@@ -180,9 +180,12 @@ public: | |||
ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default). | |||
}; | |||
enum Alpha { | |||
STRAIGHT_ALPHA, | |||
PREMULTIPLIED_ALPHA | |||
enum ImageFlags { | |||
IMAGE_GENERATE_MIPMAPS = 1 << 0, // Generate mipmaps during creation of the image. | |||
IMAGE_REPEAT_X = 1 << 1, // Repeat image in X direction. | |||
IMAGE_REPEAT_Y = 1 << 2, // Repeat image in Y direction. | |||
IMAGE_FLIP_Y = 1 << 3, // Flips (inverses) image in Y direction when rendered. | |||
IMAGE_PREMULTIPLIED = 1 << 4, // Image data has premultiplied alpha. | |||
}; | |||
enum LineCap { | |||
@@ -193,12 +196,6 @@ public: | |||
MITER | |||
}; | |||
enum PatternRepeat { | |||
REPEAT_NONE = 0x0, // No repeat | |||
REPEAT_X = 0x1, // Repeat in X direction | |||
REPEAT_Y = 0x2 // Repeat in Y direction | |||
}; | |||
enum Solidity { | |||
SOLID = 1, // CCW | |||
HOLE = 2 // CW | |||
@@ -217,7 +214,6 @@ public: | |||
Color innerColor; | |||
Color outerColor; | |||
int imageId; | |||
PatternRepeat repeat; | |||
Paint() noexcept; | |||
@@ -246,14 +242,8 @@ public: | |||
/** | |||
Constructor. | |||
Uses 512x512 as default atlas size. | |||
*/ | |||
NanoVG(); | |||
/** | |||
Constructor using custom text atlas size. | |||
*/ | |||
NanoVG(const int textAtlasWidth, const int textAtlasHeight); | |||
NanoVG(int textAtlasWidth = 512, int textAtlasHeight = 512); | |||
/** | |||
Destructor. | |||
@@ -273,13 +263,18 @@ public: | |||
Begin drawing a new frame. | |||
@param withAlha Controls if drawing the shapes to the render target should be done using straight or pre-multiplied alpha. | |||
*/ | |||
void beginFrame(const uint width, const uint height, const float scaleFactor = 1.0f, const Alpha alpha = PREMULTIPLIED_ALPHA); | |||
void beginFrame(const uint width, const uint height, const float scaleFactor = 1.0f); | |||
/** | |||
Begin drawing a new frame inside a widget. | |||
*/ | |||
void beginFrame(Widget* const widget); | |||
/** | |||
Cancels drawing the current frame. | |||
*/ | |||
void cancelFrame(); | |||
/** | |||
Ends drawing flushing remaining render state. | |||
*/ | |||
@@ -374,6 +369,12 @@ public: | |||
*/ | |||
void lineJoin(LineCap join = MITER); | |||
/** | |||
Sets the transparency applied to all rendered shapes. | |||
Already transparent paths will get proportionally more transparent as well. | |||
*/ | |||
void globalAlpha(float alpha); | |||
/* -------------------------------------------------------------------- | |||
* Transforms */ | |||
@@ -539,7 +540,7 @@ public: | |||
and repeat tells if the image should be repeated across x or y. | |||
The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | |||
*/ | |||
Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage* image, PatternRepeat repeat); | |||
//Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage* image, PatternRepeat repeat); | |||
/* -------------------------------------------------------------------- | |||
* Scissoring */ | |||
@@ -43,6 +43,7 @@ | |||
// ----------------------------------------------------------------------- | |||
// Include NanoVG OpenGL implementation | |||
#define STB_IMAGE_STATIC 1 | |||
#define NANOVG_GL2_IMPLEMENTATION 1 | |||
#include "nanovg/nanovg_gl.h" | |||
@@ -158,15 +159,7 @@ void NanoImage::_updateSize() | |||
// ----------------------------------------------------------------------- | |||
// NanoVG | |||
NanoVG::NanoVG() | |||
: fContext(nvgCreateGL(512, 512, NVG_ANTIALIAS)), | |||
fInFrame(false), | |||
leakDetector_NanoVG() | |||
{ | |||
DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr,); | |||
} | |||
NanoVG::NanoVG(const int textAtlasWidth, const int textAtlasHeight) | |||
NanoVG::NanoVG(int textAtlasWidth, int textAtlasHeight) | |||
: fContext(nvgCreateGL(textAtlasWidth, textAtlasHeight, NVG_ANTIALIAS)), | |||
fInFrame(false), | |||
leakDetector_NanoVG() | |||
@@ -25,7 +25,12 @@ extern "C" { | |||
#define NVG_PI 3.14159265358979323846264338327f | |||
struct NVGcontext; | |||
#ifdef _MSC_VER | |||
#pragma warning(push) | |||
#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union | |||
#endif | |||
typedef struct NVGcontext NVGcontext; | |||
struct NVGcolor { | |||
union { | |||
@@ -35,17 +40,18 @@ struct NVGcolor { | |||
}; | |||
}; | |||
}; | |||
typedef struct NVGcolor NVGcolor; | |||
struct NVGpaint { | |||
float xform[6]; | |||
float extent[2]; | |||
float radius; | |||
float feather; | |||
struct NVGcolor innerColor; | |||
struct NVGcolor outerColor; | |||
NVGcolor innerColor; | |||
NVGcolor outerColor; | |||
int image; | |||
int repeat; | |||
}; | |||
typedef struct NVGpaint NVGpaint; | |||
enum NVGwinding { | |||
NVG_CCW = 1, // Winding for solid shapes | |||
@@ -65,11 +71,6 @@ enum NVGlineCap { | |||
NVG_MITER, | |||
}; | |||
enum NVGpatternRepeat { | |||
NVG_REPEATX = 0x01, // Repeat image pattern in X direction | |||
NVG_REPEATY = 0x02, // Repeat image pattern in Y direction | |||
}; | |||
enum NVGalign { | |||
// Horizontal align | |||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||
@@ -82,16 +83,12 @@ enum NVGalign { | |||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
}; | |||
enum NVGalpha { | |||
NVG_STRAIGHT_ALPHA, | |||
NVG_PREMULTIPLIED_ALPHA, | |||
}; | |||
struct NVGglyphPosition { | |||
const char* str; // Position of the glyph in the input string. | |||
float x; // The x-coordinate of the logical glyph position. | |||
float minx, maxx; // The bounds of the glyph shape. | |||
}; | |||
typedef struct NVGglyphPosition NVGglyphPosition; | |||
struct NVGtextRow { | |||
const char* start; // Pointer to the input text where the row starts. | |||
@@ -100,7 +97,15 @@ struct NVGtextRow { | |||
float width; // Logical width of the row. | |||
float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||
}; | |||
typedef struct NVGtextRow NVGtextRow; | |||
enum NVGimageFlags { | |||
NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||
NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. | |||
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. | |||
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. | |||
NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||
}; | |||
// Begin drawing a new frame | |||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||
@@ -110,14 +115,13 @@ struct NVGtextRow { | |||
// For example, GLFW returns two dimension for an opened window: window size and | |||
// frame buffer size. In that case you would set windowWidth/Height to the window size | |||
// devicePixelRatio to: frameBufferWidth / windowWidth. | |||
// AlphaBlend controls if drawing the shapes to the render target should be done using straight or | |||
// premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA, | |||
// if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the | |||
// right choice. | |||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend); | |||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||
// Cancels drawing the current frame. | |||
void nvgCancelFrame(NVGcontext* ctx); | |||
// Ends drawing flushing remaining render state. | |||
void nvgEndFrame(struct NVGcontext* ctx); | |||
void nvgEndFrame(NVGcontext* ctx); | |||
// | |||
// Color utils | |||
@@ -125,35 +129,35 @@ void nvgEndFrame(struct NVGcontext* ctx); | |||
// Colors in NanoVG are stored as unsigned ints in ABGR format. | |||
// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||
struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||
struct NVGcolor nvgRGBf(float r, float g, float b); | |||
NVGcolor nvgRGBf(float r, float g, float b); | |||
// Returns a color value from red, green, blue and alpha values. | |||
struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
// Returns a color value from red, green, blue and alpha values. | |||
struct NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||
NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||
// Linearly interpoaltes from color c0 to c1, and returns resulting color value. | |||
struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||
// Linearly interpolates from color c0 to c1, and returns resulting color value. | |||
NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); | |||
// Sets transparency of a color value. | |||
struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||
NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); | |||
// Sets transparency of a color value. | |||
struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a); | |||
NVGcolor nvgTransRGBAf(NVGcolor c0, float a); | |||
// Returns color value specified by hue, saturation and lightness. | |||
// HSL values are all in range [0..1], alpha will be set to 255. | |||
struct NVGcolor nvgHSL(float h, float s, float l); | |||
NVGcolor nvgHSL(float h, float s, float l); | |||
// Returns color value specified by hue, saturation and lightness and alpha. | |||
// HSL values are all in range [0..1], alpha in range [0..255] | |||
struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
// | |||
// State Handling | |||
@@ -164,13 +168,13 @@ struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
// Pushes and saves the current render state into a state stack. | |||
// A matching nvgRestore() must be used to restore the state. | |||
void nvgSave(struct NVGcontext* ctx); | |||
void nvgSave(NVGcontext* ctx); | |||
// Pops and restores current render state. | |||
void nvgRestore(struct NVGcontext* ctx); | |||
void nvgRestore(NVGcontext* ctx); | |||
// Resets current render state to default values. Does not affect the render state stack. | |||
void nvgReset(struct NVGcontext* ctx); | |||
void nvgReset(NVGcontext* ctx); | |||
// | |||
// Render styles | |||
@@ -182,31 +186,35 @@ void nvgReset(struct NVGcontext* ctx); | |||
// Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
// Sets current stroke style to a solid color. | |||
void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); | |||
// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||
void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); | |||
// Sets current fill cstyle to a solid color. | |||
void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||
// Sets current fill style to a solid color. | |||
void nvgFillColor(NVGcontext* ctx, NVGcolor color); | |||
// Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||
void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||
void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); | |||
// Sets the miter limit of the stroke style. | |||
// Miter limit controls when a sharp corner is beveled. | |||
void nvgMiterLimit(struct NVGcontext* ctx, float limit); | |||
void nvgMiterLimit(NVGcontext* ctx, float limit); | |||
// Sets the stroke witdth of the stroke style. | |||
void nvgStrokeWidth(struct NVGcontext* ctx, float size); | |||
// Sets the stroke width of the stroke style. | |||
void nvgStrokeWidth(NVGcontext* ctx, float size); | |||
// Sets how the end of the line (cap) is drawn, | |||
// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | |||
void nvgLineCap(struct NVGcontext* ctx, int cap); | |||
void nvgLineCap(NVGcontext* ctx, int cap); | |||
// Sets how sharp path corners are drawn. | |||
// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | |||
void nvgLineJoin(struct NVGcontext* ctx, int join); | |||
void nvgLineJoin(NVGcontext* ctx, int join); | |||
// Sets the transparency applied to all rendered shapes. | |||
// Already transparent paths will get proportionally more transparent as well. | |||
void nvgGlobalAlpha(NVGcontext* ctx, float alpha); | |||
// | |||
// Transforms | |||
@@ -226,36 +234,36 @@ void nvgLineJoin(struct NVGcontext* ctx, int join); | |||
// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||
// Resets current transform to a identity matrix. | |||
void nvgResetTransform(struct NVGcontext* ctx); | |||
void nvgResetTransform(NVGcontext* ctx); | |||
// Premultiplies current coordinate system by specified matrix. | |||
// The parameters are interpreted as matrix as follows: | |||
// [a c e] | |||
// [b d f] | |||
// [0 0 1] | |||
void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||
void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||
// Translates current coordinate system. | |||
void nvgTranslate(struct NVGcontext* ctx, float x, float y); | |||
void nvgTranslate(NVGcontext* ctx, float x, float y); | |||
// Rotates current coordinate system. Angle is specifid in radians. | |||
void nvgRotate(struct NVGcontext* ctx, float angle); | |||
void nvgRotate(NVGcontext* ctx, float angle); | |||
// Skews the current coordinate system along X axis. Angle is specifid in radians. | |||
void nvgSkewX(struct NVGcontext* ctx, float angle); | |||
void nvgSkewX(NVGcontext* ctx, float angle); | |||
// Skews the current coordinate system along Y axis. Angle is specifid in radians. | |||
void nvgSkewY(struct NVGcontext* ctx, float angle); | |||
void nvgSkewY(NVGcontext* ctx, float angle); | |||
// Scales the current coordinat system. | |||
void nvgScale(struct NVGcontext* ctx, float x, float y); | |||
void nvgScale(NVGcontext* ctx, float x, float y); | |||
// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||
// [a c e] | |||
// [b d f] | |||
// [0 0 1] | |||
// There should be space for 6 floats in the return buffer for the values a-f. | |||
void nvgCurrentTransform(struct NVGcontext* ctx, float* xform); | |||
