Olli Wang
4ac2b44ea7
Fixes how glext header is included.
This commit fixes the issue caused by #357 that nanovg failed to compile on iOS due to the wrong way of including glext header.
8 years ago
Mikko Mononen
96f08f4ca4
Fix for issue #155
- added NVG_DEBUG which can be used to omit calls to glGetError()
- removed return value for glnvg__checkError
- create flag defines to enum
10 years ago
Mikko Mononen
8519f09569
Changed demos to use types not structs
10 years ago
StarWing
4712e5b615
Auto detect and resize text atlas texture.
11 years ago
Mikko Mononen
709475c513
API changed! Fixed slowdown, Shader uses premultiplied colors
- all colors in the shader is handled as premultiplied
- removed alphaBlend param from nvgBeginFrame(), it became obsolete
- added NVGL_TEXTURE_PREMULTIPLIED flag
- separated FBO example
- FBOs are treated as premultipied for correct alpha
- changed FBO storage from depth/stencil 24/8 to stencil 8
- moved discard to end of shader which restores the render speed again
11 years ago
Mikko Mononen
003561e721
Fix for issue #92
- added (optional) 3-pass stencil trick to stroke rendering, reduces
overdraw artifacts, a little slower
- fixed some text bounds issues
11 years ago
Mikko Mononen
7a06c56edb
Fixes and tweaks for frame buffer handling
- fixed flags setup in nvglCreateImageFromHandle
- changed frame buffer to only compile on GL3
- changed nvgluCreateFramebuffer() to return FBO struct instead of
filling existing one (for consistency)
11 years ago
Mikko Mononen
be16b4dff3
Made old GL backends obsolete, added docs
- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete
11 years ago
Mikko Mononen
9d367dcb81
GL3buf backend supports GL2 too (not yet enabled)
- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars
11 years ago
Mikko Mononen
ba3c0cbce1
Fix for issue #40 : Added support to render using premultiplied alpha
- added support to take screen shots
- added support to render to frame buffer using premultiplied alpha
- fixed spelling NVGaling -> NVGalign
11 years ago
Mikko Mononen
aaafbd32c6
Renamed FPScounter to PerfGraph
- Renamed FPScounter to PerfGraph
- dump avg times at exit
11 years ago
Mikko Mononen
1517841023
Performance timer tweaks
- moved performance counter and drawing to separate file
- tweaks to performance drawing
11 years ago
Mikko Mononen
1378269815
Fixed unused variables and scissor under zoom
- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed
11 years ago
Andrew Corrigan
1fe6cb36dc
NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2
11 years ago
Mikko Mononen
d41083886a
Added retina/hi-dpi support
- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame()
11 years ago
Mikko Mononen
8cb6eea358
Tweaks to GL ES
- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is
specified (ditto for gl3)
- use GL_RED instead of GL_LUMINANCE in ES3
11 years ago
Mikko Mononen
d2acabf325
Fixes for GLES2
11 years ago
Mikko Mononen
cd376082ba
Added MSAA option for backends
- added option to turn off AA fringe generation
- added examples which use no AA fringes and MSAA
11 years ago
Mikko Mononen
abbf2792c1
Merged GL2 and GLES2 backends
- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3
11 years ago
Mikko Mononen
c8a3ba4b69
Added OpenGL ES 2.0 back end
11 years ago
Mikko Mononen
3d3c302e6c
GL3 uber shader
- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader
11 years ago
Mikko Mononen
060b4521af
use glewExperimental = GL_TRUE on 3.2 core profile
11 years ago
Mikko Mononen
8b234ca953
Improved rendering performance of convex shapes and on gl3 back-end
- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3
11 years ago
Mikko Mononen
9b00b7aaf5
Implemented OGL 3.2 core profile back-end
- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo
11 years ago