8cb6eea358 
								
							
								 
							
						 
						
							
							
								
								Tweaks to GL ES  
							
							- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is
specified (ditto for gl3)
- use GL_RED instead of GL_LUMINANCE in ES3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c0883e3e6a 
								
							
								 
							
						 
						
							
							
								
								GLES3  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d2acabf325 
								
							
								 
							
						 
						
							
							
								
								Fixes for GLES2  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cd376082ba 
								
							
								 
							
						 
						
							
							
								
								Added MSAA option for backends  
							
							- added option to turn off AA fringe generation
- added examples which use no AA fringes and  MSAA 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								abbf2792c1 
								
							
								 
							
						 
						
							
							
								
								Merged GL2 and GLES2 backends  
							
							- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c8a3ba4b69 
								
							
								 
							
						 
						
							
							
								
								Added OpenGL ES 2.0 back end  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3d3c302e6c 
								
							
								 
							
						 
						
							
							
								
								GL3 uber shader  
							
							- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								39602081e8 
								
							
								 
							
						 
						
							
							
								
								Fix for issue #11, added C++ guards  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								336de19a16 
								
							
								 
							
						 
						
							
							
								
								Better rounding for quantization to remove text rendering jitter  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								060b4521af 
								
							
								 
							
						 
						
							
							
								
								use glewExperimental = GL_TRUE on 3.2 core profile  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8b234ca953 
								
							
								 
							
						 
						
							
							
								
								Improved rendering performance of convex shapes and on gl3 back-end  
							
							- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9b00b7aaf5 
								
							
								 
							
						 
						
							
							
								
								Implemented OGL 3.2 core profile back-end  
							
							- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0da08eec2e 
								
							
								 
							
						 
						
							
							
								
								MSVC compile fix (example); win32 screenshot added  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1dd4cf0104 
								
							
								 
							
						 
						
							
							
								
								uses GLEW with Linux to avoid issues with glUniform1f, explicitly links glfw3 and C math library  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								99e7d9b21d 
								
							
								 
							
						 
						
							
							
								
								added texture atlas size to glnvgCreate()  
							
							
								
							
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								68d27124a8 
								
							
								 
							
						 
						
							
							
								
								- decorated math functions  
							
							- updated font stash
- added end parameter to text (can draw substring)
- text and text measure return advance/width 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6c0d41a124 
								
							
								 
							
						 
						
							
							
								
								Fixed small arc rendering, improved example, added screenshot  
							
							- fixed arc rendering for small arcs
- added color wheel to example
- added screenshot 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4d1ef0cace 
								
							
								 
							
						 
						
							
							
								
								Clean up  
							
							- removed unused files
- added license
- added readme stub 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b89907ba6b 
								
							
								 
							
						 
						
							
							
								
								First commit  
							
							
								
							
							
						 
						12 years ago