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- //
- // Copyright (c) 2013 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
-
- #include <stdio.h>
- #ifdef NANOVG_GLEW
- # include <GL/glew.h>
- #endif
- #define GLFW_NO_GLU
- #ifndef _WIN32
- # define GLFW_INCLUDE_GLCOREARB
- #endif
- #include <GLFW/glfw3.h>
- #include "nanovg.h"
- #define NANOVG_GL3_IMPLEMENTATION
- //#include "nanovg_gl3.h"
- #include "nanovg_gl3buf.h"
- #include "demo.h"
-
- void errorcb(int error, const char* desc)
- {
- printf("GLFW error %d: %s\n", error, desc);
- }
-
- int blowup = 0;
-
- static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- NVG_NOTUSED(scancode);
- NVG_NOTUSED(mods);
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GL_TRUE);
- if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
- blowup = !blowup;
- }
-
- enum numqueries {
- NUM_QUERIES = 5
- };
-
- int main()
- {
- GLFWwindow* window;
- struct DemoData data;
- struct NVGcontext* vg = NULL;
- struct FPScounter fps, cpuTimes, gpuTimes;
- double prevt = 0, cpuTime = 0;
- int timerquery = GL_FALSE, currquery = 0, retquery = 0;
- GLuint timerqueryid[NUM_QUERIES];
-
- if (!glfwInit()) {
- printf("Failed to init GLFW.");
- return -1;
- }
-
- initFPS(&fps);
- initFPS(&cpuTimes);
- initFPS(&gpuTimes);
-
- glfwSetErrorCallback(errorcb);
- #ifndef _WIN32 // don't require this on win32, and works with more cards
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- #endif
-
- #ifdef DEMO_MSAA
- glfwWindowHint(GLFW_SAMPLES, 4);
- #endif
- window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
- // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
- if (!window) {
- glfwTerminate();
- return -1;
- }
-
- glfwSetKeyCallback(window, key);
-
- glfwMakeContextCurrent(window);
- #ifdef NANOVG_GLEW
- glewExperimental = GL_TRUE;
- if(glewInit() != GLEW_OK) {
- printf("Could not init glew.\n");
- return -1;
- }
- #endif
-
- #ifdef DEMO_MSAA
- vg = nvgCreateGL3(512, 512, 0);
- #else
- vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS);
- #endif
- if (vg == NULL) {
- printf("Could not init nanovg.\n");
- return -1;
- }
-
- if (loadDemoData(vg, &data) == -1)
- return -1;
-
- glfwSwapInterval(0);
-
- timerquery = glfwExtensionSupported("GL_ARB_timer_query");
- if( timerquery ) {
- glGenQueries(NUM_QUERIES, timerqueryid);
- }
-
- glfwSetTime(0);
- prevt = glfwGetTime();
-
- while (!glfwWindowShouldClose(window))
- {
- double mx, my, t, dt;
- int winWidth, winHeight;
- int fbWidth, fbHeight;
- float pxRatio;
-
- t = glfwGetTime();
- dt = t - prevt;
- prevt = t;
- updateFPS(&fps, dt);
- updateFPS(&cpuTimes, cpuTime);
- if( timerquery ) {
- glBeginQuery(GL_TIME_ELAPSED, timerqueryid[currquery % NUM_QUERIES] );
- currquery = ++currquery;
- }
-
- glfwGetCursorPos(window, &mx, &my);
- glfwGetWindowSize(window, &winWidth, &winHeight);
- glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
- // Calculate pixel ration for hi-dpi devices.
- pxRatio = (float)fbWidth / (float)winWidth;
-
- // Update and render
- glViewport(0, 0, fbWidth, fbHeight);
- glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
-
- nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
-
- renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
- renderFPS(vg, 5,5, &fps, RENDER_FPS);
- renderFPS(vg, 310,5, &cpuTimes, RENDER_MS);
- renderFPS(vg, 615,5, &gpuTimes, RENDER_MS);
-
- nvgEndFrame(vg);
-
- glEnable(GL_DEPTH_TEST);
-
- // Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
- cpuTime = glfwGetTime() - t;
-
- if( timerquery ) {
- GLint available = 1;
- glEndQuery(GL_TIME_ELAPSED);
- while( available && retquery <= currquery ) {
- // check for results if there are any
- glGetQueryObjectiv(timerqueryid[retquery % NUM_QUERIES], GL_QUERY_RESULT_AVAILABLE, &available);
- if( available ) {
- GLuint64 timeElapsed = 0;
- double gpuTime;
- glGetQueryObjectui64v(timerqueryid[retquery % NUM_QUERIES], GL_QUERY_RESULT, &timeElapsed);
- retquery = ++retquery ;
- gpuTime = (double)timeElapsed * 1e-9;
- updateFPS(&gpuTimes, (float)gpuTime);
- }
- }
-
- }
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
-
- freeDemoData(vg, &data);
-
- nvgDeleteGL3(vg);
-
- glfwTerminate();
- return 0;
- }
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