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Draw playhead the same way, regardless of selection flag.

tags/non-sequencer-v1.9.4
Jonathan Moore Liles 17 years ago
parent
commit
4515a3d9a4
1 changed files with 3 additions and 0 deletions
  1. +3
    -0
      gui/draw.C

+ 3
- 0
gui/draw.C View File

@@ -173,7 +173,10 @@ gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int f
return;

if ( flags & F_PLAYHEAD )
{
state = state == FULL ? HIT : PLAYHEAD;
flags &= ~ F_SELECTION;
}

if ( state == FULL && color )
fl_color( velocity_colors[ color ] );


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