@@ -0,0 +1,129 @@ | |||||
// | |||||
// Copyright (c) 2013 Mikko Mononen memon@inside.org | |||||
// | |||||
// This software is provided 'as-is', without any express or implied | |||||
// warranty. In no event will the authors be held liable for any damages | |||||
// arising from the use of this software. | |||||
// Permission is granted to anyone to use this software for any purpose, | |||||
// including commercial applications, and to alter it and redistribute it | |||||
// freely, subject to the following restrictions: | |||||
// 1. The origin of this software must not be misrepresented; you must not | |||||
// claim that you wrote the original software. If you use this software | |||||
// in a product, an acknowledgment in the product documentation would be | |||||
// appreciated but is not required. | |||||
// 2. Altered source versions must be plainly marked as such, and must not be | |||||
// misrepresented as being the original software. | |||||
// 3. This notice may not be removed or altered from any source distribution. | |||||
// | |||||
#include <stdio.h> | |||||
#define GLFW_INCLUDE_ES3 | |||||
#include <GLFW/glfw3.h> | |||||
#include "nanovg.h" | |||||
#define NANOVG_GL3_IMPLEMENTATION | |||||
#define NANOVG_GLES3 | |||||
#include "nanovg_gl3.h" | |||||
#include "demo.h" | |||||
void errorcb(int error, const char* desc) | |||||
{ | |||||
printf("GLFW error: %s\n", desc); | |||||
} | |||||
int blowup = 0; | |||||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||||
{ | |||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | |||||
glfwSetWindowShouldClose(window, GL_TRUE); | |||||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||||
blowup = !blowup; | |||||
} | |||||
int main() | |||||
{ | |||||
GLFWwindow* window; | |||||
struct DemoData data; | |||||
struct NVGcontext* vg = NULL; | |||||
struct FPScounter fps; | |||||
double prevt = 0; | |||||
if (!glfwInit()) { | |||||
printf("Failed to init GLFW."); | |||||
return -1; | |||||
} | |||||
initFPS(&fps); | |||||
glfwSetErrorCallback(errorcb); | |||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | |||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | |||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |||||
window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); | |||||
// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); | |||||
if (!window) { | |||||
glfwTerminate(); | |||||
return -1; | |||||
} | |||||
glfwSetKeyCallback(window, key); | |||||
glfwMakeContextCurrent(window); | |||||
vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS); | |||||
if (vg == NULL) { | |||||
printf("Could not init nanovg.\n"); | |||||
return -1; | |||||
} | |||||
if (loadDemoData(vg, &data) == -1) | |||||
return -1; | |||||
glfwSwapInterval(0); | |||||
glfwSetTime(0); | |||||
prevt = glfwGetTime(); | |||||
while (!glfwWindowShouldClose(window)) | |||||
{ | |||||
double mx, my, t, dt; | |||||
int width, height; | |||||
t = glfwGetTime(); | |||||
dt = t - prevt; | |||||
prevt = t; | |||||
updateFPS(&fps, dt); | |||||
glfwGetCursorPos(window, &mx, &my); | |||||
glfwGetFramebufferSize(window, &width, &height); | |||||
// Update and render | |||||
glViewport(0, 0, width, height); | |||||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||||
glEnable(GL_BLEND); | |||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||||
glEnable(GL_CULL_FACE); | |||||
glDisable(GL_DEPTH_TEST); | |||||
nvgBeginFrame(vg, width, height); | |||||
renderDemo(vg, mx,my, width,height, t, blowup, &data); | |||||
renderFPS(vg, 5,5, &fps); | |||||
glEnable(GL_DEPTH_TEST); | |||||
glfwSwapBuffers(window); | |||||
glfwPollEvents(); | |||||
} | |||||
freeDemoData(vg, &data); | |||||
nvgDeleteGL3(vg); | |||||
glfwTerminate(); | |||||
return 0; | |||||
} |
@@ -132,8 +132,33 @@ solution "nanovg" | |||||
