jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSocketClientChannel__
  16. #define __JackSocketClientChannel__
  17. #include "JackChannel.h"
  18. #include "JackSocket.h"
  19. #include "JackPlatformPlug.h"
  20. #include "JackRequest.h"
  21. #include "JackError.h"
  22. namespace Jack
  23. {
  24. /*!
  25. \brief JackClientChannel using sockets.
  26. */
  27. class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
  28. {
  29. private:
  30. JackClientSocket fRequestSocket; // Socket to communicate with the server
  31. JackServerSocket fNotificationListenSocket; // Socket listener for server notification
  32. JackClientSocket* fNotificationSocket; // Socket for server notification
  33. JackThread fThread; // Thread to execute the event loop
  34. JackClient* fClient;
  35. void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
  36. void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
  37. public:
  38. JackSocketClientChannel();
  39. virtual ~JackSocketClientChannel();
  40. int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
  41. void Close();
  42. int Start();
  43. void Stop();
  44. int ServerCheck(const char* server_name);
  45. void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result);
  46. void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
  47. void ClientOpen(const char* name, int* ref, int uuid, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
  48. {}
  49. void ClientClose(int refnum, int* result);
  50. void ClientActivate(int refnum, int is_real_time, int* result);
  51. void ClientDeactivate(int refnum, int* result);
  52. void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
  53. void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
  54. void PortConnect(int refnum, const char* src, const char* dst, int* result);
  55. void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
  56. void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  57. void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
  58. void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
  59. void SetBufferSize(jack_nframes_t buffer_size, int* result);
  60. void SetFreewheel(int onoff, int* result);
  61. void ComputeTotalLatencies(int* result);
  62. void ReleaseTimebase(int refnum, int* result);
  63. void SetTimebaseCallback(int refnum, int conditional, int* result);
  64. void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
  65. void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
  66. void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result);
  67. void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
  68. // Session API
  69. void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
  70. void SessionReply(int refnum, int* result);
  71. void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result);
  72. void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result);
  73. void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result);
  74. void ClientHasSessionCallback(const char* client_name, int* result);
  75. // JackRunnableInterface interface
  76. bool Init();
  77. bool Execute();
  78. bool IsChannelThread() { return fThread.IsThread(); }
  79. };
  80. } // end of namespace
  81. #endif