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Add DGL namespace where missing

pull/284/head
Jean Pierre Cimalando Filipe Coelho <falktx@falktx.com> 3 years ago
parent
commit
16f0cf62a4
6 changed files with 7 additions and 7 deletions
  1. +1
    -1
      distrho/DistrhoUI.hpp
  2. +1
    -1
      distrho/src/DistrhoPluginJack.cpp
  3. +1
    -1
      distrho/src/DistrhoUI.cpp
  4. +1
    -1
      distrho/src/DistrhoUIDSSI.cpp
  5. +2
    -2
      distrho/src/DistrhoUIInternal.hpp
  6. +1
    -1
      distrho/src/DistrhoUIPrivateData.hpp

+ 1
- 1
distrho/DistrhoUI.hpp View File

@@ -259,7 +259,7 @@ protected:

The default implementation does nothing.
*/
virtual void uiFocus(bool focus, CrossingMode mode);
virtual void uiFocus(bool focus, DGL_NAMESPACE::CrossingMode mode);

/**
Window reshape function, called when the window is resized.


+ 1
- 1
distrho/src/DistrhoPluginJack.cpp View File

@@ -100,7 +100,7 @@ static void initSignalHandler()
// -----------------------------------------------------------------------

#if DISTRHO_PLUGIN_HAS_UI
class PluginJack : public IdleCallback
class PluginJack : public DGL_NAMESPACE::IdleCallback
#else
class PluginJack
#endif


+ 1
- 1
distrho/src/DistrhoUI.cpp View File

@@ -161,7 +161,7 @@ void UI::sampleRateChanged(double)
/* ------------------------------------------------------------------------------------------------------------
* UI Callbacks (optional) */

void UI::uiFocus(bool, CrossingMode)
void UI::uiFocus(bool, DGL_NAMESPACE::CrossingMode)
{
}



+ 1
- 1
distrho/src/DistrhoUIDSSI.cpp View File

@@ -93,7 +93,7 @@ struct OscData {

// -----------------------------------------------------------------------

class UIDssi : public IdleCallback
class UIDssi : public DGL_NAMESPACE::IdleCallback
{
public:
UIDssi(const OscData& oscData, const char* const uiTitle, const double sampleRate)


+ 2
- 2
distrho/src/DistrhoUIInternal.hpp View File

@@ -195,7 +195,7 @@ public:
// -------------------------------------------------------------------

#if DISTRHO_PLUGIN_HAS_EXTERNAL_UI
void exec(IdleCallback* const cb)
void exec(DGL_NAMESPACE::IdleCallback* const cb)
{
DISTRHO_SAFE_ASSERT_RETURN(cb != nullptr,);
DISTRHO_SAFE_ASSERT_RETURN(ui != nullptr,);
@@ -228,7 +228,7 @@ public:
}
#else
# if DISTRHO_UI_IS_STANDALONE
void exec(IdleCallback* const cb)
void exec(DGL_NAMESPACE::IdleCallback* const cb)
{
DISTRHO_SAFE_ASSERT_RETURN(cb != nullptr,);



+ 1
- 1
distrho/src/DistrhoUIPrivateData.hpp View File

@@ -239,7 +239,7 @@ public:
ui(uiPtr) {}

protected:
void onFocus(const bool focus, const CrossingMode mode) override
void onFocus(const bool focus, const DGL_NAMESPACE::CrossingMode mode) override
{
DISTRHO_SAFE_ASSERT_RETURN(ui != nullptr,);



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