@@ -180,9 +180,12 @@ public: | |||||
ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default). | ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default). | ||||
}; | }; | ||||
enum Alpha { | |||||
STRAIGHT_ALPHA, | |||||
PREMULTIPLIED_ALPHA | |||||
enum ImageFlags { | |||||
IMAGE_GENERATE_MIPMAPS = 1 << 0, // Generate mipmaps during creation of the image. | |||||
IMAGE_REPEAT_X = 1 << 1, // Repeat image in X direction. | |||||
IMAGE_REPEAT_Y = 1 << 2, // Repeat image in Y direction. | |||||
IMAGE_FLIP_Y = 1 << 3, // Flips (inverses) image in Y direction when rendered. | |||||
IMAGE_PREMULTIPLIED = 1 << 4, // Image data has premultiplied alpha. | |||||
}; | }; | ||||
enum LineCap { | enum LineCap { | ||||
@@ -193,12 +196,6 @@ public: | |||||
MITER | MITER | ||||
}; | }; | ||||
enum PatternRepeat { | |||||
REPEAT_NONE = 0x0, // No repeat | |||||
REPEAT_X = 0x1, // Repeat in X direction | |||||
REPEAT_Y = 0x2 // Repeat in Y direction | |||||
}; | |||||
enum Solidity { | enum Solidity { | ||||
SOLID = 1, // CCW | SOLID = 1, // CCW | ||||
HOLE = 2 // CW | HOLE = 2 // CW | ||||
@@ -217,7 +214,6 @@ public: | |||||
Color innerColor; | Color innerColor; | ||||
Color outerColor; | Color outerColor; | ||||
int imageId; | int imageId; | ||||
PatternRepeat repeat; | |||||
Paint() noexcept; | Paint() noexcept; | ||||
@@ -246,14 +242,8 @@ public: | |||||
/** | /** | ||||
Constructor. | Constructor. | ||||
Uses 512x512 as default atlas size. | |||||
*/ | |||||
NanoVG(); | |||||
/** | |||||
Constructor using custom text atlas size. | |||||
*/ | */ | ||||
NanoVG(const int textAtlasWidth, const int textAtlasHeight); | |||||
NanoVG(int textAtlasWidth = 512, int textAtlasHeight = 512); | |||||
/** | /** | ||||
Destructor. | Destructor. | ||||
@@ -273,13 +263,18 @@ public: | |||||
Begin drawing a new frame. | Begin drawing a new frame. | ||||
@param withAlha Controls if drawing the shapes to the render target should be done using straight or pre-multiplied alpha. | @param withAlha Controls if drawing the shapes to the render target should be done using straight or pre-multiplied alpha. | ||||
*/ | */ | ||||
void beginFrame(const uint width, const uint height, const float scaleFactor = 1.0f, const Alpha alpha = PREMULTIPLIED_ALPHA); | |||||
void beginFrame(const uint width, const uint height, const float scaleFactor = 1.0f); | |||||
/** | /** | ||||
Begin drawing a new frame inside a widget. | Begin drawing a new frame inside a widget. | ||||
*/ | */ | ||||
void beginFrame(Widget* const widget); | void beginFrame(Widget* const widget); | ||||
/** | |||||
Cancels drawing the current frame. | |||||
*/ | |||||
void cancelFrame(); | |||||
/** | /** | ||||
Ends drawing flushing remaining render state. | Ends drawing flushing remaining render state. | ||||
*/ | */ | ||||
@@ -374,6 +369,12 @@ public: | |||||
*/ | */ | ||||
void lineJoin(LineCap join = MITER); | void lineJoin(LineCap join = MITER); | ||||
/** | |||||
Sets the transparency applied to all rendered shapes. | |||||
Already transparent paths will get proportionally more transparent as well. | |||||
*/ | |||||
void globalAlpha(float alpha); | |||||
/* -------------------------------------------------------------------- | /* -------------------------------------------------------------------- | ||||
* Transforms */ | * Transforms */ | ||||
@@ -539,7 +540,7 @@ public: | |||||
and repeat tells if the image should be repeated across x or y. | and repeat tells if the image should be repeated across x or y. | ||||
The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint(). | ||||
*/ | */ | ||||
Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage* image, PatternRepeat repeat); | |||||
//Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage* image, PatternRepeat repeat); | |||||
/* -------------------------------------------------------------------- | /* -------------------------------------------------------------------- | ||||
* Scissoring */ | * Scissoring */ | ||||
@@ -43,6 +43,7 @@ | |||||
// ----------------------------------------------------------------------- | // ----------------------------------------------------------------------- | ||||
// Include NanoVG OpenGL implementation | // Include NanoVG OpenGL implementation | ||||
#define STB_IMAGE_STATIC 1 | |||||
#define NANOVG_GL2_IMPLEMENTATION 1 | #define NANOVG_GL2_IMPLEMENTATION 1 | ||||
#include "nanovg/nanovg_gl.h" | #include "nanovg/nanovg_gl.h" | ||||
@@ -158,15 +159,7 @@ void NanoImage::_updateSize() | |||||
// ----------------------------------------------------------------------- | // ----------------------------------------------------------------------- | ||||
// NanoVG | // NanoVG | ||||
NanoVG::NanoVG() | |||||
: fContext(nvgCreateGL(512, 512, NVG_ANTIALIAS)), | |||||
fInFrame(false), | |||||
leakDetector_NanoVG() | |||||
{ | |||||
DISTRHO_SAFE_ASSERT_RETURN(fContext != nullptr,); | |||||
} | |||||
NanoVG::NanoVG(const int textAtlasWidth, const int textAtlasHeight) | |||||
NanoVG::NanoVG(int textAtlasWidth, int textAtlasHeight) | |||||
: fContext(nvgCreateGL(textAtlasWidth, textAtlasHeight, NVG_ANTIALIAS)), | : fContext(nvgCreateGL(textAtlasWidth, textAtlasHeight, NVG_ANTIALIAS)), | ||||
fInFrame(false), | fInFrame(false), | ||||
leakDetector_NanoVG() | leakDetector_NanoVG() | ||||
@@ -25,7 +25,12 @@ extern "C" { | |||||
#define NVG_PI 3.14159265358979323846264338327f | #define NVG_PI 3.14159265358979323846264338327f | ||||
struct NVGcontext; | |||||
#ifdef _MSC_VER | |||||
#pragma warning(push) | |||||
#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union | |||||
#endif | |||||
typedef struct NVGcontext NVGcontext; | |||||
struct NVGcolor { | struct NVGcolor { | ||||
union { | union { | ||||
@@ -35,17 +40,18 @@ struct NVGcolor { | |||||
}; | }; | ||||
}; | }; | ||||
}; | }; | ||||
typedef struct NVGcolor NVGcolor; | |||||
struct NVGpaint { | struct NVGpaint { | ||||
float xform[6]; | float xform[6]; | ||||
float extent[2]; | float extent[2]; | ||||
float radius; | float radius; | ||||
float feather; | float feather; | ||||
struct NVGcolor innerColor; | |||||
struct NVGcolor outerColor; | |||||
NVGcolor innerColor; | |||||
NVGcolor outerColor; | |||||
int image; | int image; | ||||
int repeat; | |||||
}; | }; | ||||
typedef struct NVGpaint NVGpaint; | |||||
enum NVGwinding { | enum NVGwinding { | ||||
NVG_CCW = 1, // Winding for solid shapes | NVG_CCW = 1, // Winding for solid shapes | ||||
@@ -65,11 +71,6 @@ enum NVGlineCap { | |||||
NVG_MITER, | NVG_MITER, | ||||
}; | }; | ||||
enum NVGpatternRepeat { | |||||
NVG_REPEATX = 0x01, // Repeat image pattern in X direction | |||||
NVG_REPEATY = 0x02, // Repeat image pattern in Y direction | |||||
}; | |||||
enum NVGalign { | enum NVGalign { | ||||
// Horizontal align | // Horizontal align | ||||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | ||||
@@ -82,16 +83,12 @@ enum NVGalign { | |||||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | ||||
}; | }; | ||||
enum NVGalpha { | |||||
NVG_STRAIGHT_ALPHA, | |||||
NVG_PREMULTIPLIED_ALPHA, | |||||
}; | |||||
struct NVGglyphPosition { | struct NVGglyphPosition { | ||||
const char* str; // Position of the glyph in the input string. | const char* str; // Position of the glyph in the input string. | ||||
float x; // The x-coordinate of the logical glyph position. | float x; // The x-coordinate of the logical glyph position. | ||||
float minx, maxx; // The bounds of the glyph shape. | float minx, maxx; // The bounds of the glyph shape. | ||||
}; | }; | ||||
typedef struct NVGglyphPosition NVGglyphPosition; | |||||
struct NVGtextRow { | struct NVGtextRow { | ||||
const char* start; // Pointer to the input text where the row starts. | const char* start; // Pointer to the input text where the row starts. | ||||
@@ -100,7 +97,15 @@ struct NVGtextRow { | |||||
float width; // Logical width of the row. | float width; // Logical width of the row. | ||||
float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | ||||
}; | }; | ||||
typedef struct NVGtextRow NVGtextRow; | |||||
enum NVGimageFlags { | |||||
NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||||
NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. | |||||
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. | |||||
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. | |||||
NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||||
}; | |||||
// Begin drawing a new frame | // Begin drawing a new frame | ||||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | ||||
@@ -110,14 +115,13 @@ struct NVGtextRow { | |||||
// For example, GLFW returns two dimension for an opened window: window size and | // For example, GLFW returns two dimension for an opened window: window size and | ||||
// frame buffer size. In that case you would set windowWidth/Height to the window size | // frame buffer size. In that case you would set windowWidth/Height to the window size | ||||
// devicePixelRatio to: frameBufferWidth / windowWidth. | // devicePixelRatio to: frameBufferWidth / windowWidth. | ||||
// AlphaBlend controls if drawing the shapes to the render target should be done using straight or | |||||
// premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA, | |||||
// if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the | |||||
// right choice. | |||||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend); | |||||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||||
// Cancels drawing the current frame. | |||||
void nvgCancelFrame(NVGcontext* ctx); | |||||
// Ends drawing flushing remaining render state. | // Ends drawing flushing remaining render state. | ||||
void nvgEndFrame(struct NVGcontext* ctx); | |||||
void nvgEndFrame(NVGcontext* ctx); | |||||
// | // | ||||
// Color utils | // Color utils | ||||
@@ -125,35 +129,35 @@ void nvgEndFrame(struct NVGcontext* ctx); | |||||
// Colors in NanoVG are stored as unsigned ints in ABGR format. | // Colors in NanoVG are stored as unsigned ints in ABGR format. | ||||
// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | ||||
struct NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | // Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | ||||
struct NVGcolor nvgRGBf(float r, float g, float b); | |||||
NVGcolor nvgRGBf(float r, float g, float b); | |||||
// Returns a color value from red, green, blue and alpha values. | // Returns a color value from red, green, blue and alpha values. | ||||
struct NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
// Returns a color value from red, green, blue and alpha values. | // Returns a color value from red, green, blue and alpha values. | ||||
struct NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||||
NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||||
// Linearly interpoaltes from color c0 to c1, and returns resulting color value. | |||||
struct NVGcolor nvgLerpRGBA(struct NVGcolor c0, struct NVGcolor c1, float u); | |||||
// Linearly interpolates from color c0 to c1, and returns resulting color value. | |||||
NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); | |||||
// Sets transparency of a color value. | // Sets transparency of a color value. | ||||
struct NVGcolor nvgTransRGBA(struct NVGcolor c0, unsigned char a); | |||||
NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); | |||||
// Sets transparency of a color value. | // Sets transparency of a color value. | ||||
struct NVGcolor nvgTransRGBAf(struct NVGcolor c0, float a); | |||||
NVGcolor nvgTransRGBAf(NVGcolor c0, float a); | |||||
// Returns color value specified by hue, saturation and lightness. | // Returns color value specified by hue, saturation and lightness. | ||||
// HSL values are all in range [0..1], alpha will be set to 255. | // HSL values are all in range [0..1], alpha will be set to 255. | ||||
struct NVGcolor nvgHSL(float h, float s, float l); | |||||
NVGcolor nvgHSL(float h, float s, float l); | |||||
// Returns color value specified by hue, saturation and lightness and alpha. | // Returns color value specified by hue, saturation and lightness and alpha. | ||||
// HSL values are all in range [0..1], alpha in range [0..255] | // HSL values are all in range [0..1], alpha in range [0..255] | ||||
struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
// | // | ||||
// State Handling | // State Handling | ||||
@@ -164,13 +168,13 @@ struct NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
// Pushes and saves the current render state into a state stack. | // Pushes and saves the current render state into a state stack. | ||||
// A matching nvgRestore() must be used to restore the state. | // A matching nvgRestore() must be used to restore the state. | ||||
void nvgSave(struct NVGcontext* ctx); | |||||
void nvgSave(NVGcontext* ctx); | |||||
// Pops and restores current render state. | // Pops and restores current render state. | ||||
void nvgRestore(struct NVGcontext* ctx); | |||||
void nvgRestore(NVGcontext* ctx); | |||||
// Resets current render state to default values. Does not affect the render state stack. | // Resets current render state to default values. Does not affect the render state stack. | ||||
void nvgReset(struct NVGcontext* ctx); | |||||
void nvgReset(NVGcontext* ctx); | |||||
// | // | ||||
// Render styles | // Render styles | ||||
@@ -182,31 +186,35 @@ void nvgReset(struct NVGcontext* ctx); | |||||
// Current render style can be saved and restored using nvgSave() and nvgRestore(). | // Current render style can be saved and restored using nvgSave() and nvgRestore(). | ||||
// Sets current stroke style to a solid color. | // Sets current stroke style to a solid color. | ||||
void nvgStrokeColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); | |||||
// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | ||||
void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||||
void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); | |||||
// Sets current fill cstyle to a solid color. | |||||
void nvgFillColor(struct NVGcontext* ctx, struct NVGcolor color); | |||||
// Sets current fill style to a solid color. | |||||
void nvgFillColor(NVGcontext* ctx, NVGcolor color); | |||||
// Sets current fill style to a paint, which can be a one of the gradients or a pattern. | // Sets current fill style to a paint, which can be a one of the gradients or a pattern. | ||||
void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint); | |||||
void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); | |||||
// Sets the miter limit of the stroke style. | // Sets the miter limit of the stroke style. | ||||
// Miter limit controls when a sharp corner is beveled. | // Miter limit controls when a sharp corner is beveled. | ||||
void nvgMiterLimit(struct NVGcontext* ctx, float limit); | |||||
void nvgMiterLimit(NVGcontext* ctx, float limit); | |||||
// Sets the stroke witdth of the stroke style. | |||||
void nvgStrokeWidth(struct NVGcontext* ctx, float size); | |||||
// Sets the stroke width of the stroke style. | |||||
void nvgStrokeWidth(NVGcontext* ctx, float size); | |||||
// Sets how the end of the line (cap) is drawn, | // Sets how the end of the line (cap) is drawn, | ||||
// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | ||||
void nvgLineCap(struct NVGcontext* ctx, int cap); | |||||
void nvgLineCap(NVGcontext* ctx, int cap); | |||||
// Sets how sharp path corners are drawn. | // Sets how sharp path corners are drawn. | ||||
// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | ||||
void nvgLineJoin(struct NVGcontext* ctx, int join); | |||||
void nvgLineJoin(NVGcontext* ctx, int join); | |||||
// Sets the transparency applied to all rendered shapes. | |||||
// Already transparent paths will get proportionally more transparent as well. | |||||
void nvgGlobalAlpha(NVGcontext* ctx, float alpha); | |||||
// | // | ||||
// Transforms | // Transforms | ||||
@@ -226,36 +234,36 @@ void nvgLineJoin(struct NVGcontext* ctx, int join); | |||||
// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | ||||
// Resets current transform to a identity matrix. | // Resets current transform to a identity matrix. | ||||
void nvgResetTransform(struct NVGcontext* ctx); | |||||
void nvgResetTransform(NVGcontext* ctx); | |||||
// Premultiplies current coordinate system by specified matrix. | // Premultiplies current coordinate system by specified matrix. | ||||
// The parameters are interpreted as matrix as follows: | // The parameters are interpreted as matrix as follows: | ||||
// [a c e] | // [a c e] | ||||
// [b d f] | // [b d f] | ||||
// [0 0 1] | // [0 0 1] | ||||
void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||||
