/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this module, and is read by the Projucer to automatically generate project code that uses it. For details about the syntax and how to create or use a module, see the JUCE Module Format.txt file. BEGIN_JUCE_MODULE_DECLARATION ID: juce_graphics vendor: juce version: 5.1.2 name: JUCE graphics classes description: Classes for 2D vector graphics, image loading/saving, font handling, etc. website: http://www.juce.com/juce license: GPL/Commercial dependencies: juce_events OSXFrameworks: Cocoa QuartzCore iOSFrameworks: CoreGraphics CoreImage CoreText QuartzCore linuxPackages: x11 xinerama xext freetype2 END_JUCE_MODULE_DECLARATION *******************************************************************************/ #pragma once #define JUCE_GRAPHICS_H_INCLUDED #include #include //============================================================================== /** Config: JUCE_USE_COREIMAGE_LOADER On OSX, enabling this flag means that the CoreImage codecs will be used to load PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if you'd rather use libpng, libjpeg, etc. */ #ifndef JUCE_USE_COREIMAGE_LOADER #define JUCE_USE_COREIMAGE_LOADER 1 #endif /** Config: JUCE_USE_DIRECTWRITE Enabling this flag means that DirectWrite will be used when available for font management and layout. */ #ifndef JUCE_USE_DIRECTWRITE #define JUCE_USE_DIRECTWRITE 1 #endif #ifndef JUCE_INCLUDE_PNGLIB_CODE #define JUCE_INCLUDE_PNGLIB_CODE 1 #endif #ifndef JUCE_INCLUDE_JPEGLIB_CODE #define JUCE_INCLUDE_JPEGLIB_CODE 1 #endif #ifndef USE_COREGRAPHICS_RENDERING #define USE_COREGRAPHICS_RENDERING 1 #endif //============================================================================== namespace juce { class Image; class AffineTransform; class Path; class Font; class Graphics; class FillType; class LowLevelGraphicsContext; } #include "geometry/juce_AffineTransform.h" #include "geometry/juce_Point.h" #include "geometry/juce_Line.h" #include "geometry/juce_Rectangle.h" #include "placement/juce_Justification.h" #include "geometry/juce_Path.h" #include "geometry/juce_RectangleList.h" #include "colour/juce_PixelFormats.h" #include "colour/juce_Colour.h" #include "colour/juce_ColourGradient.h" #include "colour/juce_Colours.h" #include "geometry/juce_BorderSize.h" #include "geometry/juce_EdgeTable.h" #include "geometry/juce_PathIterator.h" #include "geometry/juce_PathStrokeType.h" #include "placement/juce_RectanglePlacement.h" #include "images/juce_ImageCache.h" #include "images/juce_ImageConvolutionKernel.h" #include "images/juce_ImageFileFormat.h" #include "fonts/juce_Typeface.h" #include "fonts/juce_Font.h" #include "fonts/juce_AttributedString.h" #include "fonts/juce_GlyphArrangement.h" #include "fonts/juce_TextLayout.h" #include "fonts/juce_CustomTypeface.h" #include "contexts/juce_GraphicsContext.h" #include "contexts/juce_LowLevelGraphicsContext.h" #include "images/juce_Image.h" #include "colour/juce_FillType.h" #include "native/juce_RenderingHelpers.h" #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h" #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h" #include "effects/juce_ImageEffectFilter.h" #include "effects/juce_DropShadowEffect.h" #include "effects/juce_GlowEffect.h" #if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS) #include "native/juce_mac_CoreGraphicsHelpers.h" #include "native/juce_mac_CoreGraphicsContext.h" #endif #if JUCE_DIRECT2D && JUCE_WINDOWS #include "native/juce_win32_Direct2DGraphicsContext.h" #endif