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Implementation of server_name setting (-n) in progress (5)

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1642 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.68
sletz 18 years ago
parent
commit
e485bf1205
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      common/JackSocket.cpp
  2. +1
    -1
      common/JackSocketClientChannel.cpp

+ 1
- 1
common/JackSocket.cpp View File

@@ -226,7 +226,7 @@ int JackServerSocket::Bind(const char* dir, int which) // A revoir : utilisation
struct sockaddr_un addr;

if ((fSocket = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
jack_error ("Cannot create server socket (%s)", strerror(errno));
jack_error("Cannot create server socket (%s)", strerror(errno));
return -1;
}



+ 1
- 1
common/JackSocketClientChannel.cpp View File

@@ -57,7 +57,7 @@ int JackSocketClientChannel::Open(const char* server_name, const char* name, cha
int result = 0;
JackLog("JackSocketClientChannel::Open name = %s\n", name);

if (fRequestSocket.Connect(jack_server_dir, 0) < 0) {
if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
jack_error("Cannot connect to server socket");
goto error;
}


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