| @@ -740,22 +740,22 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im | |||||
| if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { | if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { | ||||
| if (imageFlags & NVG_IMAGE_NEAREST) { | if (imageFlags & NVG_IMAGE_NEAREST) { | ||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | |||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | |||||
| } | } | ||||
| } else { | } else { | ||||
| if (imageFlags & NVG_IMAGE_NEAREST) { | if (imageFlags & NVG_IMAGE_NEAREST) { | ||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |||||
| } | } | ||||
| } | } | ||||
| if (imageFlags & NVG_IMAGE_NEAREST) { | if (imageFlags & NVG_IMAGE_NEAREST) { | ||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| } else { | |||||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |||||
| } | } | ||||
| if (imageFlags & NVG_IMAGE_REPEATX) | if (imageFlags & NVG_IMAGE_REPEATX) | ||||