG_REPEATY = 0x02, // Repeat image pattern in Y direction | |||||
| }; | |||||
| enum NVGalign { | |||||
| // Horizontal align | |||||
| NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||||
| NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. | |||||
| NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. | |||||
| // Vertical align | |||||
| NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. | |||||
| NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. | |||||
| NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||||
| NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||||
| }; | |||||
| enum NVGalpha { | |||||
| NVG_STRAIGHT_ALPHA, | |||||
| NVG_PREMULTIPLIED_ALPHA, | |||||
| }; | |||||
| struct NVGglyphPosition { | |||||
| const char* str; // Position of the glyph in the input string. | |||||
| float x; // The x-coordinate of the logical glyph position. | |||||
| float minx, maxx; // The bounds of the glyph shape. | |||||
| }; | |||||
| struct NVGtextRow { | |||||
| const char* start; // Pointer to the input text where the row starts. | |||||
| const char* end; // Pointer to the input text where the row ends (one past the last character). | |||||
| const char* next; // Pointer to the beginning of the next row. | |||||
| float width; // Logical width of the row. | |||||
| float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||||
| }; | |||||
| // Begin drawing a new frame | |||||
| // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||||
| // nvgBeginFrame() defines the size of the window to render to in relation currently | |||||
| // set viewport (i.e. glViewport on GL backends). Device pixel ration allows to | |||||
| // control the rendering on Hi-DPI devices. | |||||
| // For example, GLFW returns two dimension for an opened window: window size and | |||||
| // frame buffer size. In that case you would set windowWidth/Height to the window size | |||||
| // devicePixelRatio to: frameBufferWidth / windowWidth. | |||||
| // AlphaBlend controls if drawing the shapes to the render target should be done using straight or | |||||
| // premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA, | |||||
| // if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the | |||||
| // right choice. | |||||
| void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend); | |||||
| // Ends drawing flushing remaining render state. | |||||
| void nvgEndFrame(struct NVGcontext* ctx); | |||||
| // | |||||
| // Color utils | |||||
| // | |||||
| // Colors in NanoVG are stored as unsigned ints in ABGR format. | |||||
| // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||||
| struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
| // Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||||
| struct NVGcolor nvgRGBf(float r, float g, float b); | |||||
| // Returns a color value from red, green, blue and alpha values. | |||||
| struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
| // Returns a color value from red, green, blue and alpha values. | |||||
| struct NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||||
| // Linearly interpoaltes from color c0 to c1, and returns resulting color value. | |||||
| struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||||
| // Sets transparency of a color value. | |||||
| struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||||
| // Sets transparency of a color value. | |||||
| struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a); | |||||
| // Returns color value specified by hue, saturation and lightness. | |||||
| // HSL values are all in range [0..1], alpha will be set to 255. | |||||
| struct NVGcolor nvgHSL(float h, float s, float l); | |||||
| // Returns color value specified by hue, saturation and lightness and alpha. | |||||
| // HSL values are all in range [0..1], alpha in range [0..255] | |||||
| struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
| // | |||||
| // State Handling | |||||
| // | |||||
| // NanoVG contains state which represents how paths will be rendered. | |||||
| // The state contains transform, fill and stroke styles, text and font styles, | |||||
| // and scissor clipping. | |||||
| // Pushes and saves the current render state into a state stack. | |||||
| // A matching nvgRestore() must be used to restore the state. | |||||
| void nvgSave(struct NVGcontext* ctx); | |||||
| // Pops and restores current render state. | |||||
| void nvgRestore(struct NVGcontext* ctx); | |||||
| // Resets current render state to default values. Does not affect the render state stack. | |||||
| void nvgReset(struct NVGcontext* ctx); | |||||
| // | |||||
| // Render styles | |||||
| // | |||||
| // Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||||
| // Solid color is simply defined as a color value, different kinds of paints can be created | |||||
| // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). | |||||
| // | |||||
| // Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||||
| // Sets current stroke style to a solid color. | |||||
| void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
| // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||||
| void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||||
| // Sets current fill cstyle to a solid color. | |||||
| void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
| // Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||||
| void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||||
| // Sets the miter limit of the stroke style. | |||||
| // Miter limit controls when a sharp corner is beveled. | |||||
| void nvgMiterLimit(struct NVGcontext* ctx, float limit); | |||||
| // Sets the stroke witdth of the stroke style. | |||||