void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||||
// Translates current coordinate system. | // Translates current coordinate system. | ||||
void nvgTranslate(struct NVGcontext* ctx, float x, float y); | |||||
void nvgTranslate(NVGcontext* ctx, float x, float y); | |||||
// Rotates current coordinate system. Angle is specifid in radians. | // Rotates current coordinate system. Angle is specifid in radians. | ||||
void nvgRotate(struct NVGcontext* ctx, float angle); | |||||
void nvgRotate(NVGcontext* ctx, float angle); | |||||
// Skews the current coordinate system along X axis. Angle is specifid in radians. | // Skews the current coordinate system along X axis. Angle is specifid in radians. | ||||
void nvgSkewX(struct NVGcontext* ctx, float angle); | |||||
void nvgSkewX(NVGcontext* ctx, float angle); | |||||
// Skews the current coordinate system along Y axis. Angle is specifid in radians. | // Skews the current coordinate system along Y axis. Angle is specifid in radians. | ||||
void nvgSkewY(struct NVGcontext* ctx, float angle); | |||||
void nvgSkewY(NVGcontext* ctx, float angle); | |||||
// Scales the current coordinat system. | // Scales the current coordinat system. | ||||
void nvgScale(struct NVGcontext* ctx, float x, float y); | |||||
void nvgScale(NVGcontext* ctx, float x, float y); | |||||
// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | // Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | ||||
// [a c e] | // [a c e] | ||||
// [b d f] | // [b d f] | ||||
// [0 0 1] | // [0 0 1] | ||||
// There should be space for 6 floats in the return buffer for the values a-f. | // There should be space for 6 floats in the return buffer for the values a-f. | ||||
void nvgCurrentTransform(struct NVGcontext* ctx, float* xform); | |||||
void nvgCurrentTransform(NVGcontext* ctx, float* xform); | |||||
// The following functions can be used to make calculations on 2x3 transformation matrices. | // The following functions can be used to make calculations on 2x3 transformation matrices. | ||||
@@ -304,24 +312,24 @@ float nvgRadToDeg(float rad); | |||||
// Creates image by loading it from the disk from specified file name. | // Creates image by loading it from the disk from specified file name. | ||||
// Returns handle to the image. | // Returns handle to the image. | ||||
int nvgCreateImage(struct NVGcontext* ctx, const char* filename); | |||||
int nvgCreateImage(NVGcontext* ctx, const char* filename); | |||||
// Creates image by loading it from the specified chunk of memory. | // Creates image by loading it from the specified chunk of memory. | ||||
// Returns handle to the image. | // Returns handle to the image. | ||||
int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata); | |||||
int nvgCreateImageMem(NVGcontext* ctx, unsigned char* data, int ndata); | |||||
// Creates image from specified image data. | // Creates image from specified image data. | ||||
// Returns handle to the image. | // Returns handle to the image. | ||||
int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data); | |||||
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, const unsigned char* data); | |||||
// Updates image data specified by image handle. | // Updates image data specified by image handle. | ||||
void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data); | |||||
void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); | |||||
// Returns the domensions of a created image. | // Returns the domensions of a created image. | ||||
void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h); | |||||
void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); | |||||
// Deletes created image. | // Deletes created image. | ||||
void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||||
void nvgDeleteImage(NVGcontext* ctx, int image); | |||||
// | // | ||||
// Paints | // Paints | ||||
@@ -332,28 +340,28 @@ void nvgDeleteImage(struct NVGcontext* ctx, int image); | |||||
// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | ||||
// of the linear gradient, icol specifies the start color and ocol the end color. | // of the linear gradient, icol specifies the start color and ocol the end color. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||||
struct NVGcolor icol, struct NVGcolor ocol); | |||||
NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||||
NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | ||||
// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | // drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | ||||
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | ||||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx, float x, float y, float w, float h, | |||||
float r, float f, struct NVGcolor icol, struct NVGcolor ocol); | |||||
NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, | |||||
float r, float f, NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | ||||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||||
struct NVGcolor icol, struct NVGcolor ocol); | |||||
NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||||
NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | ||||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render, | ||||
// and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. | // and repeat is combination of NVG_REPEATX and NVG_REPEATY which tells if the image should be repeated across x or y. | ||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | ||||
struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||||
NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||||
float angle, int image, int repeat); | float angle, int image, int repeat); | ||||
// | // | ||||
@@ -364,10 +372,10 @@ struct NVGpaint nvgImagePattern(struct NVGcontext* ctx, float ox, float oy, floa | |||||
// Sets the current | // Sets the current | ||||
// The scissor rectangle is transformed by the current transform. | // The scissor rectangle is transformed by the current transform. | ||||
void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h); | |||||
void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||||
// Reset and disables scissoring. | // Reset and disables scissoring. | ||||
void nvgResetScissor(struct NVGcontext* ctx); | |||||
void nvgResetScissor(NVGcontext* ctx); | |||||
// | // | ||||
// Paths | // Paths | ||||
@@ -387,46 +395,46 @@ void nvgResetScissor(struct NVGcontext* ctx); | |||||
// The curve segments and sub-paths are transformed by the current transform. | // The curve segments and sub-paths are transformed by the current transform. | ||||
// Clears the current path and sub-paths. | // Clears the current path and sub-paths. | ||||
void nvgBeginPath(struct NVGcontext* ctx); | |||||
void nvgBeginPath(NVGcontext* ctx); | |||||
// Starts new sub-path with specified point as first point. | // Starts new sub-path with specified point as first point. | ||||
void nvgMoveTo(struct NVGcontext* ctx, float x, float y); | |||||
void nvgMoveTo(NVGcontext* ctx, float x, float y); | |||||
// Adds line segment from the last point in the path to the specified point. | // Adds line segment from the last point in the path to the specified point. | ||||
void nvgLineTo(struct NVGcontext* ctx, float x, float y); | |||||
void nvgLineTo(NVGcontext* ctx, float x, float y); | |||||
// Adds bezier segment from last point in the path via two control points to the specified point. | // Adds bezier segment from last point in the path via two control points to the specified point. | ||||
void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||||
void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||||
// Adds an arc segment at the corner defined by the last path point, and two specified points. | // Adds an arc segment at the corner defined by the last path point, and two specified points. | ||||
void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||||
void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||||
// Closes current sub-path with a line segment. | // Closes current sub-path with a line segment. | ||||
void nvgClosePath(struct NVGcontext* ctx); | |||||
void nvgClosePath(NVGcontext* ctx); | |||||
// Sets the current sub-path winding, see NVGwinding and NVGsolidity. | // Sets the current sub-path winding, see NVGwinding and NVGsolidity. | ||||
