#include #include #include #include #include #include jack_port_t *input_port; jack_port_t *output_port; int process (jack_nframes_t nframes, void *arg) { jack_default_audio_sample_t *out = (jack_default_audio_sample_t *) jack_port_get_buffer (output_port, nframes); jack_default_audio_sample_t *in = (jack_default_audio_sample_t *) jack_port_get_buffer (input_port, nframes); memcpy (out, in, sizeof (jack_default_audio_sample_t) * nframes); return 0; } int srate (jack_nframes_t nframes, void *arg) { printf ("the sample rate is now %lu/sec\n", nframes); return 0; } void error (const char *desc) { fprintf (stderr, "JACK error: %s\n", desc); } void jack_shutdown (void *arg) { exit (1); } int main (int argc, char *argv[]) { jack_client_t *client; const char **ports; if (argc < 2) { fprintf (stderr, "usage: jack_simple_client \n"); return 1; } /* tell the JACK server to call error() whenever it experiences an error. Notice that this callback is global to this process, not specific to each client. This is set here so that it can catch errors in the connection process */ jack_set_error_function (error); /* try to become a client of the JACK server */ if ((client = jack_client_new (argv[1])) == 0) { fprintf (stderr, "jack server not running?\n"); return 1; } /* tell the JACK server to call `process()' whenever there is work to be done. */ jack_set_process_callback (client, process, 0); /* tell the JACK server to call `srate()' whenever the sample rate of the system changes. */ jack_set_sample_rate_callback (client, srate, 0); /* tell the JACK server to call `jack_shutdown()' if it ever shuts down, either entirely, or if it just decides to stop calling us. */ jack_on_shutdown (client, jack_shutdown, 0); /* display the current sample rate. once the client is activated (see below), you should rely on your own sample rate callback (see above) for this value. */ printf ("engine sample rate: %lu\n", jack_get_sample_rate (client)); /* create two ports */ input_port = jack_port_register (client, "input", JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0); output_port = jack_port_register (client, "output", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); /* tell the JACK server that we are ready to roll */ if (jack_activate (client)) { fprintf (stderr, "cannot activate client"); return 1; } /* connect the ports. Note: you can't do this before the client is activated, because we can't allow connections to be made to clients that aren't running. */ if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsOutput)) == NULL) { fprintf(stderr, "Cannot find any physical capture ports\n"); exit(1); } if (jack_connect (client, ports[0], jack_port_name (input_port))) { fprintf (stderr, "cannot connect input ports\n"); } free (ports); if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsInput)) == NULL) { fprintf(stderr, "Cannot find any physical playback ports\n"); exit(1); } if (jack_connect (client, jack_port_name (output_port), ports[0])) { fprintf (stderr, "cannot connect output ports\n"); } free (ports); /* Since this is just a toy, run for a few seconds, then finish */ sleep (10); jack_client_close (client); exit (0); }