/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once // Make sure to define this before is included for Windows #define _USE_MATH_DEFINES #include "ableton/Link.hpp" #include struct LinkTimeInfo { double beatsPerBar, beatsPerMinute, beat, phase; }; namespace ableton { namespace link { class AudioEngine { public: AudioEngine(Link& link); double beatTime() const; void setTempo(double tempo); double quantum() const; void setQuantum(double quantum); void timelineCallback(const std::chrono::microseconds hostTime, LinkTimeInfo* const info); private: struct EngineData { double requestedTempo; bool resetBeatTime; double quantum; }; EngineData pullEngineData(); Link& mLink; EngineData mSharedEngineData; std::mutex mEngineDataGuard; }; } // namespace link } // namespace ableton