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@@ -593,7 +593,13 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const |
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if (type == NVG_TEXTURE_RGBA) |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |
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else |
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#if defined(NANOVG_GLES2) |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
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#elif defined(NANOVG_GLES3) |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); |
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#else |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); |
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#endif |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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@@ -647,7 +653,11 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w |
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if (tex->type == NVG_TEXTURE_RGBA) |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); |
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else |
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#ifdef NANOVG_GLES2 |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
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#else |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); |
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#endif |
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
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#ifndef NANOVG_GLES2 |
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