|  |  | @@ -740,22 +740,22 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im | 
		
	
		
			
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			|  |  |  | if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { | 
		
	
		
			
			|  |  |  | if (imageFlags & NVG_IMAGE_NEAREST) { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | if (imageFlags & NVG_IMAGE_NEAREST) { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (imageFlags & NVG_IMAGE_NEAREST) { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | if (imageFlags & NVG_IMAGE_REPEATX) | 
		
	
	
		
			
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