void nvgCurrentTransform(NVGcontext* ctx, float* xform); | |||
// The following functions can be used to make calculations on 2x3 transformation matrices. | |||
@@ -304,24 +312,24 @@ float nvgRadToDeg(float rad); | |||
// Creates image by loading it from the disk from specified file name. | |||
// Returns handle to the image. | |||
int nvgCreateImage(struct NVGcontext* ctx, const char* filename); | |||
int nvgCreateImage(NVGcontext* ctx, const char* filename); | |||
// Creates image by loading it from the specified chunk of memory. | |||
// Returns handle to the image. | |||
int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata); | |||
int nvgCreateImageMem(NVGcontext* ctx, unsigned char* data, int ndata); | |||
// Creates image from specified image data. | |||
// Returns handle to the image. | |||
int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data); | |||
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, const unsigned char* data); | |||
// Updates image data specified by image handle. | |||
void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data); | |||
void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); | |||
// Returns the domensions of a created image. | |||
void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h); | |||
void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); | |||
// Deletes created image. | |||
void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||
void nvgDeleteImage(NVGcontext* ctx, int image); | |||
// | |||
// Paints | |||
@@ -332,28 +340,28 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||
// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||
// of the linear gradient, icol specifies the start color and ocol the end color. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||
struct NVGcolor icol, struct NVGcolor ocol); | |||
NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||
NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||
// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | |||
float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||
NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, | |||
float r, float f, NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||
struct NVGcolor icol, struct NVGcolor ocol); | |||
NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||
NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | |||
// and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||
NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||
float angle, int image, int repeat); | |||
// | |||
@@ -364,10 +372,10 @@ struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, floa | |||
// Sets the current | |||
// The scissor rectangle is transformed by the current transform. | |||
void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h); | |||
void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||
// Reset and disables scissoring. | |||
void nvgResetScissor(struct NVGcontext* ctx); | |||
void nvgResetScissor(NVGcontext* ctx); | |||
// | |||
// Paths | |||
@@ -387,46 +395,46 @@ void nvgResetScissor(struct NVGcontext* ctx); | |||
// The curve segments and sub-paths are transformed by the current transform. | |||
// Clears the current path and sub-paths. | |||
void nvgBeginPath(struct NVGcontext* ctx); | |||
void nvgBeginPath(NVGcontext* ctx); | |||
// Starts new sub-path with specified point as first point. | |||
void nvgMoveTo(struct NVGcontext* ctx, float x, float y); | |||
void nvgMoveTo(NVGcontext* ctx, float x, float y); | |||
// Adds line segment from the last point in the path to the specified point. | |||
void nvgLineTo(struct NVGcontext* ctx, float x, float y); | |||
void nvgLineTo(NVGcontext* ctx, float x, float y); | |||
// Adds bezier segment from last point in the path via two control points to the specified point. | |||
void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||
void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||
// Adds an arc segment at the corner defined by the last path point, and two specified points. | |||
void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||
void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||
// Closes current sub-path with a line segment. | |||
void nvgClosePath(struct NVGcontext* ctx); | |||
void nvgClosePath(NVGcontext* ctx); | |||
// Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||
void nvgPathWinding(struct NVGcontext* ctx, int dir); | |||
void nvgPathWinding(NVGcontext* ctx, int dir); | |||
// Creates new arc shaped sub-path. | |||
void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||
void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||
// Creates new rectangle shaped sub-path. | |||
void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h); | |||
void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); | |||
// Creates new rounded rectangle shaped sub-path. | |||
void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r); | |||
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); | |||
// Creates new ellipse shaped sub-path. | |||
void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||
// Creates new circle shaped sub-path. | |||
void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r); | |||
void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); | |||
// Fills the current path with current fill style. | |||
void nvgFill(struct NVGcontext* ctx); | |||
void nvgFill(NVGcontext* ctx); | |||
// Fills the current path with current stroke style. | |||
void nvgStroke(struct NVGcontext* ctx); | |||
void nvgStroke(NVGcontext* ctx); | |||
// | |||
@@ -464,67 +472,67 @@ void nvgStroke(struct NVGcontext* ctx); | |||
// Creates font by loading it from the disk from specified file name. | |||
// Returns handle to the font. | |||
int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename); | |||
int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); | |||
// Creates image by loading it from the specified memory chunk. | |||
// Returns handle to the font. | |||
int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||
int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||
// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||
int nvgFindFont(struct NVGcontext* ctx, const char* name); | |||
int nvgFindFont(NVGcontext* ctx, const char* name); | |||
// Sets the font size of current text style. | |||
void nvgFontSize(struct NVGcontext* ctx, float size); | |||
void nvgFontSize(NVGcontext* ctx, float size); | |||
// Sets the blur of current text style. | |||
void nvgFontBlur(struct NVGcontext* ctx, float blur); | |||
void nvgFontBlur(NVGcontext* ctx, float blur); | |||
