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examples | 5 years ago | |
res | 5 years ago | |
src | 5 years ago | |
tests | 5 years ago | |
.gitignore | 5 years ago | |
CHANGELOG.md | 5 years ago | |
LICENSE-dist.txt | 5 years ago | |
LICENSE.txt | 5 years ago | |
Makefile | 5 years ago | |
README.md | 5 years ago | |
plugin.json | 5 years ago |
Scripting language host for VCV Rack containing:
Supported scripting languages:
This is the reference API for the JavaScript script engine, along with default property values.
Other script engines may vary in their syntax (e.g. block.inputs[i][j]
vs block.getInput(i, j)
vs input(i, j)
), but the functionality should be similar.
/** Display message on LED display.
*/
display(message)
/** Skip this many sample frames before running process().
For CV generators and processors, 256 is reasonable.
For sequencers, 32 is reasonable since process() will be called every 0.7ms with
a 44100kHz sample rate, which will capture 1ms-long triggers.
For audio generators and processors, 1 is recommended, but use `bufferSize` below.
If this is too slow for your purposes, consider writing a C++ plugin, since
native VCV Rack plugins have 10-100x better performance.
*/
config.frameDivider // 32
/** Instead of calling process() every sample frame, hold this many input/output
voltages in a buffer and call process() when it is full.
This decreases CPU usage, since processing buffers is faster than processing one
frame at a time.
The total latency of your script in seconds is
`config.frameDivider * config.bufferSize * block.sampleTime`.
*/
config.bufferSize // 1
/** Called when the next block is ready to be processed.
*/
function process(block) {
/** Engine sample rate in Hz. Read-only.
*/
block.sampleRate
/** Engine sample timestep in seconds. Equal to `1 / sampleRate`. Read-only.
Note that the actual time between process() calls is
`block.sampleTime * config.frameDivider`.
*/
block.sampleTime
/** The actual size of the input/output buffers.
*/
block.bufferSize
/** Voltage of the input port of column `i`. Read-only.
*/
block.inputs[i][bufferIndex] // 0.0
/** Voltage of the output port of column `i`. Writable.
*/
block.outputs[i][bufferIndex] // 0.0
/** Value of the knob of column `i`. Between 0 and 1. Writable.
*/
block.knobs[i] // 0.0
/** Pressed state of the switch of column `i`. Read-only.
*/
block.switches[i] // false
/** Brightness of the RGB LED of column `i`, between 0 and 1. Writable.
*/
block.lights[i][0] // 0.0 (red)
block.lights[i][1] // 0.0 (green)
block.lights[i][2] // 0.0 (blue)
/** Brightness of the switch RGB LED of column `i`. Writable.
*/
block.switchLights[i][0] // 0.0 (red)
block.switchLights[i][1] // 0.0 (green)
block.switchLights[i][2] // 0.0 (blue)
}
make dep
, following the Duktape example in the Makefile
.MyEngine.cpp
file (for example) in src/
with a ScriptEngine
subclass defining the virtual methods, possibly using src/DuktapeEngine.cpp
as an example.src/ScriptEngine.cpp
.examples/
. These will be included in the plugin package for the user.All source code is copyright © 2019 VCV Prototype Contributers and licensed under the BSD-3-Clause License.
All example scripts in the examples
directory are licensed under CC0-1.0 (public domain).
The panel graphics in the res
directory are copyright © 2019 Grayscale and licensed under CC BY-NC-ND 4.0.
You may not distribute modified adaptations of these graphics.
Dependencies included in the binary distributable may have other licenses. For example, if a GPL library is included in the distributable, the entire work is covered by the GPL. See LICENSE-dist.txt for a full list.