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@@ -598,6 +598,16 @@ OUI_EXPORT int uiInsert(int item, int child); |
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// sibling is inserted after item. |
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// sibling is inserted after item. |
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OUI_EXPORT int uiAppend(int item, int sibling); |
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OUI_EXPORT int uiAppend(int item, int sibling); |
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// insert child into container item like uiInsert(), but prepend |
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// it to the first child item, effectively putting it in |
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// the background. |
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// it is efficient to call uiInsertBack() repeatedly |
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// in cases where drawing or layout order doesn't matter. |
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OUI_EXPORT int uiInsertBack(int item, int child); |
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// same as uiInsert() |
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OUI_EXPORT int uiInsertFront(int item, int child); |
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// set the size of the item; a size of 0 indicates the dimension to be |
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// set the size of the item; a size of 0 indicates the dimension to be |
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// dynamic; if the size is set, the item can not expand beyond that size. |
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// dynamic; if the size is set, the item can not expand beyond that size. |
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OUI_EXPORT void uiSetSize(int item, int w, int h); |
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OUI_EXPORT void uiSetSize(int item, int w, int h); |
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@@ -1181,6 +1191,21 @@ int uiInsert(int item, int child) { |
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return child; |
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return child; |
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} |
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} |
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int uiInsertFront(int item, int child) { |
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return uiInsert(item, child); |
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} |
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int uiInsertBack(int item, int child) { |
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assert(child > 0); |
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UIitem *pparent = uiItemPtr(item); |
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UIitem *pchild = uiItemPtr(child); |
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assert(!(pchild->flags & UI_ITEM_INSERTED)); |
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pchild->nextitem = pparent->firstkid; |
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pparent->firstkid = child; |
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pchild->flags |= UI_ITEM_INSERTED; |
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return child; |
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} |
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void uiSetFrozen(int item, int enable) { |
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void uiSetFrozen(int item, int enable) { |
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UIitem *pitem = uiItemPtr(item); |
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UIitem *pitem = uiItemPtr(item); |
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if (enable) |
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if (enable) |
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