// Sets the letter spacing of current text style. | |||
void nvgTextLetterSpacing(struct NVGcontext* ctx, float spacing); | |||
void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); | |||
// Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
void nvgTextLineHeight(struct NVGcontext* ctx, float lineHeight); | |||
void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); | |||
// Sets the text align of current text style, see NVGaling for options. | |||
void nvgTextAlign(struct NVGcontext* ctx, int align); | |||
void nvgTextAlign(NVGcontext* ctx, int align); | |||
// Sets the font face based on specified id of current text style. | |||
void nvgFontFaceId(struct NVGcontext* ctx, int font); | |||
void nvgFontFaceId(NVGcontext* ctx, int font); | |||
// Sets the font face based on specified name of current text style. | |||
void nvgFontFace(struct NVGcontext* ctx, const char* font); | |||
void nvgFontFace(NVGcontext* ctx, const char* font); | |||
// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||
float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||
float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||
// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
void nvgTextBox(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||
void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||
// Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||
// Measured values are returned in local coordinate space. | |||
float nvgTextBounds(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||
float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||
// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
// Measured values are returned in local coordinate space. | |||
void nvgTextBoxBounds(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||
void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||
// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||
// Measured values are returned in local coordinate space. | |||
int nvgTextGlyphPositions(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, struct NVGglyphPosition* positions, int maxPositions); | |||
int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); | |||
// Returns the vertical metrics based on the current text style. | |||
// Measured values are returned in local coordinate space. | |||
void nvgTextMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||
void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||
// Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
int nvgTextBreakLines(struct NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, struct NVGtextRow* rows, int maxRows); | |||
int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); | |||
// | |||
// Internal Render API | |||
@@ -534,54 +542,63 @@ enum NVGtexture { | |||
NVG_TEXTURE_RGBA = 0x02, | |||
}; | |||
struct NVGscissor | |||
{ | |||
struct NVGscissor { | |||
float xform[6]; | |||
float extent[2]; | |||
}; | |||
typedef struct NVGscissor NVGscissor; | |||
struct NVGvertex { | |||
float x,y,u,v; | |||
}; | |||
typedef struct NVGvertex NVGvertex; | |||
struct NVGpath { | |||
int first; | |||
int count; | |||
unsigned char closed; | |||
int nbevel; | |||
struct NVGvertex* fill; | |||
NVGvertex* fill; | |||
int nfill; | |||
struct NVGvertex* stroke; | |||
NVGvertex* stroke; | |||
int nstroke; | |||
int winding; | |||
int convex; | |||
}; | |||
typedef struct NVGpath NVGpath; | |||
struct NVGparams { | |||
void* userPtr; | |||
int atlasWidth, atlasHeight; | |||
int edgeAntiAlias; | |||
int (*renderCreate)(void* uptr); | |||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); | |||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); | |||
int (*renderDeleteTexture)(void* uptr, int image); | |||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||
void (*renderViewport)(void* uptr, int width, int height, int alphaBlend); | |||
void (*renderFlush)(void* uptr, int alphaBlend); | |||
void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, const float* bounds, const struct NVGpath* paths, int npaths); | |||
void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, float strokeWidth, const struct NVGpath* paths, int npaths); | |||
void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts); | |||
void (*renderViewport)(void* uptr, int width, int height); | |||
void (*renderCancel)(void* uptr); | |||
void (*renderFlush)(void* uptr); | |||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts); | |||
void (*renderDelete)(void* uptr); | |||
}; | |||
typedef struct NVGparams NVGparams; | |||
// Contructor and destructor, called by the render back-end. | |||
struct NVGcontext* nvgCreateInternal(struct NVGparams* params); | |||
void nvgDeleteInternal(struct NVGcontext* ctx); | |||
// Constructor and destructor, called by the render back-end. | |||
NVGcontext* nvgCreateInternal(NVGparams* params); | |||
void nvgDeleteInternal(NVGcontext* ctx); | |||
NVGparams* nvgInternalParams(NVGcontext* ctx); | |||
// Debug function to dump cached path data. | |||
void nvgDebugDumpPathCache(struct NVGcontext* ctx); | |||
void nvgDebugDumpPathCache(NVGcontext* ctx); | |||
#ifdef _MSC_VER | |||
#pragma warning(pop) | |||
#endif | |||
#define NVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0) | |||
#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } | |||
#ifdef __cplusplus | |||
} | |||
@@ -0,0 +1,18 @@ | |||
Copyright (c) 2013 Mikko Mononen memon@inside.org | |||
This software is provided 'as-is', without any express or implied | |||
warranty. In no event will the authors be held liable for any damages | |||
arising from the use of this software. | |||
Permission is granted to anyone to use this software for any purpose, | |||
including commercial applications, and to alter it and redistribute it | |||
freely, subject to the following restrictions: | |||
1. The origin of this software must not be misrepresented; you must not | |||
claim that you wrote the original software. If you use this software | |||
in a product, an acknowledgment in the product documentation would be | |||
appreciated but is not required. | |||
2. Altered source versions must be plainly marked as such, and must not be | |||
misrepresented as being the original software. | |||
3. This notice may not be removed or altered from any source distribution. | |||
@@ -0,0 +1,620 @@ | |||
// | |||
// Copyright (c) 2013 Mikko Mononen memon@inside.org | |||
// | |||
// This software is provided 'as-is', without any express or implied | |||
// warranty. In no event will the authors be held liable for any damages | |||
// arising from the use of this software. | |||
