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@@ -181,7 +181,7 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY = |
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"varying vec2 texture_coordinate;" |
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"void main()" |
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"{" |
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"float c = texture2D(u_texture0, texture_coordinate);" |
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"float c = texture2D(u_texture0, texture_coordinate).r;" |
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"gl_FragColor = vec4(c, c, c, 1.0);" |
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"}"; |
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