links { "nanovg" } | links { "nanovg" } | ||||
configuration { "linux" } | configuration { "linux" } | ||||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3", "GLEW" } | |||||
defines { "NANOVG_GLEW" } | |||||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3" } | |||||
configuration { "windows" } | |||||
links { "glu32","opengl32", "gdi32", "winmm", "user32" } | |||||
configuration { "macosx" } | |||||
links { "glfw3" } | |||||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" } | |||||
configuration "Debug" | |||||
defines { "DEBUG" } | |||||
flags { "Symbols", "ExtraWarnings"} | |||||
configuration "Release" | |||||
defines { "NDEBUG" } | |||||
flags { "Optimize", "ExtraWarnings"} | |||||
project "example_gles3" | |||||
kind "ConsoleApp" | |||||
language "C" | |||||
files { "example/example_gles3.c", "example/demo.c" } | |||||
includedirs { "src", "example" } | |||||
targetdir("build") | |||||
links { "nanovg" } | |||||
configuration { "linux" } | |||||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3" } | |||||
configuration { "windows" } | configuration { "windows" } | ||||
links { "glu32","opengl32", "gdi32", "winmm", "user32" } | links { "glu32","opengl32", "gdi32", "winmm", "user32" } | ||||
@@ -248,7 +248,12 @@ static int glnvg__renderCreate(void* uptr) | |||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | ||||
static const char* fillVertShader = | static const char* fillVertShader = | ||||
#ifdef NANOVG_GLES3 | |||||
"#version 300 es\n" | |||||
"precision mediump float;\n" | |||||
#else | |||||
"#version 150 core\n" | "#version 150 core\n" | ||||
#endif | |||||
"uniform vec2 viewSize;\n" | "uniform vec2 viewSize;\n" | ||||
"in vec2 vertex;\n" | "in vec2 vertex;\n" | ||||
"in vec2 tcoord;\n" | "in vec2 tcoord;\n" | ||||
@@ -264,7 +269,12 @@ static int glnvg__renderCreate(void* uptr) | |||||
"}\n"; | "}\n"; | ||||
static const char* fillFragShaderEdgeAA = | static const char* fillFragShaderEdgeAA = | ||||
#ifdef NANOVG_GLES3 | |||||
"#version 300 es\n" | |||||
"precision mediump float;\n" | |||||
#else | |||||
"#version 150 core\n" | "#version 150 core\n" | ||||
#endif | |||||
"uniform mat3 scissorMat;\n" | "uniform mat3 scissorMat;\n" | ||||
"uniform vec2 scissorExt;\n" | "uniform vec2 scissorExt;\n" | ||||
"uniform mat3 paintMat;\n" | "uniform mat3 paintMat;\n" | ||||
@@ -330,7 +340,12 @@ static int glnvg__renderCreate(void* uptr) | |||||
"}\n"; | "}\n"; | ||||
static const char* fillFragShader = | static const char* fillFragShader = | ||||
#ifdef NANOVG_GLES3 | |||||
"#version 300 es\n" | |||||
"precision mediump float;\n" | |||||
#else | |||||
"#version 150 core\n" | "#version 150 core\n" | ||||
#endif | |||||
"uniform mat3 scissorMat;\n" | "uniform mat3 scissorMat;\n" | ||||
"uniform vec2 scissorExt;\n" | "uniform vec2 scissorExt;\n" | ||||
"uniform mat3 paintMat;\n" | "uniform mat3 paintMat;\n" | ||||
@@ -429,7 +444,11 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const | |||||
if (type == NVG_TEXTURE_RGBA) | if (type == NVG_TEXTURE_RGBA) | ||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||||
else | else | ||||
#ifdef NANOVG_GLES3 | |||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||||
#else | |||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | ||||
#endif | |||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
@@ -462,7 +481,11 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w | |||||
if (tex->type == NVG_TEXTURE_RGBA) | if (tex->type == NVG_TEXTURE_RGBA) | ||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||||
else | else | ||||
#ifdef NANOVG_GLES3 | |||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||||
#else | |||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | ||||
#endif | |||||
return 1; | return 1; | ||||
} | } | ||||