void nvgPathWinding(struct NVGcontext* ctx, int dir); | |||||
void nvgPathWinding(NVGcontext* ctx, int dir); | |||||
// Creates new arc shaped sub-path. | // Creates new arc shaped sub-path. | ||||
void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||||
void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||||
// Creates new rectangle shaped sub-path. | // Creates new rectangle shaped sub-path. | ||||
void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h); | |||||
void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); | |||||
// Creates new rounded rectangle shaped sub-path. | // Creates new rounded rectangle shaped sub-path. | ||||
void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r); | |||||
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); | |||||
// Creates new ellipse shaped sub-path. | // Creates new ellipse shaped sub-path. | ||||
void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||||
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||||
// Creates new circle shaped sub-path. | // Creates new circle shaped sub-path. | ||||
void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r); | |||||
void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); | |||||
// Fills the current path with current fill style. | // Fills the current path with current fill style. | ||||
void nvgFill(struct NVGcontext* ctx); | |||||
void nvgFill(NVGcontext* ctx); | |||||
// Fills the current path with current stroke style. | // Fills the current path with current stroke style. | ||||
void nvgStroke(struct NVGcontext* ctx); | |||||
void nvgStroke(NVGcontext* ctx); | |||||
// | // | ||||
@@ -464,67 +472,67 @@ void nvgStroke(struct NVGcontext* ctx); | |||||
// Creates font by loading it from the disk from specified file name. | // Creates font by loading it from the disk from specified file name. | ||||
// Returns handle to the font. | // Returns handle to the font. | ||||
int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* filename); | |||||
int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); | |||||
// Creates image by loading it from the specified memory chunk. | // Creates image by loading it from the specified memory chunk. | ||||
// Returns handle to the font. | // Returns handle to the font. | ||||
int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||||
int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||||
// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | ||||
int nvgFindFont(struct NVGcontext* ctx, const char* name); | |||||
int nvgFindFont(NVGcontext* ctx, const char* name); | |||||
// Sets the font size of current text style. | // Sets the font size of current text style. | ||||
void nvgFontSize(struct NVGcontext* ctx, float size); | |||||
void nvgFontSize(NVGcontext* ctx, float size); | |||||
// Sets the blur of current text style. | // Sets the blur of current text style. | ||||
void nvgFontBlur(struct NVGcontext* ctx, float blur); | |||||
void nvgFontBlur(NVGcontext* ctx, float blur); | |||||
// Sets the letter spacing of current text style. | // Sets the letter spacing of current text style. | ||||
void nvgTextLetterSpacing(struct NVGcontext* ctx, float spacing); | |||||
void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); | |||||
// Sets the proportional line height of current text style. The line height is specified as multiple of font size. | // Sets the proportional line height of current text style. The line height is specified as multiple of font size. | ||||
void nvgTextLineHeight(struct NVGcontext* ctx, float lineHeight); | |||||
void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); | |||||
// Sets the text align of current text style, see NVGaling for options. | // Sets the text align of current text style, see NVGaling for options. | ||||
void nvgTextAlign(struct NVGcontext* ctx, int align); | |||||
void nvgTextAlign(NVGcontext* ctx, int align); | |||||
// Sets the font face based on specified id of current text style. | // Sets the font face based on specified id of current text style. | ||||
void nvgFontFaceId(struct NVGcontext* ctx, int font); | |||||
void nvgFontFaceId(NVGcontext* ctx, int font); | |||||
// Sets the font face based on specified name of current text style. | // Sets the font face based on specified name of current text style. | ||||
void nvgFontFace(struct NVGcontext* ctx, const char* font); | |||||
void nvgFontFace(NVGcontext* ctx, const char* font); | |||||
// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | ||||
float nvgText(struct NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||||
float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||||
// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | ||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | ||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | ||||
void nvgTextBox(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||||
void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||||
// Measures the specified text string. Parameter bounds should be a pointer to float[4], | // Measures the specified text string. Parameter bounds should be a pointer to float[4], | ||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | ||||
// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | // Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | ||||
// Measured values are returned in local coordinate space. | // Measured values are returned in local coordinate space. | ||||
float nvgTextBounds(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||||
float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||||
// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | ||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | ||||
// Measured values are returned in local coordinate space. | // Measured values are returned in local coordinate space. | ||||
void nvgTextBoxBounds(struct NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||||
void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||||
// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | ||||
// Measured values are returned in local coordinate space. | // Measured values are returned in local coordinate space. | ||||
int nvgTextGlyphPositions(struct NVGcontext* ctx, float x, float y, const char* string, const char* end, struct NVGglyphPosition* positions, int maxPositions); | |||||
int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); | |||||
// Returns the vertical metrics based on the current text style. | // Returns the vertical metrics based on the current text style. | ||||
// Measured values are returned in local coordinate space. | // Measured values are returned in local coordinate space. | ||||
void nvgTextMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||||
void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||||
// Breaks the specified text into lines. If end is specified only the sub-string will be used. | // Breaks the specified text into lines. If end is specified only the sub-string will be used. | ||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | ||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | // Words longer than the max width are slit at nearest character (i.e. no hyphenation). | ||||
int nvgTextBreakLines(struct NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, struct NVGtextRow* rows, int maxRows); | |||||
int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); | |||||
// | // | ||||
// Internal Render API | // Internal Render API | ||||
@@ -534,54 +542,63 @@ enum NVGtexture { | |||||
NVG_TEXTURE_RGBA = 0x02, | NVG_TEXTURE_RGBA = 0x02, | ||||
}; | }; | ||||
struct NVGscissor | |||||
{ | |||||
struct NVGscissor { | |||||
float xform[6]; | float xform[6]; | ||||
float extent[2]; | float extent[2]; | ||||
}; | }; | ||||
typedef struct NVGscissor NVGscissor; | |||||
struct NVGvertex { | struct NVGvertex { | ||||
float x,y,u,v; | float x,y,u,v; | ||||
}; | }; | ||||
typedef struct NVGvertex NVGvertex; | |||||
struct NVGpath { | struct NVGpath { | ||||
int first; | int first; | ||||
int count; | int count; | ||||
unsigned char closed; | unsigned char closed; | ||||
int nbevel; | int nbevel; | ||||
struct NVGvertex* fill; | |||||
NVGvertex* fill; | |||||
int nfill; | int nfill; | ||||
struct NVGvertex* stroke; | |||||
NVGvertex* stroke; | |||||
