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- #include <stdio.h>
- #include <errno.h>
- #include <unistd.h>
- #include <stdlib.h>
- #include <string.h>
-
- #include <jack/jack.h>
-
- jack_port_t *input_port;
- jack_port_t *output_port;
-
- int
- process (jack_nframes_t nframes, void *arg)
-
- {
- jack_default_audio_sample_t *out = (jack_default_audio_sample_t *) jack_port_get_buffer (output_port, nframes);
- jack_default_audio_sample_t *in = (jack_default_audio_sample_t *) jack_port_get_buffer (input_port, nframes);
-
- memcpy (out, in, sizeof (jack_default_audio_sample_t) * nframes);
-
- return 0;
- }
-
- int
- srate (jack_nframes_t nframes, void *arg)
-
- {
- printf ("the sample rate is now %lu/sec\n", nframes);
- return 0;
- }
-
- void
- error (const char *desc)
- {
- fprintf (stderr, "JACK error: %s\n", desc);
- }
-
- void
- jack_shutdown (void *arg)
- {
- exit (1);
- }
-
- int
- main (int argc, char *argv[])
- {
- jack_client_t *client;
- const char **ports;
-
- if (argc < 2) {
- fprintf (stderr, "usage: jack_simple_client <name>\n");
- return 1;
- }
-
- /* tell the JACK server to call error() whenever it
- experiences an error. Notice that this callback is
- global to this process, not specific to each client.
-
- This is set here so that it can catch errors in the
- connection process
- */
- jack_set_error_function (error);
-
- /* try to become a client of the JACK server */
-
- if ((client = jack_client_new (argv[1])) == 0) {
- fprintf (stderr, "jack server not running?\n");
- return 1;
- }
-
- /* tell the JACK server to call `process()' whenever
- there is work to be done.
- */
-
- jack_set_process_callback (client, process, 0);
-
- /* tell the JACK server to call `srate()' whenever
- the sample rate of the system changes.
- */
-
-
- jack_set_sample_rate_callback (client, srate, 0);
-
- /* tell the JACK server to call `jack_shutdown()' if
- it ever shuts down, either entirely, or if it
- just decides to stop calling us.
- */
-
- jack_on_shutdown (client, jack_shutdown, 0);
-
- /* display the current sample rate. once the client is activated
- (see below), you should rely on your own sample rate
- callback (see above) for this value.
- */
-
- printf ("engine sample rate: %lu\n", jack_get_sample_rate (client));
-
- /* create two ports */
-
- input_port = jack_port_register (client, "input", JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0);
- output_port = jack_port_register (client, "output", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
-
- /* tell the JACK server that we are ready to roll */
-
- if (jack_activate (client)) {
- fprintf (stderr, "cannot activate client");
- return 1;
- }
-
- /* connect the ports. Note: you can't do this before
- the client is activated, because we can't allow
- connections to be made to clients that aren't
- running.
- */
-
-
- if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsOutput)) == NULL) {
- fprintf(stderr, "Cannot find any physical capture ports\n");
- exit(1);
- }
-
- if (jack_connect (client, ports[0], jack_port_name (input_port))) {
- fprintf (stderr, "cannot connect input ports\n");
- }
-
- free (ports);
-
- if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsInput)) == NULL) {
- fprintf(stderr, "Cannot find any physical playback ports\n");
- exit(1);
- }
-
- if (jack_connect (client, jack_port_name (output_port), ports[0])) {
- fprintf (stderr, "cannot connect output ports\n");
- }
-
- free (ports);
-
- /* Since this is just a toy, run for a few seconds, then finish */
-
- sleep (10);
- jack_client_close (client);
- exit (0);
- }
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