/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* s, TimeSliceThread& thread, const bool deleteSourceWhenDeleted, const int bufferSizeSamples, const int numChannels, bool prefillBufferOnPrepareToPlay) : source (s, deleteSourceWhenDeleted), backgroundThread (thread), numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)), numberOfChannels (numChannels), bufferValidStart (0), bufferValidEnd (0), nextPlayPos (0), sampleRate (0), wasSourceLooping (false), isPrepared (false), prefillBuffer (prefillBufferOnPrepareToPlay) { jassert (source != nullptr); jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're // not using a larger buffer.. } BufferingAudioSource::~BufferingAudioSource() { releaseResources(); } //============================================================================== void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate) { const int bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer); if (newSampleRate != sampleRate || bufferSizeNeeded != buffer.getNumSamples() || ! isPrepared) { backgroundThread.removeTimeSliceClient (this); isPrepared = true; sampleRate = newSampleRate; source->prepareToPlay (samplesPerBlockExpected, newSampleRate); buffer.setSize (numberOfChannels, bufferSizeNeeded); buffer.clear(); bufferValidStart = 0; bufferValidEnd = 0; backgroundThread.addTimeSliceClient (this); do { backgroundThread.moveToFrontOfQueue (this); Thread::sleep (5); } while (prefillBuffer && (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2))); } } void BufferingAudioSource::releaseResources() { isPrepared = false; backgroundThread.removeTimeSliceClient (this); buffer.setSize (numberOfChannels, 0); // MSVC2015 seems to need this if statement to not generate a warning during linking. // As source is set in the constructor, there is no way that source could // ever equal this, but it seems to make MSVC2015 happy. if (source != this) source->releaseResources(); } void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info) { const ScopedLock sl (bufferStartPosLock); const int validStart = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos); const int validEnd = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos); if (validStart == validEnd) { // total cache miss info.clearActiveBufferRegion(); } else { if (validStart > 0) info.buffer->clear (info.startSample, validStart); // partial cache miss at start if (validEnd < info.numSamples) info.buffer->clear (info.startSample + validEnd, info.numSamples - validEnd); // partial cache miss at end if (validStart < validEnd) { for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;) { jassert (buffer.getNumSamples() > 0); const int startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples()); const int endBufferIndex = (int) ((validEnd + nextPlayPos) % buffer.getNumSamples()); if (startBufferIndex < endBufferIndex) { info.buffer->copyFrom (chan, info.startSample + validStart, buffer, chan, startBufferIndex, validEnd - validStart); } else { const int initialSize = buffer.getNumSamples() - startBufferIndex; info.buffer->copyFrom (chan, info.startSample + validStart, buffer, chan, startBufferIndex, initialSize); info.buffer->copyFrom (chan, info.startSample + validStart + initialSize, buffer, chan, 0, (validEnd - validStart) - initialSize); } } } nextPlayPos += info.numSamples; } } bool BufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, const uint32 timeout) { if (!source || source->getTotalLength() <= 0) return false; if (nextPlayPos + info.numSamples < 0) return true; if (! isLooping() && nextPlayPos > getTotalLength()) return true; uint32 now = Time::getMillisecondCounter(); const uint32 startTime = now; uint32 elapsed = (now >= startTime ? now - startTime : (std::numeric_limits::max() - startTime) + now); while (elapsed <= timeout) { { const ScopedLock sl (bufferStartPosLock); const int validStart = static_cast (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos); const int validEnd = static_cast (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos); if (validStart <= 0 && validStart < validEnd && validEnd >= info.numSamples) return true; } if (elapsed < timeout && (! bufferReadyEvent.wait (static_cast (timeout - elapsed)))) return false; now = Time::getMillisecondCounter(); elapsed = (now >= startTime ? now - startTime : (std::numeric_limits::max() - startTime) + now); } return false; } int64 BufferingAudioSource::getNextReadPosition() const { jassert (source->getTotalLength() > 0); return (source->isLooping() && nextPlayPos > 0) ? nextPlayPos % source->getTotalLength() : nextPlayPos; } void BufferingAudioSource::setNextReadPosition (int64 newPosition) { const ScopedLock sl (bufferStartPosLock); nextPlayPos = newPosition; backgroundThread.moveToFrontOfQueue (this); } bool BufferingAudioSource::readNextBufferChunk() { int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd; { const ScopedLock sl (bufferStartPosLock); if (wasSourceLooping != isLooping()) { wasSourceLooping = isLooping(); bufferValidStart = 0; bufferValidEnd = 0; } newBVS = jmax ((int64) 0, nextPlayPos); newBVE = newBVS + buffer.getNumSamples() - 4; sectionToReadStart = 0; sectionToReadEnd = 0; const int maxChunkSize = 2048; if (newBVS < bufferValidStart || newBVS >= bufferValidEnd) { newBVE = jmin (newBVE, newBVS + maxChunkSize); sectionToReadStart = newBVS; sectionToReadEnd = newBVE; bufferValidStart = 0; bufferValidEnd = 0; } else if (std::abs ((int) (newBVS - bufferValidStart)) > 512 || std::abs ((int) (newBVE - bufferValidEnd)) > 512) { newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize); sectionToReadStart = bufferValidEnd; sectionToReadEnd = newBVE; bufferValidStart = newBVS; bufferValidEnd = jmin (bufferValidEnd, newBVE); } } if (sectionToReadStart == sectionToReadEnd) return false; jassert (buffer.getNumSamples() > 0); const int bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples()); const int bufferIndexEnd = (int) (sectionToReadEnd % buffer.getNumSamples()); if (bufferIndexStart < bufferIndexEnd) { readBufferSection (sectionToReadStart, (int) (sectionToReadEnd - sectionToReadStart), bufferIndexStart); } else { const int initialSize = buffer.getNumSamples() - bufferIndexStart; readBufferSection (sectionToReadStart, initialSize, bufferIndexStart); readBufferSection (sectionToReadStart + initialSize, (int) (sectionToReadEnd - sectionToReadStart) - initialSize, 0); } { const ScopedLock sl2 (bufferStartPosLock); bufferValidStart = newBVS; bufferValidEnd = newBVE; } bufferReadyEvent.signal(); return true; } void BufferingAudioSource::readBufferSection (const int64 start, const int length, const int bufferOffset) { if (source->getNextReadPosition() != start) source->setNextReadPosition (start); AudioSourceChannelInfo info (&buffer, bufferOffset, length); source->getNextAudioBlock (info); } int BufferingAudioSource::useTimeSlice() { return readNextBufferChunk() ? 1 : 100; }