int nstroke; | int nstroke; | ||||
int winding; | int winding; | ||||
int convex; | int convex; | ||||
}; | }; | ||||
typedef struct NVGpath NVGpath; | |||||
struct NVGparams { | struct NVGparams { | ||||
void* userPtr; | void* userPtr; | ||||
int atlasWidth, atlasHeight; | |||||
int edgeAntiAlias; | int edgeAntiAlias; | ||||
int (*renderCreate)(void* uptr); | int (*renderCreate)(void* uptr); | ||||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, const unsigned char* data); | |||||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); | |||||
int (*renderDeleteTexture)(void* uptr, int image); | int (*renderDeleteTexture)(void* uptr, int image); | ||||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | ||||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | ||||
void (*renderViewport)(void* uptr, int width, int height, int alphaBlend); | |||||
void (*renderFlush)(void* uptr, int alphaBlend); | |||||
void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, const float* bounds, const struct NVGpath* paths, int npaths); | |||||
void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe, float strokeWidth, const struct NVGpath* paths, int npaths); | |||||
void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts); | |||||
void (*renderViewport)(void* uptr, int width, int height); | |||||
void (*renderCancel)(void* uptr); | |||||
void (*renderFlush)(void* uptr); | |||||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||||
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||||
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts); | |||||
void (*renderDelete)(void* uptr); | void (*renderDelete)(void* uptr); | ||||
}; | }; | ||||
typedef struct NVGparams NVGparams; | |||||
// Contructor and destructor, called by the render back-end. | |||||
struct NVGcontext* nvgCreateInternal(struct NVGparams* params); | |||||
void nvgDeleteInternal(struct NVGcontext* ctx); | |||||
// Constructor and destructor, called by the render back-end. | |||||
NVGcontext* nvgCreateInternal(NVGparams* params); | |||||
void nvgDeleteInternal(NVGcontext* ctx); | |||||
NVGparams* nvgInternalParams(NVGcontext* ctx); | |||||
// Debug function to dump cached path data. | // Debug function to dump cached path data. | ||||
void nvgDebugDumpPathCache(struct NVGcontext* ctx); | |||||
void nvgDebugDumpPathCache(NVGcontext* ctx); | |||||
#ifdef _MSC_VER | |||||
#pragma warning(pop) | |||||
#endif | |||||
#define NVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0) | |||||
#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } | |||||
#ifdef __cplusplus | #ifdef __cplusplus | ||||
} | } | ||||
@@ -0,0 +1,18 @@ | |||||
Copyright (c) 2013 Mikko Mononen memon@inside.org | |||||
This software is provided 'as-is', without any express or implied | |||||
warranty. In no event will the authors be held liable for any damages | |||||
arising from the use of this software. | |||||
Permission is granted to anyone to use this software for any purpose, | |||||
including commercial applications, and to alter it and redistribute it | |||||
freely, subject to the following restrictions: | |||||
1. The origin of this software must not be misrepresented; you must not | |||||
claim that you wrote the original software. If you use this software | |||||
in a product, an acknowledgment in the product documentation would be | |||||
appreciated but is not required. | |||||
2. Altered source versions must be plainly marked as such, and must not be | |||||
misrepresented as being the original software. | |||||
3. This notice may not be removed or altered from any source distribution. | |||||
@@ -0,0 +1,620 @@ | |||||
// | |||||
// Copyright (c) 2013 Mikko Mononen memon@inside.org | |||||
// | |||||
// This software is provided 'as-is', without any express or implied | |||||
// warranty. In no event will the authors be held liable for any damages | |||||
// arising from the use of this software. | |||||
// Permission is granted to anyone to use this software for any purpose, | |||||
// including commercial applications, and to alter it and redistribute it | |||||
// freely, subject to the following restrictions: | |||||
// 1. The origin of this software must not be misrepresented; you must not | |||||
// claim that you wrote the original software. If you use this software | |||||
// in a product, an acknowledgment in the product documentation would be | |||||
// appreciated but is not required. | |||||
// 2. Altered source versions must be plainly marked as such, and must not be | |||||
// misrepresented as being the original software. | |||||
// 3. This notice may not be removed or altered from any source distribution. | |||||
// | |||||
#ifndef NANOVG_H | |||||
#define NANOVG_H | |||||
#ifdef __cplusplus | |||||
extern "C" { | |||||
#endif | |||||
#define NVG_PI 3.14159265358979323846264338327f | |||||
#ifdef _MSC_VER | |||||
#pragma warning(push) | |||||
#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union | |||||
#endif | |||||
typedef struct NVGcontext NVGcontext; | |||||
struct NVGcolor { | |||||
union { | |||||
float rgba[4]; | |||||
struct { | |||||
float r,g,b,a; | |||||
}; | |||||
}; | |||||
}; | |||||
typedef struct NVGcolor NVGcolor; | |||||
struct NVGpaint { | |||||
float xform[6]; | |||||
float extent[2]; | |||||
float radius; | |||||
float feather; | |||||
NVGcolor innerColor; | |||||
NVGcolor outerColor; | |||||
int image; | |||||
}; | |||||
typedef struct NVGpaint NVGpaint; | |||||
enum NVGwinding { | |||||
NVG_CCW = 1, // Winding for solid shapes | |||||
NVG_CW = 2, // Winding for holes | |||||
}; | |||||
enum NVGsolidity { | |||||
NVG_SOLID = 1, // CCW | |||||
NVG_HOLE = 2, // CW | |||||
}; | |||||
enum NVGlineCap { | |||||
NVG_BUTT, | |||||
NVG_ROUND, | |||||
NVG_SQUARE, | |||||
NVG_BEVEL, | |||||
NVG_MITER, | |||||
}; | |||||
enum NVGalign { | |||||
// Horizontal align | |||||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||||
NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. | |||||
NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. | |||||
// Vertical align | |||||
NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. | |||||
NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. | |||||
NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. | |||||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||||
}; | |||||
struct NVGglyphPosition { | |||||
const char* str; // Position of the glyph in the input string. | |||||
float x; // The x-coordinate of the logical glyph position. | |||||
float minx, maxx; // The bounds of the glyph shape. | |||||
}; | |||||
typedef struct NVGglyphPosition NVGglyphPosition; | |||||
struct NVGtextRow { | |||||
const char* start; // Pointer to the input text where the row starts. | |||||
const char* end; // Pointer to the input text where the row ends (one past the last character). | |||||
const char* next; // Pointer to the beginning of the next row. | |||||
float width; // Logical width of the row. | |||||
float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. | |||||
}; | |||||
typedef struct NVGtextRow NVGtextRow; | |||||
enum NVGimageFlags { | |||||
NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. | |||||
NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. | |||||
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. | |||||
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. | |||||
NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. | |||||
}; | |||||
// Begin drawing a new frame | |||||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||||
// nvgBeginFrame() defines the size of the window to render to in relation currently | |||||
// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to | |||||
// control the rendering on Hi-DPI devices. | |||||
// For example, GLFW returns two dimension for an opened window: window size and | |||||
// frame buffer size. In that case you would set windowWidth/Height to the window size | |||||
// devicePixelRatio to: frameBufferWidth / windowWidth. | |||||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||||
// Cancels drawing the current frame. | |||||
void nvgCancelFrame(NVGcontext* ctx); | |||||
// Ends drawing flushing remaining render state. | |||||
void nvgEndFrame(NVGcontext* ctx); | |||||
// | |||||
// Color utils | |||||
// | |||||
