|
|
@@ -2379,22 +2379,23 @@ static void xyz_to_fisheye(const V360Context *s, |
|
|
|
const float *vec, int width, int height, |
|
|
|
int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) |
|
|
|
{ |
|
|
|
const float h = hypotf(vec[0], vec[1]); |
|
|
|
const float lh = h > 0.f ? h : 1.f; |
|
|
|
const float theta = acosf(fabsf(vec[2])) / M_PI; |
|
|
|
const float phi = -atan2f(hypotf(vec[0], vec[1]), -vec[2]) / M_PI; |
|
|
|
const float theta = -atan2f(vec[0], vec[1]); |
|
|
|
|
|
|
|
const float uf = (theta * ( vec[0] / lh) * s->input_mirror_modifier[0] / s->iflat_range[0] + 0.5f) * width; |
|
|
|
const float vf = (theta * (-vec[1] / lh) * s->input_mirror_modifier[1] / s->iflat_range[1] + 0.5f) * height; |
|
|
|
float uf = sinf(theta) * phi * s->input_mirror_modifier[0] / s->iflat_range[0]; |
|
|
|
float vf = cosf(theta) * phi * s->input_mirror_modifier[1] / s->iflat_range[1]; |
|
|
|
|
|
|
|
int visible, ui, vi; |
|
|
|
const int visible = hypotf(uf, vf) <= 0.5f; |
|
|
|
int ui, vi; |
|
|
|
|
|
|
|
uf = (uf + 0.5f) * width; |
|
|
|
vf = (vf + 0.5f) * height; |
|
|
|
|
|
|
|
ui = floorf(uf); |
|
|
|
vi = floorf(vf); |
|
|
|
|
|
|
|
visible = vec[2] < 0.f; |
|
|
|
|
|
|
|
*du = uf - ui; |
|
|
|
*dv = vf - vi; |
|
|
|
*du = visible ? uf - ui : 0.f; |
|
|
|
*dv = visible ? vf - vi : 0.f; |
|
|
|
|
|
|
|
for (int i = -1; i < 3; i++) { |
|
|
|
for (int j = -1; j < 3; j++) { |
|
|
|