|  | @@ -367,7 +367,7 @@ static void glnvg__getUniforms(struct GLNVGshader* shader) | 
														
													
														
															
																|  |  | static int glnvg__renderCreate(void* uptr) |  |  | static int glnvg__renderCreate(void* uptr) | 
														
													
														
															
																|  |  | { |  |  | { | 
														
													
														
															
																|  |  | struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; |  |  | struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | 
														
													
														
															
																|  |  | int align = 1; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | int align = 4; | 
														
													
														
															
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																|  |  | // TODO: mediump float may not be enough for GLES2 in iOS. |  |  | // TODO: mediump float may not be enough for GLES2 in iOS. | 
														
													
														
															
																|  |  | // see the following discussion: https://github.com/memononen/nanovg/issues/46 |  |  | // see the following discussion: https://github.com/memononen/nanovg/issues/46 | 
														
													
												
													
														
															
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