// Colors in NanoVG are stored as unsigned ints in ABGR format. | |||||
// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). | |||||
NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); | |||||
// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. | |||||
NVGcolor nvgRGBf(float r, float g, float b); | |||||
// Returns a color value from red, green, blue and alpha values. | |||||
NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); | |||||
// Returns a color value from red, green, blue and alpha values. | |||||
NVGcolor nvgRGBAf(float r, float g, float b, float a); | |||||
// Linearly interpolates from color c0 to c1, and returns resulting color value. | |||||
NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); | |||||
// Sets transparency of a color value. | |||||
NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); | |||||
// Sets transparency of a color value. | |||||
NVGcolor nvgTransRGBAf(NVGcolor c0, float a); | |||||
// Returns color value specified by hue, saturation and lightness. | |||||
// HSL values are all in range [0..1], alpha will be set to 255. | |||||
NVGcolor nvgHSL(float h, float s, float l); | |||||
// Returns color value specified by hue, saturation and lightness and alpha. | |||||
// HSL values are all in range [0..1], alpha in range [0..255] | |||||
NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); | |||||
// | |||||
// State Handling | |||||
// | |||||
// NanoVG contains state which represents how paths will be rendered. | |||||
// The state contains transform, fill and stroke styles, text and font styles, | |||||
// and scissor clipping. | |||||
// Pushes and saves the current render state into a state stack. | |||||
// A matching nvgRestore() must be used to restore the state. | |||||
void nvgSave(NVGcontext* ctx); | |||||
// Pops and restores current render state. | |||||
void nvgRestore(NVGcontext* ctx); | |||||
// Resets current render state to default values. Does not affect the render state stack. | |||||
void nvgReset(NVGcontext* ctx); | |||||
// | |||||
// Render styles | |||||
// | |||||
// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. | |||||
// Solid color is simply defined as a color value, different kinds of paints can be created | |||||
// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). | |||||
// | |||||
// Current render style can be saved and restored using nvgSave() and nvgRestore(). | |||||
// Sets current stroke style to a solid color. | |||||
void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); | |||||
// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. | |||||
void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); | |||||
// Sets current fill style to a solid color. | |||||
void nvgFillColor(NVGcontext* ctx, NVGcolor color); | |||||
// Sets current fill style to a paint, which can be a one of the gradients or a pattern. | |||||
void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); | |||||
// Sets the miter limit of the stroke style. | |||||
// Miter limit controls when a sharp corner is beveled. | |||||
void nvgMiterLimit(NVGcontext* ctx, float limit); | |||||
// Sets the stroke width of the stroke style. | |||||
void nvgStrokeWidth(NVGcontext* ctx, float size); | |||||
// Sets how the end of the line (cap) is drawn, | |||||
// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. | |||||
void nvgLineCap(NVGcontext* ctx, int cap); | |||||
// Sets how sharp path corners are drawn. | |||||
// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. | |||||
void nvgLineJoin(NVGcontext* ctx, int join); | |||||
// Sets the transparency applied to all rendered shapes. | |||||
// Already transparent paths will get proportionally more transparent as well. | |||||
void nvgGlobalAlpha(NVGcontext* ctx, float alpha); | |||||
// | |||||
// Transforms | |||||
// | |||||
// The paths, gradients, patterns and scissor region are transformed by an transformation | |||||
// matrix at the time when they are passed to the API. | |||||
// The current transformation matrix is a affine matrix: | |||||
// [sx kx tx] | |||||
// [ky sy ty] | |||||
// [ 0 0 1] | |||||
// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. | |||||
// The last row is assumed to be 0,0,1 and is not stored. | |||||
// | |||||
// Apart from nvgResetTransform(), each transformation function first creates | |||||
// specific transformation matrix and pre-multiplies the current transformation by it. | |||||
// | |||||
// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). | |||||
// Resets current transform to a identity matrix. | |||||
void nvgResetTransform(NVGcontext* ctx); | |||||
// Premultiplies current coordinate system by specified matrix. | |||||
// The parameters are interpreted as matrix as follows: | |||||
// [a c e] | |||||
// [b d f] | |||||
// [0 0 1] | |||||
void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); | |||||
// Translates current coordinate system. | |||||
void nvgTranslate(NVGcontext* ctx, float x, float y); | |||||
// Rotates current coordinate system. Angle is specified in radians. | |||||
void nvgRotate(NVGcontext* ctx, float angle); | |||||
// Skews the current coordinate system along X axis. Angle is specified in radians. | |||||
void nvgSkewX(NVGcontext* ctx, float angle); | |||||
// Skews the current coordinate system along Y axis. Angle is specified in radians. | |||||
void nvgSkewY(NVGcontext* ctx, float angle); | |||||
// Scales the current coordinate system. | |||||
void nvgScale(NVGcontext* ctx, float x, float y); | |||||
// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. | |||||
// [a c e] | |||||
// [b d f] | |||||
// [0 0 1] | |||||
// There should be space for 6 floats in the return buffer for the values a-f. | |||||
void nvgCurrentTransform(NVGcontext* ctx, float* xform); | |||||
// The following functions can be used to make calculations on 2x3 transformation matrices. | |||||
// A 2x3 matrix is represented as float[6]. | |||||
// Sets the transform to identity matrix. | |||||
void nvgTransformIdentity(float* dst); | |||||
// Sets the transform to translation matrix matrix. | |||||
void nvgTransformTranslate(float* dst, float tx, float ty); | |||||
// Sets the transform to scale matrix. | |||||
void nvgTransformScale(float* dst, float sx, float sy); | |||||
// Sets the transform to rotate matrix. Angle is specified in radians. | |||||
void nvgTransformRotate(float* dst, float a); | |||||
// Sets the transform to skew-x matrix. Angle is specified in radians. | |||||
void nvgTransformSkewX(float* dst, float a); | |||||
// Sets the transform to skew-y matrix. Angle is specified in radians. | |||||
void nvgTransformSkewY(float* dst, float a); | |||||
// Sets the transform to the result of multiplication of two transforms, of A = A*B. | |||||
void nvgTransformMultiply(float* dst, const float* src); | |||||
// Sets the transform to the result of multiplication of two transforms, of A = B*A. | |||||
void nvgTransformPremultiply(float* dst, const float* src); | |||||
// Sets the destination to inverse of specified transform. | |||||
// Returns 1 if the inverse could be calculated, else 0. | |||||
int nvgTransformInverse(float* dst, const float* src); | |||||
// Transform a point by given transform. | |||||
void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); | |||||
// Converts degrees to radians and vice versa. | |||||
float nvgDegToRad(float deg); | |||||
float nvgRadToDeg(float rad); | |||||
// | |||||
// Images | |||||
// | |||||
// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. | |||||
// In addition you can upload your own image. The image loading is provided by stb_image. | |||||
// The parameter imageFlags is combination of flags defined in NVGimageFlags. | |||||
// Creates image by loading it from the disk from specified file name. | |||||
// Returns handle to the image. | |||||
int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); | |||||
// Creates image by loading it from the specified chunk of memory. | |||||
// Returns handle to the image. | |||||
int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); | |||||
// Creates image from specified image data. | |||||
// Returns handle to the image. | |||||
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); | |||||
// Updates image data specified by image handle. | |||||