// Permission is granted to anyone to use this software for any purpose, | |||
// including commercial applications, and to alter it and redistribute it | |||
// freely, subject to the following restrictions: | |||
// 1. The origin of this software must not be misrepresented; you must not | |||
// claim that you wrote the original software. If you use this software | |||
// in a product, an acknowledgment in the product documentation would be | |||
// appreciated but is not required. | |||
// 2. Altered source versions must be plainly marked as such, and must not be | |||
// misrepresented as being the original software. | |||
// 3. This notice may not be removed or altered from any source distribution. | |||
// | |||
#ifndef NANOVG_H | |||
#define NANOVG_H | |||
#ifdef __cplusplus | |||
extern "C" { | |||
#endif | |||
#define NVG_PI 3.14159265358979323846264338327f | |||
#ifdef _MSC_VER | |||
#pragma warning(push) | |||
#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union | |||
#endif | |||
typedef struct NVGcontext NVGcontext; | |||
struct NVGcolor { | |||
union { | |||
float rgba[4]; | |||
struct { | |||
float r,g,b,a; | |||
}; | |||
}; | |||
}; | |||
typedef struct NVGcolor NVGcolor; | |||
struct NVGpaint { | |||
float xform[6]; | |||
float extent[2]; | |||
float radius; | |||
float feather; | |||
NVGcolor innerColor; | |||
NVGcolor outerColor; | |||
int image; | |||
}; | |||
typedef struct NVGpaint NVGpaint; | |||
enum NVGwinding { | |||
NVG_CCW = 1, // Winding for solid shapes | |||
NVG_CW = 2, // Winding for holes | |||
}; | |||
enum NVGsolidity { | |||
NVG_SOLID = 1, // CCW | |||
NVG_HOLE = 2, // CW | |||
}; | |||
enum NVGlineCap { | |||
NVG_BUTT, | |||
NVG_ROUND, | |||
NVG_SQUARE, | |||
NVG_BEVEL, | |||
NVG_MITER, | |||
}; | |||
enum NVGalign { | |||
// Horizontal align | |||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||
NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. | |||
NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. | |||
// Vertical align | |||
NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. | |||
NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. | |||
NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
}; | |||
struct NVGglyphPosition { | |||
const char* str; // Position of the glyph in the input string. | |||
float x; // The x-coordinate of the logical glyph position. | |||
float minx, maxx; // The bounds of the glyph shape. | |||
}; | |||
typedef struct NVGglyphPosition NVGglyphPosition; | |||
struct NVGtextRow { | |||
const char* start; // Pointer to the input text where the row starts. | |||
const char* end; // Pointer to the input text where the row ends (one past the last character). | |||
const char* next; // Pointer to the beginning of the next row. | |||
float width; // Logical width of the row. | |||
float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||
}; | |||
typedef struct NVGtextRow NVGtextRow; | |||
enum NVGimageFlags { | |||
NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||
NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. | |||
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. | |||
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. | |||
NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||
}; | |||
// Begin drawing a new frame | |||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||
// nvgBeginFrame() defines the size of the window to render to in relation currently | |||
// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to | |||
// control the rendering on Hi-DPI devices. | |||
// For example, GLFW returns two dimension for an opened window: window size and | |||
// frame buffer size. In that case you would set windowWidth/Height to the window size | |||
// devicePixelRatio to: frameBufferWidth / windowWidth. | |||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||
// Cancels drawing the current frame. | |||
void nvgCancelFrame(NVGcontext* ctx); | |||
// Ends drawing flushing remaining render state. | |||
void nvgEndFrame(NVGcontext* ctx); | |||
// | |||
// Color utils | |||
// | |||
// Colors in NanoVG are stored as unsigned ints in ABGR format. | |||
// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||
NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||
// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||
NVGcolor nvgRGBf(float r, float g, float b); | |||
// Returns a color value from red, green, blue and alpha values. | |||
NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||
// Returns a color value from red, green, blue and alpha values. | |||
NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||
// Linearly interpolates from color c0 to c1, and returns resulting color value. | |||
NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); | |||
// Sets transparency of a color value. | |||
NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); | |||
// Sets transparency of a color value. | |||
NVGcolor nvgTransRGBAf(NVGcolor c0, float a); | |||
// Returns color value specified by hue, saturation and lightness. | |||
// HSL values are all in range [0..1], alpha will be set to 255. | |||
NVGcolor nvgHSL(float h, float s, float l); | |||
// Returns color value specified by hue, saturation and lightness and alpha. | |||
// HSL values are all in range [0..1], alpha in range [0..255] | |||
NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||
// | |||
// State Handling | |||
// | |||
// NanoVG contains state which represents how paths will be rendered. | |||
// The state contains transform, fill and stroke styles, text and font styles, | |||
// and scissor clipping. | |||
// Pushes and saves the current render state into a state stack. | |||
// A matching nvgRestore() must be used to restore the state. | |||
void nvgSave(NVGcontext* ctx); | |||
// Pops and restores current render state. | |||
void nvgRestore(NVGcontext* ctx); | |||
// Resets current render state to default values. Does not affect the render state stack. | |||
void nvgReset(NVGcontext* ctx); | |||
// | |||
// Render styles | |||
// | |||
// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||
// Solid color is simply defined as a color value, different kinds of paints can be created | |||
// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). | |||
// | |||
// Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||
// Sets current stroke style to a solid color. | |||
void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); | |||
// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||
void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); | |||
// Sets current fill style to a solid color. | |||
