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- /* Copyright 2016, Ableton AG, Berlin. All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you would like to incorporate Link into a proprietary software application,
- * please contact <link-devs@ableton.com>.
- */
-
- #pragma once
-
- // Make sure to define this before <cmath> is included for Windows
- #define _USE_MATH_DEFINES
- #include "ableton/Link.hpp"
- #include <mutex>
-
- struct LinkTimeInfo {
- double beatsPerBar, beatsPerMinute, beat, phase;
- };
-
- namespace ableton
- {
- namespace link
- {
-
- class AudioEngine
- {
- public:
- AudioEngine(Link& link);
- double beatTime() const;
- void setTempo(double tempo);
- double quantum() const;
- void setQuantum(double quantum);
-
- void timelineCallback(const std::chrono::microseconds hostTime, LinkTimeInfo* const info);
-
- private:
- struct EngineData
- {
- double requestedTempo;
- bool resetBeatTime;
- double quantum;
- };
-
- EngineData pullEngineData();
-
- Link& mLink;
- EngineData mSharedEngineData;
- std::mutex mEngineDataGuard;
- };
-
-
- } // namespace link
- } // namespace ableton
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