void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); | |||||
// Returns the dimensions of a created image. | |||||
void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); | |||||
// Deletes created image. | |||||
void nvgDeleteImage(NVGcontext* ctx, int image); | |||||
// | |||||
// Paints | |||||
// | |||||
// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. | |||||
// These can be used as paints for strokes and fills. | |||||
// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates | |||||
// of the linear gradient, icol specifies the start color and ocol the end color. | |||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, | |||||
NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering | |||||
// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, | |||||
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry | |||||
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. | |||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, | |||||
float r, float f, NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify | |||||
// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. | |||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, | |||||
NVGcolor icol, NVGcolor ocol); | |||||
// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, | |||||
// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. | |||||
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). | |||||
NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, | |||||
float angle, int image, float alpha); | |||||
// | |||||
// Scissoring | |||||
// | |||||
// Scissoring allows you to clip the rendering into a rectangle. This is useful for various | |||||
// user interface cases like rendering a text edit or a timeline. | |||||
// Sets the current scissor rectangle. | |||||
// The scissor rectangle is transformed by the current transform. | |||||
void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||||
// Intersects current scissor rectangle with the specified rectangle. | |||||
// The scissor rectangle is transformed by the current transform. | |||||
// Note: in case the rotation of previous scissor rect differs from | |||||
// the current one, the intersection will be done between the specified | |||||
// rectangle and the previous scissor rectangle transformed in the current | |||||
// transform space. The resulting shape is always rectangle. | |||||
void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h); | |||||
// Reset and disables scissoring. | |||||
void nvgResetScissor(NVGcontext* ctx); | |||||
// | |||||
// Paths | |||||
// | |||||
// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. | |||||
// Then you define one or more paths and sub-paths which describe the shape. The are functions | |||||
// to draw common shapes like rectangles and circles, and lower level step-by-step functions, | |||||
// which allow to define a path curve by curve. | |||||
// | |||||
// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise | |||||
// winding and holes should have counter clockwise order. To specify winding of a path you can | |||||
// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. | |||||
// | |||||
// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it | |||||
// with current stroke style by calling nvgStroke(). | |||||
// | |||||
// The curve segments and sub-paths are transformed by the current transform. | |||||
// Clears the current path and sub-paths. | |||||
void nvgBeginPath(NVGcontext* ctx); | |||||
// Starts new sub-path with specified point as first point. | |||||
void nvgMoveTo(NVGcontext* ctx, float x, float y); | |||||
// Adds line segment from the last point in the path to the specified point. | |||||
void nvgLineTo(NVGcontext* ctx, float x, float y); | |||||
// Adds cubic bezier segment from last point in the path via two control points to the specified point. | |||||
void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); | |||||
// Adds quadratic bezier segment from last point in the path via a control point to the specified point. | |||||
void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y); | |||||
// Adds an arc segment at the corner defined by the last path point, and two specified points. | |||||
void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); | |||||
// Closes current sub-path with a line segment. | |||||
void nvgClosePath(NVGcontext* ctx); | |||||
// Sets the current sub-path winding, see NVGwinding and NVGsolidity. | |||||
void nvgPathWinding(NVGcontext* ctx, int dir); | |||||
// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, | |||||
// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). | |||||
// Angles are specified in radians. | |||||
void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); | |||||
// Creates new rectangle shaped sub-path. | |||||
void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); | |||||
// Creates new rounded rectangle shaped sub-path. | |||||
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); | |||||
// Creates new ellipse shaped sub-path. | |||||
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); | |||||
// Creates new circle shaped sub-path. | |||||
void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); | |||||
// Fills the current path with current fill style. | |||||
void nvgFill(NVGcontext* ctx); | |||||
// Fills the current path with current stroke style. | |||||
void nvgStroke(NVGcontext* ctx); | |||||
// | |||||
// Text | |||||
// | |||||
// NanoVG allows you to load .ttf files and use the font to render text. | |||||
// | |||||
// The appearance of the text can be defined by setting the current text style | |||||
// and by specifying the fill color. Common text and font settings such as | |||||
// font size, letter spacing and text align are supported. Font blur allows you | |||||
// to create simple text effects such as drop shadows. | |||||
// | |||||
// At render time the font face can be set based on the font handles or name. | |||||
// | |||||
// Font measure functions return values in local space, the calculations are | |||||
// carried in the same resolution as the final rendering. This is done because | |||||
// the text glyph positions are snapped to the nearest pixels sharp rendering. | |||||
// | |||||
// The local space means that values are not rotated or scale as per the current | |||||
// transformation. For example if you set font size to 12, which would mean that | |||||
// line height is 16, then regardless of the current scaling and rotation, the | |||||
// returned line height is always 16. Some measures may vary because of the scaling | |||||
// since aforementioned pixel snapping. | |||||
// | |||||
// While this may sound a little odd, the setup allows you to always render the | |||||
// same way regardless of scaling. I.e. following works regardless of scaling: | |||||
// | |||||
// const char* txt = "Text me up."; | |||||
// nvgTextBounds(vg, x,y, txt, NULL, bounds); | |||||
// nvgBeginPath(vg); | |||||
// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); | |||||
// nvgFill(vg); | |||||
// | |||||
// Note: currently only solid color fill is supported for text. | |||||
// Creates font by loading it from the disk from specified file name. | |||||
// Returns handle to the font. | |||||
int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); | |||||
// Creates image by loading it from the specified memory chunk. | |||||
// Returns handle to the font. | |||||
int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); | |||||
// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. | |||||
int nvgFindFont(NVGcontext* ctx, const char* name); | |||||
// Sets the font size of current text style. | |||||
void nvgFontSize(NVGcontext* ctx, float size); | |||||
// Sets the blur of current text style. | |||||
void nvgFontBlur(NVGcontext* ctx, float blur); | |||||
// Sets the letter spacing of current text style. | |||||
void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); | |||||
// Sets the proportional line height of current text style. The line height is specified as multiple of font size. | |||||
void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); | |||||
// Sets the text align of current text style, see NVGalign for options. | |||||
void nvgTextAlign(NVGcontext* ctx, int align); | |||||
