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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- /*******************************************************************************
- The block below describes the properties of this module, and is read by
- the Projucer to automatically generate project code that uses it.
- For details about the syntax and how to create or use a module, see the
- JUCE Module Format.txt file.
-
-
- BEGIN_JUCE_MODULE_DECLARATION
-
- ID: juce_graphics
- vendor: juce
- version: 5.1.2
- name: JUCE graphics classes
- description: Classes for 2D vector graphics, image loading/saving, font handling, etc.
- website: http://www.juce.com/juce
- license: GPL/Commercial
-
- dependencies: juce_events
- OSXFrameworks: Cocoa QuartzCore
- iOSFrameworks: CoreGraphics CoreImage CoreText QuartzCore
- linuxPackages: x11 xinerama xext freetype2
-
- END_JUCE_MODULE_DECLARATION
-
- *******************************************************************************/
-
-
- #pragma once
- #define JUCE_GRAPHICS_H_INCLUDED
-
- #include <juce_core/juce_core.h>
- #include <juce_events/juce_events.h>
-
- //==============================================================================
- /** Config: JUCE_USE_COREIMAGE_LOADER
-
- On OSX, enabling this flag means that the CoreImage codecs will be used to load
- PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
- you'd rather use libpng, libjpeg, etc.
- */
- #ifndef JUCE_USE_COREIMAGE_LOADER
- #define JUCE_USE_COREIMAGE_LOADER 1
- #endif
-
- /** Config: JUCE_USE_DIRECTWRITE
-
- Enabling this flag means that DirectWrite will be used when available for font
- management and layout.
- */
- #ifndef JUCE_USE_DIRECTWRITE
- #define JUCE_USE_DIRECTWRITE 1
- #endif
-
- #ifndef JUCE_INCLUDE_PNGLIB_CODE
- #define JUCE_INCLUDE_PNGLIB_CODE 1
- #endif
-
- #ifndef JUCE_INCLUDE_JPEGLIB_CODE
- #define JUCE_INCLUDE_JPEGLIB_CODE 1
- #endif
-
- #ifndef USE_COREGRAPHICS_RENDERING
- #define USE_COREGRAPHICS_RENDERING 1
- #endif
-
- //==============================================================================
- namespace juce
- {
- class Image;
- class AffineTransform;
- class Path;
- class Font;
- class Graphics;
- class FillType;
- class LowLevelGraphicsContext;
- }
-
- #include "geometry/juce_AffineTransform.h"
- #include "geometry/juce_Point.h"
- #include "geometry/juce_Line.h"
- #include "geometry/juce_Rectangle.h"
- #include "placement/juce_Justification.h"
- #include "geometry/juce_Path.h"
- #include "geometry/juce_RectangleList.h"
- #include "colour/juce_PixelFormats.h"
- #include "colour/juce_Colour.h"
- #include "colour/juce_ColourGradient.h"
- #include "colour/juce_Colours.h"
- #include "geometry/juce_BorderSize.h"
- #include "geometry/juce_EdgeTable.h"
- #include "geometry/juce_PathIterator.h"
- #include "geometry/juce_PathStrokeType.h"
- #include "placement/juce_RectanglePlacement.h"
- #include "images/juce_ImageCache.h"
- #include "images/juce_ImageConvolutionKernel.h"
- #include "images/juce_ImageFileFormat.h"
- #include "fonts/juce_Typeface.h"
- #include "fonts/juce_Font.h"
- #include "fonts/juce_AttributedString.h"
- #include "fonts/juce_GlyphArrangement.h"
- #include "fonts/juce_TextLayout.h"
- #include "fonts/juce_CustomTypeface.h"
- #include "contexts/juce_GraphicsContext.h"
- #include "contexts/juce_LowLevelGraphicsContext.h"
- #include "images/juce_Image.h"
- #include "colour/juce_FillType.h"
- #include "native/juce_RenderingHelpers.h"
- #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
- #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
- #include "effects/juce_ImageEffectFilter.h"
- #include "effects/juce_DropShadowEffect.h"
- #include "effects/juce_GlowEffect.h"
-
- #if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS)
- #include "native/juce_mac_CoreGraphicsHelpers.h"
- #include "native/juce_mac_CoreGraphicsContext.h"
- #endif
-
- #if JUCE_DIRECT2D && JUCE_WINDOWS
- #include "native/juce_win32_Direct2DGraphicsContext.h"
- #endif
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