From e485bf12053e938d7d160628ff10a3ea68f1f610 Mon Sep 17 00:00:00 2001 From: sletz Date: Wed, 24 Oct 2007 12:55:08 +0000 Subject: [PATCH] Implementation of server_name setting (-n) in progress (5) git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1642 0c269be4-1314-0410-8aa9-9f06e86f4224 --- common/JackSocket.cpp | 2 +- common/JackSocketClientChannel.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/common/JackSocket.cpp b/common/JackSocket.cpp index b288b8d7..1ba79eea 100644 --- a/common/JackSocket.cpp +++ b/common/JackSocket.cpp @@ -226,7 +226,7 @@ int JackServerSocket::Bind(const char* dir, int which) // A revoir : utilisation struct sockaddr_un addr; if ((fSocket = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) { - jack_error ("Cannot create server socket (%s)", strerror(errno)); + jack_error("Cannot create server socket (%s)", strerror(errno)); return -1; } diff --git a/common/JackSocketClientChannel.cpp b/common/JackSocketClientChannel.cpp index b6fefc8b..7ac31259 100644 --- a/common/JackSocketClientChannel.cpp +++ b/common/JackSocketClientChannel.cpp @@ -57,7 +57,7 @@ int JackSocketClientChannel::Open(const char* server_name, const char* name, cha int result = 0; JackLog("JackSocketClientChannel::Open name = %s\n", name); - if (fRequestSocket.Connect(jack_server_dir, 0) < 0) { + if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) { jack_error("Cannot connect to server socket"); goto error; }