// Sets the font face based on specified id of current text style. | |||||
void nvgFontFaceId(NVGcontext* ctx, int font); | |||||
// Sets the font face based on specified name of current text style. | |||||
void nvgFontFace(NVGcontext* ctx, const char* font); | |||||
// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. | |||||
float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); | |||||
// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. | |||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); | |||||
// Measures the specified text string. Parameter bounds should be a pointer to float[4], | |||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). | |||||
// Measured values are returned in local coordinate space. | |||||
float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); | |||||
// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], | |||||
// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] | |||||
// Measured values are returned in local coordinate space. | |||||
void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); | |||||
// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. | |||||
// Measured values are returned in local coordinate space. | |||||
int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); | |||||
// Returns the vertical metrics based on the current text style. | |||||
// Measured values are returned in local coordinate space. | |||||
void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); | |||||
// Breaks the specified text into lines. If end is specified only the sub-string will be used. | |||||
// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. | |||||
// Words longer than the max width are slit at nearest character (i.e. no hyphenation). | |||||
int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); | |||||
// | |||||
// Internal Render API | |||||
// | |||||
enum NVGtexture { | |||||
NVG_TEXTURE_ALPHA = 0x01, | |||||
NVG_TEXTURE_RGBA = 0x02, | |||||
}; | |||||
struct NVGscissor { | |||||
float xform[6]; | |||||
float extent[2]; | |||||
}; | |||||
typedef struct NVGscissor NVGscissor; | |||||
struct NVGvertex { | |||||
float x,y,u,v; | |||||
}; | |||||
typedef struct NVGvertex NVGvertex; | |||||
struct NVGpath { | |||||
int first; | |||||
int count; | |||||
unsigned char closed; | |||||
int nbevel; | |||||
NVGvertex* fill; | |||||
int nfill; | |||||
NVGvertex* stroke; | |||||
int nstroke; | |||||
int winding; | |||||
int convex; | |||||
}; | |||||
typedef struct NVGpath NVGpath; | |||||
struct NVGparams { | |||||
void* userPtr; | |||||
int edgeAntiAlias; | |||||
int (*renderCreate)(void* uptr); | |||||
int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); | |||||
int (*renderDeleteTexture)(void* uptr, int image); | |||||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||||
void (*renderViewport)(void* uptr, int width, int height); | |||||
void (*renderCancel)(void* uptr); | |||||
void (*renderFlush)(void* uptr); | |||||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); | |||||
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); | |||||
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts); | |||||
void (*renderDelete)(void* uptr); | |||||
}; | |||||
typedef struct NVGparams NVGparams; | |||||
// Constructor and destructor, called by the render back-end. | |||||
NVGcontext* nvgCreateInternal(NVGparams* params); | |||||
void nvgDeleteInternal(NVGcontext* ctx); | |||||
NVGparams* nvgInternalParams(NVGcontext* ctx); | |||||
// Debug function to dump cached path data. | |||||
void nvgDebugDumpPathCache(NVGcontext* ctx); | |||||
#ifdef _MSC_VER | |||||
#pragma warning(pop) | |||||
#endif | |||||
#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif | |||||
#endif // NANOVG_H |
@@ -0,0 +1,132 @@ | |||||
// | |||||
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org | |||||
// | |||||
// This software is provided 'as-is', without any express or implied | |||||
// warranty. In no event will the authors be held liable for any damages | |||||
// arising from the use of this software. | |||||
// Permission is granted to anyone to use this software for any purpose, | |||||
// including commercial applications, and to alter it and redistribute it | |||||
// freely, subject to the following restrictions: | |||||
// 1. The origin of this software must not be misrepresented; you must not | |||||
// claim that you wrote the original software. If you use this software | |||||
// in a product, an acknowledgment in the product documentation would be | |||||
// appreciated but is not required. | |||||
// 2. Altered source versions must be plainly marked as such, and must not be | |||||
// misrepresented as being the original software. | |||||
// 3. This notice may not be removed or altered from any source distribution. | |||||
// | |||||
#ifndef NANOVG_GL_UTILS_H | |||||
#define NANOVG_GL_UTILS_H | |||||
struct NVGLUframebuffer { | |||||
NVGcontext* ctx; | |||||
GLuint fbo; | |||||
GLuint rbo; | |||||
GLuint texture; | |||||
int image; | |||||
}; | |||||
typedef struct NVGLUframebuffer NVGLUframebuffer; | |||||
// Helper function to create GL frame buffer to render to. | |||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb); | |||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags); | |||||
void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb); | |||||
#endif // NANOVG_GL_UTILS_H | |||||
#ifdef NANOVG_GL_IMPLEMENTATION | |||||
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3) | |||||
// FBO is core in OpenGL 3>. | |||||
# define NANOVG_FBO_VALID 1 | |||||
#elif defined(NANOVG_GL2) | |||||
// On OS X including glext defines FBO on GL2 too. | |||||
# ifdef __APPLE__ | |||||
# include <OpenGL/glext.h> | |||||
# define NANOVG_FBO_VALID 1 | |||||
# endif | |||||
#endif | |||||
static GLint defaultFBO = -1; | |||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags) | |||||
{ | |||||
#ifdef NANOVG_FBO_VALID | |||||
GLint defaultFBO; | |||||
GLint defaultRBO; | |||||
NVGLUframebuffer* fb = NULL; | |||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); | |||||
glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO); | |||||
fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer)); | |||||
if (fb == NULL) goto error; | |||||
memset(fb, 0, sizeof(NVGLUframebuffer)); | |||||
fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL); | |||||
fb->texture = nvglImageHandle(ctx, fb->image); | |||||
// frame buffer object | |||||
glGenFramebuffers(1, &fb->fbo); | |||||
glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); | |||||
// render buffer object | |||||
glGenRenderbuffers(1, &fb->rbo); | |||||
glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo); | |||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h); | |||||
// combine all | |||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); | |||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); | |||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error; | |||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||||
return fb; | |||||
error: | |||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); | |||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); | |||||
nvgluDeleteFramebuffer(ctx, fb); | |||||
return NULL; | |||||
#else | |||||
NVG_NOTUSED(ctx); | |||||
NVG_NOTUSED(w); | |||||
NVG_NOTUSED(h); | |||||
NVG_NOTUSED(imageFlags); | |||||
return NULL; | |||||
#endif | |||||
} | |||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb) | |||||
{ | |||||
#ifdef NANOVG_FBO_VALID | |||||
if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); | |||||
glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); | |||||
#else | |||||
NVG_NOTUSED(fb); | |||||
#endif | |||||
} | |||||
void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb) | |||||
{ | |||||
#ifdef NANOVG_FBO_VALID | |||||
if (fb == NULL) return; | |||||
if (fb->fbo != 0) | |||||
glDeleteFramebuffers(1, &fb->fbo); | |||||
if (fb->rbo != 0) | |||||
glDeleteRenderbuffers(1, &fb->rbo); | |||||
if (fb->image >= 0) | |||||
nvgDeleteImage(ctx, fb->image); | |||||
fb->fbo = 0; | |||||
fb->rbo = 0; | |||||
fb->texture = 0; | |||||
fb->image = -1; | |||||
free(fb); | |||||
#else | |||||
NVG_NOTUSED(ctx); | |||||
NVG_NOTUSED(fb); | |||||
#endif | |||||
} | |||||
#endif // NANOVG_GL_IMPLEMENTATION |