- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A very simple ADSR envelope class.
-
- To use it, call setSampleRate() with the current sample rate and give it some parameters
- with setParameters() then call getNextSample() to get the envelope value to be applied
- to each audio sample or applyEnvelopeToBuffer() to apply the envelope to a whole buffer.
-
- Do not change the parameters during playback. If you change the parameters before the
- release stage has completed then you must call reset() before the next call to
- noteOn().
-
- @tags{Audio}
- */
- class JUCE_API ADSR
- {
- public:
- //==============================================================================
- ADSR()
- {
- recalculateRates();
- }
-
- //==============================================================================
- /**
- Holds the parameters being used by an ADSR object.
-
- @tags{Audio}
- */
- struct JUCE_API Parameters
- {
- Parameters() = default;
-
- Parameters (float attackTimeSeconds,
- float decayTimeSeconds,
- float sustainLevel,
- float releaseTimeSeconds)
- : attack (attackTimeSeconds),
- decay (decayTimeSeconds),
- sustain (sustainLevel),
- release (releaseTimeSeconds)
- {
- }
-
- float attack = 0.1f, decay = 0.1f, sustain = 1.0f, release = 0.1f;
- };
-
- /** Sets the parameters that will be used by an ADSR object.
-
- You must have called setSampleRate() with the correct sample rate before
- this otherwise the values may be incorrect!
-
- @see getParameters
- */
- void setParameters (const Parameters& newParameters)
- {
- // need to call setSampleRate() first!
- jassert (sampleRate > 0.0);
-
- parameters = newParameters;
- recalculateRates();
- }
-
- /** Returns the parameters currently being used by an ADSR object.
-
- @see setParameters
- */
- const Parameters& getParameters() const noexcept { return parameters; }
-
- /** Returns true if the envelope is in its attack, decay, sustain or release stage. */
- bool isActive() const noexcept { return state != State::idle; }
-
- //==============================================================================
- /** Sets the sample rate that will be used for the envelope.
-
- This must be called before the getNextSample() or setParameters() methods.
- */
- void setSampleRate (double newSampleRate) noexcept
- {
- jassert (newSampleRate > 0.0);
- sampleRate = newSampleRate;
- }
-
- //==============================================================================
- /** Resets the envelope to an idle state. */
- void reset() noexcept
- {
- envelopeVal = 0.0f;
- state = State::idle;
- }
-
- /** Starts the attack phase of the envelope. */
- void noteOn() noexcept
- {
- if (attackRate > 0.0f)
- {
- state = State::attack;
- }
- else if (decayRate > 0.0f)
- {
- envelopeVal = 1.0f;
- state = State::decay;
- }
- else
- {
- envelopeVal = parameters.sustain;
- state = State::sustain;
- }
- }
-
- /** Starts the release phase of the envelope. */
- void noteOff() noexcept
- {
- if (state != State::idle)
- {
- if (parameters.release > 0.0f)
- {
- releaseRate = (float) (envelopeVal / (parameters.release * sampleRate));
- state = State::release;
- }
- else
- {
- reset();
- }
- }
- }
-
- //==============================================================================
- /** Returns the next sample value for an ADSR object.
-
- @see applyEnvelopeToBuffer
- */
- float getNextSample() noexcept
- {
- switch (state)
- {
- case State::idle:
- {
- return 0.0f;
- }
-
- case State::attack:
- {
- envelopeVal += attackRate;
-
- if (envelopeVal >= 1.0f)
- {
- envelopeVal = 1.0f;
- goToNextState();
- }
-
- break;
- }
-
- case State::decay:
- {
- envelopeVal -= decayRate;
-
- if (envelopeVal <= parameters.sustain)
- {
- envelopeVal = parameters.sustain;
- goToNextState();
- }
-
- break;
- }
-
- case State::sustain:
- {
- envelopeVal = parameters.sustain;
- break;
- }
-
- case State::release:
- {
- envelopeVal -= releaseRate;
-
- if (envelopeVal <= 0.0f)
- goToNextState();
-
- break;
- }
- }
-
- return envelopeVal;
- }
-
- /** This method will conveniently apply the next numSamples number of envelope values
- to an AudioBuffer.
-
- @see getNextSample
- */
- template <typename FloatType>
- void applyEnvelopeToBuffer (AudioBuffer<FloatType>& buffer, int startSample, int numSamples)
- {
- jassert (startSample + numSamples <= buffer.getNumSamples());
-
- if (state == State::idle)
- {
- buffer.clear (startSample, numSamples);
- return;
- }
-
- if (state == State::sustain)
- {
- buffer.applyGain (startSample, numSamples, parameters.sustain);
- return;
- }
-
- auto numChannels = buffer.getNumChannels();
-
- while (--numSamples >= 0)
- {
- auto env = getNextSample();
-
- for (int i = 0; i < numChannels; ++i)
- buffer.getWritePointer (i)[startSample] *= env;
-
- ++startSample;
- }
- }
-
- private:
- //==============================================================================
- void recalculateRates() noexcept
- {
- auto getRate = [] (float distance, float timeInSeconds, double sr)
- {
- return timeInSeconds > 0.0f ? (float) (distance / (timeInSeconds * sr)) : -1.0f;
- };
-
- attackRate = getRate (1.0f, parameters.attack, sampleRate);
- decayRate = getRate (1.0f - parameters.sustain, parameters.decay, sampleRate);
- releaseRate = getRate (parameters.sustain, parameters.release, sampleRate);
-
- if ((state == State::attack && attackRate <= 0.0f)
- || (state == State::decay && (decayRate <= 0.0f || envelopeVal <= parameters.sustain))
- || (state == State::release && releaseRate <= 0.0f))
- {
- goToNextState();
- }
- }
-
- void goToNextState() noexcept
- {
- if (state == State::attack)
- {
- state = (decayRate > 0.0f ? State::decay : State::sustain);
- return;
- }
-
- if (state == State::decay)
- {
- state = State::sustain;
- return;
- }
-
- if (state == State::release)
- reset();
- }
-
- //==============================================================================
- enum class State { idle, attack, decay, sustain, release };
-
- State state = State::idle;
- Parameters parameters;
-
- double sampleRate = 44100.0;
- float envelopeVal = 0.0f, attackRate = 0.0f, decayRate = 0.0f, releaseRate = 0.0f;
- };
-
- } // namespace juce
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