void nvgFillColor(NVGcontext* ctx, NVGcolor color); | |||
// Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||
void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); | |||
// Sets the miter limit of the stroke style. | |||
// Miter limit controls when a sharp corner is beveled. | |||
void nvgMiterLimit(NVGcontext* ctx, float limit); | |||
// Sets the stroke width of the stroke style. | |||
void nvgStrokeWidth(NVGcontext* ctx, float size); | |||
// Sets how the end of the line (cap) is drawn, | |||
// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | |||
void nvgLineCap(NVGcontext* ctx, int cap); | |||
// Sets how sharp path corners are drawn. | |||
// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | |||
void nvgLineJoin(NVGcontext* ctx, int join); | |||
// Sets the transparency applied to all rendered shapes. | |||
// Already transparent paths will get proportionally more transparent as well. | |||
void nvgGlobalAlpha(NVGcontext* ctx, float alpha); | |||
// | |||
// Transforms | |||
// | |||
// The paths, gradients, patterns and scissor region are transformed by an transformation | |||
// matrix at the time when they are passed to the API. | |||
// The current transformation matrix is a affine matrix: | |||
// [sx kx tx] | |||
// [ky sy ty] | |||
// [ 0 0 1] | |||
// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||
// The last row is assumed to be 0,0,1 and is not stored. | |||
// | |||
// Apart from nvgResetTransform(), each transformation function first creates | |||
// specific transformation matrix and pre-multiplies the current transformation by it. | |||
// | |||
// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||
// Resets current transform to a identity matrix. | |||
void nvgResetTransform(NVGcontext* ctx); | |||
// Premultiplies current coordinate system by specified matrix. | |||
// The parameters are interpreted as matrix as follows: | |||
// [a c e] | |||
// [b d f] | |||
// [0 0 1] | |||
void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||
// Translates current coordinate system. | |||
void nvgTranslate(NVGcontext* ctx, float x, float y); | |||
// Rotates current coordinate system. Angle is specified in radians. | |||
void nvgRotate(NVGcontext* ctx, float angle); | |||
// Skews the current coordinate system along X axis. Angle is specified in radians. | |||
void nvgSkewX(NVGcontext* ctx, float angle); | |||
// Skews the current coordinate system along Y axis. Angle is specified in radians. | |||
void nvgSkewY(NVGcontext* ctx, float angle); | |||
// Scales the current coordinate system. | |||
void nvgScale(NVGcontext* ctx, float x, float y); | |||
// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||
// [a c e] | |||
// [b d f] | |||
// [0 0 1] | |||
// There should be space for 6 floats in the return buffer for the values a-f. | |||
void nvgCurrentTransform(NVGcontext* ctx, float* xform); | |||
// The following functions can be used to make calculations on 2x3 transformation matrices. | |||
// A 2x3 matrix is represented as float[6]. | |||
// Sets the transform to identity matrix. | |||
void nvgTransformIdentity(float* dst); | |||
// Sets the transform to translation matrix matrix. | |||
void nvgTransformTranslate(float* dst, float tx, float ty); | |||
// Sets the transform to scale matrix. | |||
void nvgTransformScale(float* dst, float sx, float sy); | |||
// Sets the transform to rotate matrix. Angle is specified in radians. | |||
void nvgTransformRotate(float* dst, float a); | |||
// Sets the transform to skew-x matrix. Angle is specified in radians. | |||
void nvgTransformSkewX(float* dst, float a); | |||
// Sets the transform to skew-y matrix. Angle is specified in radians. | |||
void nvgTransformSkewY(float* dst, float a); | |||
// Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||
void nvgTransformMultiply(float* dst, const float* src); | |||
// Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||
void nvgTransformPremultiply(float* dst, const float* src); | |||
// Sets the destination to inverse of specified transform. | |||
// Returns 1 if the inverse could be calculated, else 0. | |||
int nvgTransformInverse(float* dst, const float* src); | |||
// Transform a point by given transform. | |||
void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); | |||
// Converts degrees to radians and vice versa. | |||
float nvgDegToRad(float deg); | |||
float nvgRadToDeg(float rad); | |||
// | |||
// Images | |||
// | |||
// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||
// In addition you can upload your own image. The image loading is provided by stb_image. | |||
// The parameter imageFlags is combination of flags defined in NVGimageFlags. | |||
// Creates image by loading it from the disk from specified file name. | |||
// Returns handle to the image. | |||
int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); | |||
// Creates image by loading it from the specified chunk of memory. | |||
// Returns handle to the image. | |||
int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); | |||
// Creates image from specified image data. | |||
// Returns handle to the image. | |||
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); | |||
// Updates image data specified by image handle. | |||
void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); | |||
// Returns the dimensions of a created image. | |||
void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); | |||
// Deletes created image. | |||
void nvgDeleteImage(NVGcontext* ctx, int image); | |||
// | |||
// Paints | |||
// | |||
// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||
// These can be used as paints for strokes and fills. | |||
// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||
// of the linear gradient, icol specifies the start color and ocol the end color. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||
NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||
// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, | |||
float r, float f, NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||
NVGcolor icol, NVGcolor ocol); | |||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. | |||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||
NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||
float angle, int image, float alpha); | |||
// | |||
// Scissoring | |||
// | |||
// Scissoring allows you to clip the rendering into a rectangle. This is useful for various | |||
// user interface cases like rendering a text edit or a timeline. | |||
// Sets the current scissor rectangle. | |||
// The scissor rectangle is transformed by the current transform. | |||
