/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackSocketClientChannel__ #define __JackSocketClientChannel__ #include "JackChannel.h" #include "JackSocket.h" #include "JackPlatformPlug.h" #include "JackRequest.h" #include "JackError.h" namespace Jack { /*! \brief JackClientChannel using sockets. */ class JackSocketClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface { private: JackClientSocket fRequestSocket; // Socket to communicate with the server JackServerSocket fNotificationListenSocket; // Socket listener for server notification JackClientSocket* fNotificationSocket; // Socket for server notification JackThread fThread; // Thread to execute the event loop JackClient* fClient; void ServerSyncCall(JackRequest* req, JackResult* res, int* result); void ServerAsyncCall(JackRequest* req, JackResult* res, int* result); public: JackSocketClientChannel(); virtual ~JackSocketClientChannel(); int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status); void Close(); int Start(); void Stop(); int ServerCheck(const char* server_name); void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result); void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result); void ClientOpen(const char* name, int* ref, int uuid, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result) {} void ClientClose(int refnum, int* result); void ClientActivate(int refnum, int is_real_time, int* result); void ClientDeactivate(int refnum, int* result); void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result); void PortUnRegister(int refnum, jack_port_id_t port_index, int* result); void PortConnect(int refnum, const char* src, const char* dst, int* result); void PortDisconnect(int refnum, const char* src, const char* dst, int* result); void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result); void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result); void PortRename(int refnum, jack_port_id_t port, const char* name, int* result); void SetBufferSize(jack_nframes_t buffer_size, int* result); void SetFreewheel(int onoff, int* result); void ComputeTotalLatencies(int* result); void ReleaseTimebase(int refnum, int* result); void SetTimebaseCallback(int refnum, int conditional, int* result); void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result); void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result); void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result); void InternalClientUnload(int refnum, int int_ref, int* status, int* result); // Session API void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result); void SessionReply(int refnum, int* result); void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result); void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result); void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result); void ClientHasSessionCallback(const char* client_name, int* result); // JackRunnableInterface interface bool Init(); bool Execute(); bool IsChannelThread() { return fThread.IsThread(); } }; } // end of namespace #endif