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@@ -2713,18 +2713,15 @@ static int xyz_to_tetrahedron(const V360Context *s, |
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const float *vec, int width, int height, |
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int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) |
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{ |
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float d = 0.5f * (vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]); |
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const float d0 = (vec[0] * 0.5f + vec[1] * 0.5f + vec[2] *-0.5f) / d; |
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const float d1 = (vec[0] *-0.5f + vec[1] *-0.5f + vec[2] *-0.5f) / d; |
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const float d2 = (vec[0] * 0.5f + vec[1] *-0.5f + vec[2] * 0.5f) / d; |
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const float d3 = (vec[0] *-0.5f + vec[1] * 0.5f + vec[2] * 0.5f) / d; |
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const float d0 = vec[0] * 1.f + vec[1] * 1.f + vec[2] *-1.f; |
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const float d1 = vec[0] *-1.f + vec[1] *-1.f + vec[2] *-1.f; |
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const float d2 = vec[0] * 1.f + vec[1] *-1.f + vec[2] * 1.f; |
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const float d3 = vec[0] *-1.f + vec[1] * 1.f + vec[2] * 1.f; |
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const float d = FFMAX(d0, FFMAX3(d1, d2, d3)); |
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float uf, vf, x, y, z; |
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int ui, vi; |
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d = FFMAX(d0, FFMAX3(d1, d2, d3)); |
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x = vec[0] / d; |
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y = vec[1] / d; |
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z = -vec[2] / d; |
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