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@@ -202,6 +202,8 @@ def build(bld): |
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clientlib.env.append_value('LINKFLAGS', '-lnsl -lsocket') |
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if bld.env['IS_WINDOWS']: |
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# remove switch to shared binaries, as we most likely want static builds on Windows |
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clientlib.env['SHLIB_MARKER'] = '' |
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# statically link libjack to libstdc++, some client apps like ardour come |
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# with a different version of libstdc++.dll that takes precedence and results |
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# in missing symbols during runtime |
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@@ -221,9 +223,11 @@ def build(bld): |
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serverlib.target = 'jackserver'+libsuffix |
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serverlib.use = uselib |
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if bld.env['IS_WINDOWS']: |
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serverlib.env['cxxshlib_PATTERN'] = 'lib%s.dll' |
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serverlib.env['cxxstlib_PATTERN'] = 'lib%s.a' |
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serverlib.env['implib_PATTERN'] = 'lib%s.dll.a' |
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serverlib.env['cxxshlib_PATTERN'] = 'lib%s.dll' |
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serverlib.env['cxxstlib_PATTERN'] = 'lib%s.a' |
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serverlib.env['implib_PATTERN'] = 'lib%s.dll.a' |
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serverlib.env['SHLIB_MARKER'] = '' |
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serverlib.env.append_value('LINKFLAGS', ['-static-libstdc++', '--disable-auto-import']) |
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serverlib.install_path = '${LIBDIR}' |
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serverlib.source = [] + common_libsources |
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serverlib.source += [ |
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@@ -323,6 +327,7 @@ def build(bld): |
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netlib.env['cxxshlib_PATTERN'] = 'lib%s.dll' |
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netlib.env['cxxstlib_PATTERN'] = 'lib%s.a' |
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netlib.env['implib_PATTERN'] = 'lib%s.dll.a' |
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netlib.env['SHLIB_MARKER'] = '' |
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netlib.use += ['WS2_32', 'WINMM'] |
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elif not bld.env['IS_MACOSX']: |
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netlib.use += ['RT'] |
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