/* * Copyright (C) 2004 Rui Nuno Capela, Steve Harris * Copyright (C) 2008 Nedko Arnaudov * Copyright (C) 2008 Grame * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "JackMessageBuffer.h" #include "JackGlobals.h" #include "JackError.h" namespace Jack { JackMessageBuffer* JackMessageBuffer::fInstance = NULL; JackMessageBuffer::JackMessageBuffer() :fInit(NULL),fInitArg(NULL),fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0),fRunning(false) {} JackMessageBuffer::~JackMessageBuffer() {} void JackMessageBuffer::Start() { fRunning = true; fThread.StartSync(); } void JackMessageBuffer::Stop() { if (fOverruns > 0) { jack_error("WARNING: %d message buffer overruns!", fOverruns); } else { jack_log("no message buffer overruns"); } fGuard.Lock(); fRunning = false; fGuard.Signal(); fGuard.Unlock(); fThread.Stop(); Flush(); } void JackMessageBuffer::Flush() { while (fOutBuffer != fInBuffer) { jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message); fOutBuffer = MB_NEXT(fOutBuffer); } } void JackMessageBuffer::AddMessage(int level, const char *message) { if (fGuard.Trylock()) { fBuffers[fInBuffer].level = level; strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE); fInBuffer = MB_NEXT(fInBuffer); fGuard.Signal(); fGuard.Unlock(); } else { /* lock collision */ INC_ATOMIC(&fOverruns); } } bool JackMessageBuffer::Execute() { while (fRunning) { fGuard.Lock(); fGuard.Wait(); /* the client asked for all threads to run a thread initialization callback, which includes us. */ if (fInit) { fInit(fInitArg); fInit = NULL; /* and we're done */ fGuard.Signal(); } Flush(); fGuard.Unlock(); } return false; } void JackMessageBuffer::Create() { if (fInstance == NULL) { fInstance = new JackMessageBuffer(); fInstance->Start(); } } void JackMessageBuffer::Destroy() { if (fInstance != NULL) { fInstance->Stop(); delete fInstance; fInstance = NULL; } } void JackMessageBufferAdd(int level, const char *message) { if (Jack::JackMessageBuffer::fInstance == NULL) { /* Unable to print message with realtime safety. Complain and print it anyway. */ jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message"); } else { Jack::JackMessageBuffer::fInstance->AddMessage(level, message); } } void JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg) { fGuard.Lock(); /* set up the callback */ fInitArg = arg; fInit = callback; /* wake msg buffer thread */ fGuard.Signal(); /* wait for it to be done */ fGuard.Wait(); /* and we're done */ fGuard.Unlock(); } };