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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* s,
- TimeSliceThread& thread,
- const bool deleteSourceWhenDeleted,
- const int bufferSizeSamples,
- const int numChannels,
- bool prefillBufferOnPrepareToPlay)
- : source (s, deleteSourceWhenDeleted),
- backgroundThread (thread),
- numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
- numberOfChannels (numChannels),
- bufferValidStart (0),
- bufferValidEnd (0),
- nextPlayPos (0),
- sampleRate (0),
- wasSourceLooping (false),
- isPrepared (false),
- prefillBuffer (prefillBufferOnPrepareToPlay)
- {
- jassert (source != nullptr);
-
- jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
- // not using a larger buffer..
- }
-
- BufferingAudioSource::~BufferingAudioSource()
- {
- releaseResources();
- }
-
- //==============================================================================
- void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
- {
- const int bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
-
- if (newSampleRate != sampleRate
- || bufferSizeNeeded != buffer.getNumSamples()
- || ! isPrepared)
- {
- backgroundThread.removeTimeSliceClient (this);
-
- isPrepared = true;
- sampleRate = newSampleRate;
-
- source->prepareToPlay (samplesPerBlockExpected, newSampleRate);
-
- buffer.setSize (numberOfChannels, bufferSizeNeeded);
- buffer.clear();
-
- bufferValidStart = 0;
- bufferValidEnd = 0;
-
- backgroundThread.addTimeSliceClient (this);
-
- do
- {
- backgroundThread.moveToFrontOfQueue (this);
- Thread::sleep (5);
- }
- while (prefillBuffer
- && (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
- }
- }
-
- void BufferingAudioSource::releaseResources()
- {
- isPrepared = false;
- backgroundThread.removeTimeSliceClient (this);
-
- buffer.setSize (numberOfChannels, 0);
-
- // MSVC2015 seems to need this if statement to not generate a warning during linking.
- // As source is set in the constructor, there is no way that source could
- // ever equal this, but it seems to make MSVC2015 happy.
- if (source != this)
- source->releaseResources();
- }
-
- void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
- {
- const ScopedLock sl (bufferStartPosLock);
-
- const int validStart = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos);
- const int validEnd = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos);
-
- if (validStart == validEnd)
- {
- // total cache miss
- info.clearActiveBufferRegion();
- }
- else
- {
- if (validStart > 0)
- info.buffer->clear (info.startSample, validStart); // partial cache miss at start
-
- if (validEnd < info.numSamples)
- info.buffer->clear (info.startSample + validEnd,
- info.numSamples - validEnd); // partial cache miss at end
-
- if (validStart < validEnd)
- {
- for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
- {
- jassert (buffer.getNumSamples() > 0);
- const int startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
- const int endBufferIndex = (int) ((validEnd + nextPlayPos) % buffer.getNumSamples());
-
- if (startBufferIndex < endBufferIndex)
- {
- info.buffer->copyFrom (chan, info.startSample + validStart,
- buffer,
- chan, startBufferIndex,
- validEnd - validStart);
- }
- else
- {
- const int initialSize = buffer.getNumSamples() - startBufferIndex;
-
- info.buffer->copyFrom (chan, info.startSample + validStart,
- buffer,
- chan, startBufferIndex,
- initialSize);
-
- info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
- buffer,
- chan, 0,
- (validEnd - validStart) - initialSize);
- }
- }
- }
-
- nextPlayPos += info.numSamples;
- }
- }
-
- bool BufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, const uint32 timeout)
- {
- if (!source || source->getTotalLength() <= 0)
- return false;
-
- if (nextPlayPos + info.numSamples < 0)
- return true;
-
- if (! isLooping() && nextPlayPos > getTotalLength())
- return true;
-
- uint32 now = Time::getMillisecondCounter();
- const uint32 startTime = now;
-
- uint32 elapsed = (now >= startTime ? now - startTime
- : (std::numeric_limits<uint32>::max() - startTime) + now);
-
- while (elapsed <= timeout)
- {
- {
- const ScopedLock sl (bufferStartPosLock);
-
- const int validStart = static_cast<int> (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos);
- const int validEnd = static_cast<int> (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos);
-
- if (validStart <= 0 && validStart < validEnd && validEnd >= info.numSamples)
- return true;
- }
-
-
-
- if (elapsed < timeout && (! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed))))
- return false;
-
- now = Time::getMillisecondCounter();
- elapsed = (now >= startTime ? now - startTime
- : (std::numeric_limits<uint32>::max() - startTime) + now);
- }
-
- return false;
- }
-
- int64 BufferingAudioSource::getNextReadPosition() const
- {
- jassert (source->getTotalLength() > 0);
- return (source->isLooping() && nextPlayPos > 0)
- ? nextPlayPos % source->getTotalLength()
- : nextPlayPos;
- }
-
- void BufferingAudioSource::setNextReadPosition (int64 newPosition)
- {
- const ScopedLock sl (bufferStartPosLock);
-
- nextPlayPos = newPosition;
- backgroundThread.moveToFrontOfQueue (this);
- }
-
- bool BufferingAudioSource::readNextBufferChunk()
- {
- int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
-
- {
- const ScopedLock sl (bufferStartPosLock);
-
- if (wasSourceLooping != isLooping())
- {
- wasSourceLooping = isLooping();
- bufferValidStart = 0;
- bufferValidEnd = 0;
- }
-
- newBVS = jmax ((int64) 0, nextPlayPos);
- newBVE = newBVS + buffer.getNumSamples() - 4;
- sectionToReadStart = 0;
- sectionToReadEnd = 0;
-
- const int maxChunkSize = 2048;
-
- if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
- {
- newBVE = jmin (newBVE, newBVS + maxChunkSize);
-
- sectionToReadStart = newBVS;
- sectionToReadEnd = newBVE;
-
- bufferValidStart = 0;
- bufferValidEnd = 0;
- }
- else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
- || std::abs ((int) (newBVE - bufferValidEnd)) > 512)
- {
- newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
-
- sectionToReadStart = bufferValidEnd;
- sectionToReadEnd = newBVE;
-
- bufferValidStart = newBVS;
- bufferValidEnd = jmin (bufferValidEnd, newBVE);
- }
- }
-
- if (sectionToReadStart == sectionToReadEnd)
- return false;
-
- jassert (buffer.getNumSamples() > 0);
- const int bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
- const int bufferIndexEnd = (int) (sectionToReadEnd % buffer.getNumSamples());
-
- if (bufferIndexStart < bufferIndexEnd)
- {
- readBufferSection (sectionToReadStart,
- (int) (sectionToReadEnd - sectionToReadStart),
- bufferIndexStart);
- }
- else
- {
- const int initialSize = buffer.getNumSamples() - bufferIndexStart;
-
- readBufferSection (sectionToReadStart,
- initialSize,
- bufferIndexStart);
-
- readBufferSection (sectionToReadStart + initialSize,
- (int) (sectionToReadEnd - sectionToReadStart) - initialSize,
- 0);
- }
-
- {
- const ScopedLock sl2 (bufferStartPosLock);
-
- bufferValidStart = newBVS;
- bufferValidEnd = newBVE;
- }
-
- bufferReadyEvent.signal();
-
- return true;
- }
-
- void BufferingAudioSource::readBufferSection (const int64 start, const int length, const int bufferOffset)
- {
- if (source->getNextReadPosition() != start)
- source->setNextReadPosition (start);
-
- AudioSourceChannelInfo info (&buffer, bufferOffset, length);
- source->getNextAudioBlock (info);
- }
-
- int BufferingAudioSource::useTimeSlice()
- {
- return readNextBufferChunk() ? 1 : 100;
- }
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