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- /*
- * Copyright (C) 2004 Rui Nuno Capela, Steve Harris
- * Copyright (C) 2008 Nedko Arnaudov
- * Copyright (C) 2008 Grame
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
- #include "JackMessageBuffer.h"
- #include "JackGlobals.h"
- #include "JackError.h"
-
- namespace Jack
- {
-
- JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
-
- JackMessageBuffer::JackMessageBuffer()
- :fInit(NULL),fInitArg(NULL),fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0),fRunning(false)
- {}
-
- JackMessageBuffer::~JackMessageBuffer()
- {}
-
- void JackMessageBuffer::Start()
- {
- fRunning = true;
- fThread.StartSync();
- }
-
- void JackMessageBuffer::Stop()
- {
- if (fOverruns > 0) {
- jack_error("WARNING: %d message buffer overruns!", fOverruns);
- } else {
- jack_log("no message buffer overruns");
- }
- fGuard.Lock();
- fRunning = false;
- fGuard.Signal();
- fGuard.Unlock();
- fThread.Stop();
- Flush();
- }
-
- void JackMessageBuffer::Flush()
- {
- while (fOutBuffer != fInBuffer) {
- jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
- fOutBuffer = MB_NEXT(fOutBuffer);
- }
- }
-
- void JackMessageBuffer::AddMessage(int level, const char *message)
- {
- if (fGuard.Trylock()) {
- fBuffers[fInBuffer].level = level;
- strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
- fInBuffer = MB_NEXT(fInBuffer);
- fGuard.Signal();
- fGuard.Unlock();
- } else { /* lock collision */
- INC_ATOMIC(&fOverruns);
- }
- }
-
- bool JackMessageBuffer::Execute()
- {
- while (fRunning) {
- fGuard.Lock();
- fGuard.Wait();
- /* the client asked for all threads to run a thread
- initialization callback, which includes us.
- */
- if (fInit) {
- fInit(fInitArg);
- fInit = NULL;
- /* and we're done */
- fGuard.Signal();
- }
- Flush();
- fGuard.Unlock();
- }
- return false;
- }
-
- void JackMessageBuffer::Create()
- {
- if (fInstance == NULL) {
- fInstance = new JackMessageBuffer();
- fInstance->Start();
- }
- }
-
- void JackMessageBuffer::Destroy()
- {
- if (fInstance != NULL) {
- fInstance->Stop();
- delete fInstance;
- fInstance = NULL;
- }
- }
-
- void JackMessageBufferAdd(int level, const char *message)
- {
- if (Jack::JackMessageBuffer::fInstance == NULL) {
- /* Unable to print message with realtime safety. Complain and print it anyway. */
- jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message");
- } else {
- Jack::JackMessageBuffer::fInstance->AddMessage(level, message);
- }
- }
-
- void JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg)
- {
- fGuard.Lock();
- /* set up the callback */
- fInitArg = arg;
- fInit = callback;
- /* wake msg buffer thread */
- fGuard.Signal();
- /* wait for it to be done */
- fGuard.Wait();
- /* and we're done */
- fGuard.Unlock();
- }
-
- };
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