void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||
// Intersects current scissor rectangle with the specified rectangle. | |||
// The scissor rectangle is transformed by the current transform. | |||
// Note: in case the rotation of previous scissor rect differs from | |||
// the current one, the intersection will be done between the specified | |||
// rectangle and the previous scissor rectangle transformed in the current | |||
// transform space. The resulting shape is always rectangle. | |||
void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||
// Reset and disables scissoring. | |||
void nvgResetScissor(NVGcontext* ctx); | |||
// | |||
// Paths | |||
// | |||
// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. | |||
// Then you define one or more paths and sub-paths which describe the shape. The are functions | |||
// to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||
// which allow to define a path curve by curve. | |||
// | |||
// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||
// winding and holes should have counter clockwise order. To specify winding of a path you can | |||
// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||
// | |||
// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it | |||
// with current stroke style by calling nvgStroke(). | |||
// | |||
// The curve segments and sub-paths are transformed by the current transform. | |||
// Clears the current path and sub-paths. | |||
void nvgBeginPath(NVGcontext* ctx); | |||
// Starts new sub-path with specified point as first point. | |||
void nvgMoveTo(NVGcontext* ctx, float x, float y); | |||
// Adds line segment from the last point in the path to the specified point. | |||
void nvgLineTo(NVGcontext* ctx, float x, float y); | |||
// Adds cubic bezier segment from last point in the path via two control points to the specified point. | |||
void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||
// Adds quadratic bezier segment from last point in the path via a control point to the specified point. | |||
void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y); | |||
// Adds an arc segment at the corner defined by the last path point, and two specified points. | |||
void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||
// Closes current sub-path with a line segment. | |||
void nvgClosePath(NVGcontext* ctx); | |||
// Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||
void nvgPathWinding(NVGcontext* ctx, int dir); | |||
// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, | |||
// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). | |||
// Angles are specified in radians. | |||
void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||
// Creates new rectangle shaped sub-path. | |||
void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); | |||
// Creates new rounded rectangle shaped sub-path. | |||
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); | |||
// Creates new ellipse shaped sub-path. | |||
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||
// Creates new circle shaped sub-path. | |||
void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); | |||
// Fills the current path with current fill style. | |||
void nvgFill(NVGcontext* ctx); | |||
// Fills the current path with current stroke style. | |||
void nvgStroke(NVGcontext* ctx); | |||
// | |||
// Text | |||
// | |||
// NanoVG allows you to load .ttf files and use the font to render text. | |||
// | |||
// The appearance of the text can be defined by setting the current text style | |||
// and by specifying the fill color. Common text and font settings such as | |||
// font size, letter spacing and text align are supported. Font blur allows you | |||
// to create simple text effects such as drop shadows. | |||
// | |||
// At render time the font face can be set based on the font handles or name. | |||
// | |||
// Font measure functions return values in local space, the calculations are | |||
// carried in the same resolution as the final rendering. This is done because | |||
// the text glyph positions are snapped to the nearest pixels sharp rendering. | |||
// | |||
// The local space means that values are not rotated or scale as per the current | |||
// transformation. For example if you set font size to 12, which would mean that | |||
// line height is 16, then regardless of the current scaling and rotation, the | |||
// returned line height is always 16. Some measures may vary because of the scaling | |||
// since aforementioned pixel snapping. | |||
// | |||
// While this may sound a little odd, the setup allows you to always render the | |||
// same way regardless of scaling. I.e. following works regardless of scaling: | |||
// | |||
// const char* txt = "Text me up."; | |||
// nvgTextBounds(vg, x,y, txt, NULL, bounds); | |||
// nvgBeginPath(vg); | |||
// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||
// nvgFill(vg); | |||
// | |||
// Note: currently only solid color fill is supported for text. | |||
// Creates font by loading it from the disk from specified file name. | |||
// Returns handle to the font. | |||
int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); | |||
// Creates image by loading it from the specified memory chunk. | |||
// Returns handle to the font. | |||
int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||
// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||
int nvgFindFont(NVGcontext* ctx, const char* name); | |||
// Sets the font size of current text style. | |||
void nvgFontSize(NVGcontext* ctx, float size); | |||
// Sets the blur of current text style. | |||
void nvgFontBlur(NVGcontext* ctx, float blur); | |||
// Sets the letter spacing of current text style. | |||
void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); | |||
// Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||
void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); | |||
// Sets the text align of current text style, see NVGalign for options. | |||
void nvgTextAlign(NVGcontext* ctx, int align); | |||
// Sets the font face based on specified id of current text style. | |||
void nvgFontFaceId(NVGcontext* ctx, int font); | |||
// Sets the font face based on specified name of current text style. | |||
void nvgFontFace(NVGcontext* ctx, const char* font); | |||
// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||
float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||
// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||
// Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||
// Measured values are returned in local coordinate space. | |||
float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||
// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||
// Measured values are returned in local coordinate space. | |||
void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||
// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||
// Measured values are returned in local coordinate space. | |||
int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); | |||
// Returns the vertical metrics based on the current text style. | |||
// Measured values are returned in local coordinate space. | |||
void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||
// Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||
int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); | |||
// | |||
// Internal Render API | |||
// | |||
enum NVGtexture { | |||
NVG_TEXTURE_ALPHA = 0x01, | |||
NVG_TEXTURE_RGBA = 0x02, | |||
}; | |||
struct NVGscissor { | |||
float xform[6]; | |||
float extent[2]; | |||
}; | |||
typedef struct NVGscissor NVGscissor; | |||
struct NVGvertex { | |||
float x,y,u,v; | |||
}; | |||
typedef struct NVGvertex NVGvertex; | |||
struct NVGpath { | |||
int first; | |||
int count; | |||
unsigned char closed; | |||
int nbevel; | |||
NVGvertex* fill; | |||
int nfill; | |||
NVGvertex* stroke; | |||
int nstroke; | |||
int winding; | |||
int convex; | |||
}; | |||
typedef struct NVGpath NVGpath; | |||
struct NVGparams { | |||
void* userPtr; | |||
int edgeAntiAlias; | |||
int (*renderCreate)(void* uptr); | |||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); | |||
int (*renderDeleteTexture)(void* uptr, int image); | |||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||
void (*renderViewport)(void* uptr, int width, int height); | |||
void (*renderCancel)(void* uptr); | |||
void (*renderFlush)(void* uptr); | |||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts); | |||
void (*renderDelete)(void* uptr); | |||
}; | |||
typedef struct NVGparams NVGparams; | |||
// Constructor and destructor, called by the render back-end. | |||
NVGcontext* nvgCreateInternal(NVGparams* params); | |||
void nvgDeleteInternal(NVGcontext* ctx); | |||
NVGparams* nvgInternalParams(NVGcontext* ctx); | |||
// Debug function to dump cached path data. | |||
void nvgDebugDumpPathCache(NVGcontext* ctx); | |||
#ifdef _MSC_VER | |||
#pragma warning(pop) | |||
#endif | |||
#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
#endif // NANOVG_H |
@@ -0,0 +1,132 @@ | |||
// | |||
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org | |||
// | |||
// This software is provided 'as-is', without any express or implied | |||
// warranty. In no event will the authors be held liable for any damages | |||
// arising from the use of this software. | |||
// Permission is granted to anyone to use this software for any purpose, | |||
// including commercial applications, and to alter it and redistribute it | |||
// freely, subject to the following restrictions: | |||
// 1. The origin of this software must not be misrepresented; you must not | |||
// claim that you wrote the original software. If you use this software | |||
// in a product, an acknowledgment in the product documentation would be | |||
// appreciated but is not required. | |||
// 2. Altered source versions must be plainly marked as such, and must not be | |||
// misrepresented as being the original software. | |||
// 3. This notice may not be removed or altered from any source distribution. | |||
// | |||
#ifndef NANOVG_GL_UTILS_H | |||
#define NANOVG_GL_UTILS_H | |||
struct NVGLUframebuffer { | |||
NVGcontext* ctx; | |||
GLuint fbo; | |||
GLuint rbo; | |||
GLuint texture; | |||
int image; | |||
}; | |||
typedef struct NVGLUframebuffer NVGLUframebuffer; | |||
// Helper function to create GL frame buffer to render to. | |||
void nvgluBindFramebuffer(NVGLUframebuffer* fb); | |||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags); | |||
void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb); | |||
#endif // NANOVG_GL_UTILS_H | |||
#ifdef NANOVG_GL_IMPLEMENTATION | |||
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3) | |||
// FBO is core in OpenGL 3>. | |||
# define NANOVG_FBO_VALID 1 | |||
#elif defined(NANOVG_GL2) | |||
// On OS X including glext defines FBO on GL2 too. | |||
# ifdef __APPLE__ | |||
# include <OpenGL/glext.h> | |||
# define NANOVG_FBO_VALID 1 | |||
# endif | |||
#endif | |||
static GLint defaultFBO = -1; | |||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags) | |||
{ | |||
#ifdef NANOVG_FBO_VALID | |||
GLint defaultFBO; | |||
GLint defaultRBO; | |||
NVGLUframebuffer* fb = NULL; | |||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); | |||
glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO); | |||
fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer)); | |||
if (fb == NULL) goto error; | |||
memset(fb, 0, sizeof(NVGLUframebuffer)); | |||
fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL); | |||
fb->texture = nvglImageHandle(ctx, fb->image); | |||
// frame buffer object | |||
glGenFramebuffers(1, &fb->fbo); | |||
glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); | |||
// render buffer object | |||
glGenRenderbuffers(1, &fb->rbo); | |||
glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo); | |||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h); | |||
// combine all | |||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); | |||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); | |||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error; | |||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||
return fb; | |||
error: | |||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||
nvgluDeleteFramebuffer(ctx, fb); | |||
return NULL; | |||
#else | |||
NVG_NOTUSED(ctx); | |||
NVG_NOTUSED(w); | |||
NVG_NOTUSED(h); | |||
NVG_NOTUSED(imageFlags); | |||
return NULL; | |||
#endif | |||
} | |||
void nvgluBindFramebuffer(NVGLUframebuffer* fb) | |||
{ | |||
#ifdef NANOVG_FBO_VALID | |||
if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); | |||
glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); | |||
#else | |||
NVG_NOTUSED(fb); | |||
#endif | |||
} | |||
void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb) | |||
{ | |||
#ifdef NANOVG_FBO_VALID | |||
if (fb == NULL) return; | |||
if (fb->fbo != 0) | |||
glDeleteFramebuffers(1, &fb->fbo); | |||
if (fb->rbo != 0) | |||
glDeleteRenderbuffers(1, &fb->rbo); | |||
if (fb->image >= 0) | |||
nvgDeleteImage(ctx, fb->image); | |||
fb->fbo = 0; | |||
fb->rbo = 0; | |||
fb->texture = 0; | |||
fb->image = -1; | |||
free(fb); | |||
#else | |||
NVG_NOTUSED(ctx); | |||
NVG_NOTUSED(fb); | |||
#endif | |||
} | |||
#endif // NANOVG_GL_IMPLEMENTATION |