| void nvgStrokeWidth(struct NVGcontext* ctx, float size); | |||||
| // Sets how the end of the line (cap) is drawn, | |||||
| // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | |||||
| void nvgLineCap(struct NVGcontext* ctx, int cap); | |||||
| // Sets how sharp path corners are drawn. | |||||
| // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | |||||
| void nvgLineJoin(struct NVGcontext* ctx, int join); | |||||
| // | |||||
| // Transforms | |||||
| // | |||||
| // The paths, gradients, patterns and scissor region are transformed by an transformation | |||||
| // matrix at the time when they are passed to the API. | |||||
| // The current transformation matrix is a affine matrix: | |||||
| // [sx kx tx] | |||||
| // [ky sy ty] | |||||
| // [ 0 0 1] | |||||
| // Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||||
| // The last row is assumed to be 0,0,1 and is not stored. | |||||
| // | |||||
| // Apart from nvgResetTransform(), each transformation function first creates | |||||
| // specific transformation matrix and pre-multiplies the current transformation by it. | |||||
| // | |||||
| // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||||
| // Resets current transform to a identity matrix. | |||||
| void nvgResetTransform(struct NVGcontext* ctx); | |||||
| // Premultiplies current coordinate system by specified matrix. | |||||
| // The parameters are interpreted as matrix as follows: | |||||
| // [a c e] | |||||
| // [b d f] | |||||
| // [0 0 1] | |||||
| void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||||
| // Translates current coordinate system. | |||||
| void nvgTranslate(struct NVGcontext* ctx, float x, float y); | |||||
| // Rotates current coordinate system. Angle is specifid in radians. | |||||
| void nvgRotate(struct NVGcontext* ctx, float angle); | |||||
| // Skews the current coordinate system along X axis. Angle is specifid in radians. | |||||
| void nvgSkewX(struct NVGcontext* ctx, float angle); | |||||
| // Skews the current coordinate system along Y axis. Angle is specifid in radians. | |||||
| void nvgSkewY(struct NVGcontext* ctx, float angle); | |||||
| // Scales the current coordinat system. | |||||
| void nvgScale(struct NVGcontext* ctx, float x, float y); | |||||
| // Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||||
| // [a c e] | |||||
| // [b d f] | |||||
| // [0 0 1] | |||||
| // There should be space for 6 floats in the return buffer for the values a-f. | |||||
| void nvgCurrentTransform(struct NVGcontext* ctx, float* xform); | |||||
| // The following functions can be used to make calculations on 2x3 transformation matrices. | |||||
| // A 2x3 matrix is representated as float[6]. | |||||
| // Sets the transform to identity matrix. | |||||
| void nvgTransformIdentity(float* dst); | |||||
| // Sets the transform to translation matrix matrix. | |||||
| void nvgTransformTranslate(float* dst, float tx, float ty); | |||||
| // Sets the transform to scale matrix. | |||||
| void nvgTransformScale(float* dst, float sx, float sy); | |||||
| // Sets the transform to rotate matrix. Angle is specifid in radians. | |||||
| void nvgTransformRotate(float* dst, float a); | |||||
| // Sets the transform to skew-x matrix. Angle is specifid in radians. | |||||
| void nvgTransformSkewX(float* dst, float a); | |||||
| // Sets the transform to skew-y matrix. Angle is specifid in radians. | |||||
| void nvgTransformSkewY(float* dst, float a); | |||||
| // Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||||
| void nvgTransformMultiply(float* dst, const float* src); | |||||
| // Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||||
| void nvgTransformPremultiply(float* dst, const float* src); | |||||
| // Sets the destination to inverse of specified transform. | |||||
| // Returns 1 if the inverse could be calculated, else 0. | |||||
| int nvgTransformInverse(float* dst, const float* src); | |||||
| // Transform a point by given transform. | |||||
| void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); | |||||
| // Converts degress to radians and vice versa. | |||||
| float nvgDegToRad(float deg); | |||||
| float nvgRadToDeg(float rad); | |||||
| // | |||||
| // Images | |||||
| // | |||||
| // NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||||
| // In addition you can upload your own image. The image loading is provided by stb_image. | |||||
| // Creates image by loading it from the disk from specified file name. | |||||
| // Returns handle to the image. | |||||
| int nvgCreateImage(struct NVGcontext* ctx, const char* filename); | |||||
| // Creates image by loading it from the specified chunk of memory. | |||||
| // Returns handle to the image. | |||||
| int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata); | |||||
| // Creates image from specified image data. | |||||
| // Returns handle to the image. | |||||
| int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data); | |||||
| // Updates image data specified by image handle. | |||||
| void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data); | |||||
| // Returns the domensions of a created image. | |||||
| void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h); | |||||
| // Deletes created image. | |||||
| void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||||
| // | |||||
| // Paints | |||||
| // | |||||
| // NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||||
| // These can be used as paints for strokes and fills. | |||||
| // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||||
| // of the linear gradient, icol specifies the start color and ocol the end color. | |||||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
| struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||||
| struct NVGcolor icol, struct NVGcolor ocol); | |||||
| // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||||
| // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||||
| // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||||
| // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
| struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | |||||
| float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||||
| // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||||
| // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
| struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||||
| struct NVGcolor icol, struct NVGcolor ocol); | |||||
| // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||||
| // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||||
| // and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. | |||||
| // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
| struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||||
| float angle, int image, int repeat); | |||||
| // | |||||
| // Scissoring | |||||
| // | |||||
| // Scissoring allows you to clip the rendering into a rectangle. This is useful for varius | |||||
| // user interface cases like rendering a text edit or a timeline. | |||||
| // Sets the current | |||||
| // The scissor rectangle is transformed by the current transform. | |||||
| void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h); | |||||
| // Reset and disables scissoring. | |||||
| void nvgResetScissor(struct NVGcontext* ctx); | |||||
| // | |||||
| // Paths | |||||
| // | |||||
| // Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. | |||||
| // Then you define one or more paths and sub-paths which describe the shape. The are functions | |||||
| // to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||||
| // which allow to define a path curve by curve. | |||||
| // | |||||
| // NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||||
| // winding and holes should have counter clockwise order. To specify winding of a path you can | |||||
| // call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||||
| // | |||||
| // Finally you can fill the path using current fill style by calling nvgFill(), and stroke it | |||||
| // with current stroke style by calling nvgStroke(). | |||||
| // | |||||
| // The curve segments and sub-paths are transformed by the current transform. | |||||
| // Clears the current path and sub-paths. | |||||
| void nvgBeginPath(struct NVGcontext* ctx); | |||||
| // Starts new sub-path with specified point as first point. | |||||
| void nvgMoveTo(struct NVGcontext* ctx, float x, float y); | |||||
| // Adds line segment from the last point in the path to the specified point. | |||||
| void nvgLineTo(struct NVGcontext* ctx, float x, float y); | |||||
| // Adds bezier segment from last point in the path via two control points to the specified point. | |||||
| void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||||
| // Adds an arc segment at the corner defined by the last path point, and two specified points. | |||||
| void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||||
| // Closes current sub-path with a line segment. | |||||
| void nvgClosePath(struct NVGcontext* ctx); | |||||
| // Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||||
| void nvgPathWinding(struct NVGcontext* ctx, int dir); | |||||
| // Creates new arc shaped sub-path. | |||||
| void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||||
| // Creates new rectangle shaped sub-path. | |||||
| void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h); | |||||
| // Creates new rounded rectangle shaped sub-path. | |||||
| void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r); | |||||
| // Creates new ellipse shaped sub-path. | |||||
| void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||||
| // Creates new circle shaped sub-path. | |||||
| void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r); | |||||
| // Fills the current path with current fill style. | |||||
| void nvgFill(struct NVGcontext* ctx); | |||||
| // Fills the current path with current stroke style. | |||||
| void nvgStroke(struct NVGcontext* ctx); | |||||
| // | |||||
| // Text | |||||
| // | |||||
| // NanoVG allows you to load .ttf files and use the font to render text. | |||||
| // | |||||
| // The appearance of the text can be defined by setting the current text style | |||||
| // and by specifying the fill color. Common text and font settings such as | |||||
| // font size, letter spacing and text align are supported. Font blur allows you | |||||
| // to create simple text effects such as drop shadows. | |||||
| // | |||||
| // At render time the font face can be set based on the font handles or name. | |||||
| // | |||||
| // Font measure functions return values in local space, the calculations are | |||||
| // carried in the same resolution as the final rendering. This is done because | |||||
| // the text glyph positions are snapped to the nearest pixels sharp rendering. | |||||
| // | |||||
| // The local space means that values are not rotated or scale as per the current | |||||
| // transformation. For example if you set font size to 12, which would mean that | |||||
| // line height is 16, then regardless of the current scaling and rotation, the | |||||
| // returned line height is always 16. Some measures may vary because of the scaling | |||||
| // since aforementioned pixel snapping. | |||||
| // | |||||
| // While this may sound a little odd, the setup allows you to always render the | |||||
