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lavd/opengl_enc_shaders: fix gray* shader

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
tags/n2.2-rc1
Lukasz Marek 11 years ago
parent
commit
d3cf9b24cf
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavdevice/opengl_enc_shaders.h

+ 1
- 1
libavdevice/opengl_enc_shaders.h View File

@@ -181,7 +181,7 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
"varying vec2 texture_coordinate;" "varying vec2 texture_coordinate;"
"void main()" "void main()"
"{" "{"
"float c = texture2D(u_texture0, texture_coordinate);"
"float c = texture2D(u_texture0, texture_coordinate).r;"
"gl_FragColor = vec4(c, c, c, 1.0);" "gl_FragColor = vec4(c, c, c, 1.0);"
"}"; "}";




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