| // same way regardless of scaling. I.e. following works regardless of scaling: | |||||
| // | |||||
| // const char* txt = "Text me up."; | |||||
| // nvgTextBounds(vg, x,y, txt, NULL, bounds); | |||||
| // nvgBeginPath(vg); | |||||
| // nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||||
| // nvgFill(vg); | |||||
| // | |||||
| // Note: currently only solid color fill is supported for text. | |||||
| // Creates font by loading it from the disk from specified file name. | |||||
| // Returns handle to the font. | |||||
| int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename); | |||||
| // Creates image by loading it from the specified memory chunk. | |||||
| // Returns handle to the font. | |||||
| int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||||
| // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||||
| int nvgFindFont(struct NVGcontext* ctx, const char* name); | |||||
| // Sets the font size of current text style. | |||||
| void nvgFontSize(struct NVGcontext* ctx, float size); | |||||
| // Sets the blur of current text style. | |||||
| void nvgFontBlur(struct NVGcontext* ctx, float blur); | |||||
| // Sets the letter spacing of current text style. | |||||
| void nvgTextLetterSpacing(struct NVGcontext* ctx, float spacing); | |||||
| // Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||||
| void nvgTextLineHeight(struct NVGcontext* ctx, float lineHeight); | |||||
| // Sets the text align of current text style, see NVGaling for options. | |||||
| void nvgTextAlign(struct NVGcontext* ctx, int align); | |||||
| // Sets the font face based on specified id of current text style. | |||||
| void nvgFontFaceId(struct NVGcontext* ctx, int font); | |||||
| // Sets the font face based on specified name of current text style. | |||||
| void nvgFontFace(struct NVGcontext* ctx, const char* font); | |||||
| // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||||
| float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||||
| // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||||
| // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
| // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
| void nvgTextBox(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||||
| // Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||||
| // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
| // Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||||
| // Measured values are returned in local coordinate space. | |||||
| float nvgTextBounds(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||||
| // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||||
| // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
| // Measured values are returned in local coordinate space. | |||||
| void nvgTextBoxBounds(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||||
| // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||||
| // Measured values are returned in local coordinate space. | |||||
| int nvgTextGlyphPositions(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, struct NVGglyphPosition* positions, int maxPositions); | |||||
| // Returns the vertical metrics based on the current text style. | |||||
| // Measured values are returned in local coordinate space. | |||||
| void nvgTextMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||||
| // Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||||
| // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
| // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
| int nvgTextBreakLines(struct NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, struct NVGtextRow* rows, int maxRows); | |||||
| // | |||||
| // Internal Render API | |||||
| // | |||||
| enum NVGtexture { | |||||
| NVG_TEXTURE_ALPHA = 0x01, | |||||
| NVG_TEXTURE_RGBA = 0x02, | |||||
| }; | |||||
| struct NVGscissor | |||||
| { | |||||
| float xform[6]; | |||||
| float extent[2]; | |||||
| }; | |||||
| struct NVGvertex { | |||||
| float x,y,u,v; | |||||
| }; | |||||
| struct NVGpath { | |||||
| int first; | |||||
| int count; | |||||
| unsigned char closed; | |||||
| int nbevel; | |||||
| struct NVGvertex* fill; | |||||
| int nfill; | |||||
| struct NVGvertex* stroke; | |||||
| int nstroke; | |||||
| int winding; | |||||
| int convex; | |||||
| }; | |||||
| struct NVGparams { | |||||
| void* userPtr; | |||||
| int atlasWidth, atlasHeight; | |||||
| int edgeAntiAlias; | |||||
| int (*renderCreate)(void* uptr); | |||||
| int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); | |||||
| int (*renderDeleteTexture)(void* uptr, int image); | |||||
| int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||||
| int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||||
| void (*renderViewport)(void* uptr, int width, int height, int alphaBlend); | |||||
| void (*renderFlush)(void* uptr, int alphaBlend); | |||||
| void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, const float* bounds, const struct NVGpath* paths, int npaths); | |||||
| void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, float strokeWidth, const struct NVGpath* paths, int npaths); | |||||
| void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts); | |||||
| void (*renderDelete)(void* uptr); | |||||
| }; | |||||
| // Contructor and destructor, called by the render back-end. | |||||
| struct NVGcontext* nvgCreateInternal(struct NVGparams* params); | |||||
| void nvgDeleteInternal(struct NVGcontext* ctx); | |||||
| // Debug function to dump cached path data. | |||||
| void nvgDebugDumpPathCache(struct NVGcontext* ctx); | |||||
| #define NVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0) | |||||
| #ifdef __cplusplus | |||||
| } | |||||
| #endif | |||||
| #endif // NANOVG_H | |||||